annotate docs/man3/SDL_GLattr.3 @ 1021:ddd058103e28

Date: Sun, 2 Jan 2005 18:36:09 +0100 From: Jon Daniel Subject: [SDL] KeyRepeat fix If you switch keys very fast and hold the last one it doesn't get repeated because the key release of the first key occured after the key press of the second key. Unfortunatly the key release of the first key sets SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat. This should be always reproducable. I've only checked this on x86-64 X11. To fix this I just added another condition to make sure the sym of the released key matches SDL_KeyRepeat.key.keysym.sym.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 03 Jan 2005 00:24:44 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GLattr\- SDL GL Attributes
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4 .SH "ATTRIBUTES"
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5 .TP 20
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6 \fBSDL_GL_RED_SIZE\fP
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7 Size of the framebuffer red component, in bits
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8 .TP 20
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9 \fBSDL_GL_GREEN_SIZE\fP
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10 Size of the framebuffer green component, in bits
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11 .TP 20
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12 \fBSDL_GL_BLUE_SIZE\fP
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13 Size of the framebuffer blue component, in bits
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14 .TP 20
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15 \fBSDL_GL_ALPHA_SIZE\fP
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16 Size of the framebuffer alpha component, in bits
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17 .TP 20
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18 \fBSDL_GL_DOUBLEBUFFER\fP
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19 0 or 1, enable or disable double buffering
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20 .TP 20
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21 \fBSDL_GL_BUFFER_SIZE\fP
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22 Size of the framebuffer, in bits
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23 .TP 20
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24 \fBSDL_GL_DEPTH_SIZE\fP
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25 Size of the depth buffer, in bits
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26 .TP 20
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27 \fBSDL_GL_STENCIL_SIZE\fP
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28 Size of the stencil buffer, in bits
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29 .TP 20
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30 \fBSDL_GL_ACCUM_RED_SIZE\fP
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31 Size of the accumulation buffer red component, in bits
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32 .TP 20
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33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP
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34 Size of the accumulation buffer green component, in bits
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35 .TP 20
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36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP
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37 Size of the accumulation buffer blue component, in bits
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38 .TP 20
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39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP
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40 Size of the accumulation buffer alpha component, in bits
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41 .SH "DESCRIPTION"
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42 .PP
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43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
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44 .SH "SEE ALSO"
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45 .PP
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46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
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47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01