Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32keyboard.c @ 4495:dbbfdb9ea716
Simplified clipboard API for sanity's sake.
A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jul 2010 23:54:03 -0700 |
parents | 3e69e077cb95 |
children | e4b2b7207f79 5284a3b3217a |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_win32video.h" |
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25 |
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26 #include "../../events/SDL_keyboard_c.h" |
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27 #include "../../events/scancodes_win32.h" |
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28 |
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29 #ifndef MAPVK_VK_TO_VSC |
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30 #define MAPVK_VK_TO_VSC 0 |
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31 #endif |
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32 #ifndef MAPVK_VSC_TO_VK |
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33 #define MAPVK_VSC_TO_VK 1 |
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34 #endif |
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35 #ifndef MAPVK_VK_TO_CHAR |
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36 #define MAPVK_VK_TO_CHAR 2 |
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37 #endif |
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38 |
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39 /* Alphabetic scancodes for PC keyboards */ |
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40 BYTE alpha_scancodes[26] = { |
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41 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, |
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42 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 |
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43 }; |
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44 |
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45 BYTE keypad_scancodes[10] = { |
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46 82, 79, 80, 81, 75, 76, 77, 71, 72, 73 |
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47 }; |
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48 |
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49 void |
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50 WIN_InitKeyboard(_THIS) |
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51 { |
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52 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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53 int i; |
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54 |
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55 /* Make sure the alpha scancodes are correct. T isn't usually remapped */ |
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56 if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) { |
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57 #if 0 |
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58 printf |
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59 ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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60 #endif |
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61 for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { |
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62 alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC); |
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63 #if 0 |
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64 printf("%d = %d\n", i, alpha_scancodes[i]); |
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65 #endif |
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66 } |
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67 } |
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68 if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) { |
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69 #if 0 |
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70 printf |
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71 ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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72 #endif |
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73 for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { |
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74 keypad_scancodes[i] = |
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75 MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC); |
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76 #if 0 |
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77 printf("%d = %d\n", i, keypad_scancodes[i]); |
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78 #endif |
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79 } |
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80 } |
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81 |
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82 data->key_layout = win32_scancode_table; |
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83 |
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84 WIN_UpdateKeymap(); |
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85 |
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86 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); |
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87 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); |
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88 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); |
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89 } |
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90 |
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91 void |
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92 WIN_UpdateKeymap() |
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93 { |
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94 int i; |
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95 SDL_scancode scancode; |
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96 SDLKey keymap[SDL_NUM_SCANCODES]; |
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97 |
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98 SDL_GetDefaultKeymap(keymap); |
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99 |
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100 for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { |
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101 |
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102 /* Make sure this scancode is a valid character scancode */ |
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103 scancode = win32_scancode_table[i]; |
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104 if (scancode == SDL_SCANCODE_UNKNOWN || |
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105 (keymap[scancode] & SDLK_SCANCODE_MASK)) { |
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106 continue; |
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107 } |
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108 |
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109 /* Alphabetic keys are handled specially, since Windows remaps them */ |
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110 if (i >= 'A' && i <= 'Z') { |
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more valgrind errors fixed. Plus I ran make indent which changed a few files.
Bob Pendleton <bob@pendleton.com>
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111 BYTE vsc = alpha_scancodes[i - 'A']; |
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Friggin' Windows remaps alphabetic keys based on keyboard layout.
Sam Lantinga <slouken@libsdl.org>
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112 keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; |
54e21acfec5a
Friggin' Windows remaps alphabetic keys based on keyboard layout.
Sam Lantinga <slouken@libsdl.org>
parents:
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113 } else { |
54e21acfec5a
Friggin' Windows remaps alphabetic keys based on keyboard layout.
Sam Lantinga <slouken@libsdl.org>
parents:
2308
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114 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); |
54e21acfec5a
Friggin' Windows remaps alphabetic keys based on keyboard layout.
Sam Lantinga <slouken@libsdl.org>
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115 } |
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514f7c1651fc
Untested Win32 keyboard scancode code.
Sam Lantinga <slouken@libsdl.org>
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116 } |
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Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Sam Lantinga <slouken@libsdl.org>
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117 SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); |
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c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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118 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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119 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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120 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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121 WIN_QuitKeyboard(_THIS) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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122 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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123 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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124 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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125 /* vi: set ts=4 sw=4 expandtab: */ |