annotate build-scripts/updaterev.sh @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents 5e7e1f1a4056
children e99358ca7a8d
rev   line source
2982
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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1 #!/bin/sh
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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2 #
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Sam Lantinga <slouken@libsdl.org>
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3 # Generate a header file with the current source revision
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4
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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5 cd `dirname $0`
b64c1d23039b Make the current revision number available
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6 srcdir=..
b64c1d23039b Make the current revision number available
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7 header=$srcdir/include/SDL_revision.h
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8
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9 rev=`sh showrev.sh`
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10 if [ "$rev" != "" ]; then
4419
5e7e1f1a4056 Changed revision details to be a string (an hg changeset) instead of an int.
Ryan C. Gordon <icculus@icculus.org>
parents: 2982
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11 echo "#define SDL_REVISION \"$rev\"" >$header.new
2982
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12 if diff $header $header.new >/dev/null 2>&1; then
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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13 rm $header.new
b64c1d23039b Make the current revision number available
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14 else
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Sam Lantinga <slouken@libsdl.org>
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15 mv $header.new $header
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16 fi
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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17 fi