Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.h @ 5082:de59e0218aa2
Fixed bug #1011
Daniel Ellis 2010-06-25 15:20:31 PDT
SDL based applications sometimes display the wrong application name in the
Sound Preferences dialog when using pulseaudio.
I can see from the code that the SDL pulse module is initiating a new pulse
audio context and passing an application name using the function
get_progname().
The get_progname() function returns the name of the current process. However,
the process name is often not a suitable name to use. For example, the OpenShot
video editor is a python application, and so "python" is displayed in the Sound
Preferences window (see Bug #596504), when it should be displaying "OpenShot".
PulseAudio allows applications to specify the application name, either at the
time the context is created (as SDL does currently), or by special environment
variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no
name is specified, then pulseaudio will determine the name based on the
process.
If you specify the application name when initiating the pulseaudio context,
then that will override any application name specified using an environment
variable.
As libsdl is a library, I believe the solution is for libsdl to not specify any
application name when initiating a pulseaudio context, which will enable
applications to specify the application name using environment variables. In
the case that the applications do not specify anything, pulseaudio will fall
back to using the process name anyway.
The attached patch removes the get_progname() function and passes NULL as the
application name when creating the pulseaudio context, which fixes the issue.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Jan 2011 21:55:04 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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13 Lesser General Public License for more details. |
0 | 14 |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
968
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
968
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_dspaudio_h | |
25 #define _SDL_dspaudio_h | |
26 | |
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New configure-based build system. Still work in progress, but much improved
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27 #include "../SDL_sysaudio.h" |
0 | 28 |
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Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
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29 /* Hidden "this" pointer for the audio functions */ |
0 | 30 #define _THIS SDL_AudioDevice *this |
31 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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32 struct SDL_PrivateAudioData |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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33 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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34 /* The file descriptor for the audio device */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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35 int audio_fd; |
0 | 36 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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37 /* Raw mixing buffer */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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38 Uint8 *mixbuf; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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39 int mixlen; |
0 | 40 }; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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41 #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ |
0 | 42 |
43 #endif /* _SDL_dspaudio_h */ | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 /* vi: set ts=4 sw=4 expandtab: */ |