Mercurial > sdl-ios-xcode
annotate docs/html/general.html @ 1021:ddd058103e28
Date: Sun, 2 Jan 2005 18:36:09 +0100
From: Jon Daniel
Subject: [SDL] KeyRepeat fix
If you switch keys very fast and hold the last one it
doesn't get repeated because the key release of the first key
occured after the key press of the second key.
Unfortunatly the key release of the first key sets
SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat.
This should be always reproducable. I've only checked this on x86-64
X11.
To fix this I just added another condition to make sure the sym of the
released key matches SDL_KeyRepeat.key.keysym.sym.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 03 Jan 2005 00:24:44 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >General</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL Reference" | |
17 HREF="reference.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Init" | |
20 HREF="sdlinit.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="general"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="reference.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlinit.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="GENERAL" | |
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80 ></A |
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81 >Chapter 5. General</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlinit.html" | |
92 >SDL_Init</A | |
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93 > -- Initializes SDL</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdlinitsubsystem.html" | |
97 >SDL_InitSubSystem</A | |
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98 > -- Initialize subsystems</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdlquitsubsystem.html" | |
102 >SDL_QuitSubSystem</A | |
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103 > -- Shut down a subsystem</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdlquit.html" | |
107 >SDL_Quit</A | |
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108 > -- Shut down SDL</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdlwasinit.html" | |
112 >SDL_WasInit</A | |
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113 > -- Check which subsystems are initialized</DT |
181
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114 ><DT |
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115 ><A |
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116 HREF="sdlgeterror.html" |
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117 >SDL_GetError</A |
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118 > -- Get SDL error string</DT |
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119 ><DT |
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120 ><A |
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121 HREF="sdlenvvars.html" |
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122 >SDL_envvars</A |
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123 > -- SDL environment variables</DT |
0 | 124 ></DL |
125 ></DIV | |
126 ><P | |
127 >Before SDL can be used in a program it must be initialized with <A | |
128 HREF="sdlinit.html" | |
129 ><TT | |
130 CLASS="FUNCTION" | |
131 >SDL_Init</TT | |
132 ></A | |
133 >. <TT | |
134 CLASS="FUNCTION" | |
135 >SDL_Init</TT | |
136 > initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT | |
137 CLASS="FUNCTION" | |
138 >SDL_Init</TT | |
139 > subsystems can be shut down and initialized as needed using <A | |
140 HREF="sdlinitsubsystem.html" | |
141 ><TT | |
142 CLASS="FUNCTION" | |
143 >SDL_InitSubSystem</TT | |
144 ></A | |
145 > and <A | |
146 HREF="sdlquitsubsystem.html" | |
147 ><TT | |
148 CLASS="FUNCTION" | |
149 >SDL_QuitSubSystem</TT | |
150 ></A | |
151 >.</P | |
152 ><P | |
153 >SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling <A | |
154 HREF="sdlquit.html" | |
155 ><TT | |
156 CLASS="FUNCTION" | |
157 >SDL_Quit</TT | |
158 ></A | |
159 > shuts down all subsystems and frees any resources allocated to SDL.</P | |
160 ></DIV | |
161 ><DIV | |
162 CLASS="NAVFOOTER" | |
163 ><HR | |
164 ALIGN="LEFT" | |
165 WIDTH="100%"><TABLE | |
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166 SUMMARY="Footer navigation table" |
0 | 167 WIDTH="100%" |
168 BORDER="0" | |
169 CELLPADDING="0" | |
170 CELLSPACING="0" | |
171 ><TR | |
172 ><TD | |
173 WIDTH="33%" | |
174 ALIGN="left" | |
175 VALIGN="top" | |
176 ><A | |
177 HREF="reference.html" | |
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178 ACCESSKEY="P" |
0 | 179 >Prev</A |
180 ></TD | |
181 ><TD | |
182 WIDTH="34%" | |
183 ALIGN="center" | |
184 VALIGN="top" | |
185 ><A | |
186 HREF="index.html" | |
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187 ACCESSKEY="H" |
0 | 188 >Home</A |
189 ></TD | |
190 ><TD | |
191 WIDTH="33%" | |
192 ALIGN="right" | |
193 VALIGN="top" | |
194 ><A | |
195 HREF="sdlinit.html" | |
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196 ACCESSKEY="N" |
0 | 197 >Next</A |
198 ></TD | |
199 ></TR | |
200 ><TR | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="left" | |
204 VALIGN="top" | |
205 >SDL Reference</TD | |
206 ><TD | |
207 WIDTH="34%" | |
208 ALIGN="center" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="reference.html" | |
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212 ACCESSKEY="U" |
0 | 213 >Up</A |
214 ></TD | |
215 ><TD | |
216 WIDTH="33%" | |
217 ALIGN="right" | |
218 VALIGN="top" | |
219 >SDL_Init</TD | |
220 ></TR | |
221 ></TABLE | |
222 ></DIV | |
223 ></BODY | |
224 ></HTML | |
225 > |