Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 1176:dd2a8deeb26d
Date: Mon, 17 Oct 2005 20:09:03 -0400
From: Mark Schreiber <mark7@alumni.cmu.edu>
To: ryan@clutteredmind.org
Subject: [PATCH]SDL mprotect() crash fix
(I'm going to throw this patch your way at the suggestion of #SDL --
for some reason, I had some difficulty sending it to the main list
last time, and I go bonkers subscribing to send each email or
patch...)
Currently, when I run SDL applications as non-root using
SDL_VIDEODRIVER=dga, the fbdev fallback mprotect()s read/write the
proper size of mmapped /dev/fb0 (7.5MB), but on framebuffer release
mprotect()s read-only the range by the entire size of my video memory
(128MB), which causes a segfault:
#0 0x002a9a27 in ?? () from /lib/libc.so.6
#1 0x04a63eb6 in SDL_XDGAUnmapFramebuffer (screen=3D0) at XF86DGA2.c:978
#2 0x04a63efc in SDL_XDGACloseFramebuffer (dpy=3D0x9d3f008, screen=3D0)
at XF86DGA2.c:268
#3 0x04a68b57 in DGA_Available () at SDL_dgavideo.c:98
#4 0x04a53677 in SDL_VideoInit (driver_name=3D0xbfb0bfc7 "dga", flags=3D0)
at SDL_video.c:180
#5 0x04a2613f in SDL_InitSubSystem (flags=3D32) at SDL.c:74
#6 0x04a2617c in SDL_Init (flags=3D32) at SDL.c:166
#7 0x08049722 in main (argc=3D1, argv=3D0x0) at testwin.c:32
This is SDL 1.2.8 on Fedora Core 4, radeon driver for a Radeon 9250,
xorg-x11-6.8.2-37.
I've attached a one-line patch against SDL CVS that updates the size
of the framebuffer at framebuffer map time so that the mprotect() on
unmap will be the same size. I'm not sure if this is the best
approach (i.e. one might want to retain the original value), but it
does make my SDL applications work without segfaulting.
-- Best of luck, Mark Schreiber
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Nov 2005 18:57:00 +0000 |
parents | 50620ec9c86a |
children | 782fd950bd46 098dfc876bba |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
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4 |
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5 Feel free to customize this file to suit your needs |
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Oops, back out that SDL_main -> SDLMain conversion
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6 */ |
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Oops, back out that SDL_main -> SDLMain conversion
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7 |
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8 #import <Cocoa/Cocoa.h> |
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Oops, back out that SDL_main -> SDLMain conversion
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9 |
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10 @interface SDLMain : NSObject |
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Oops, back out that SDL_main -> SDLMain conversion
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11 @end |