Mercurial > sdl-ios-xcode
annotate include/SDL_thread.h @ 809:dba98fb391e7
Date: Tue, 13 Jan 2004 19:25:37 +0300
From: Dmitry Yakimov
Subject: [SDL] [PATCH] SDL bug patch
Let me introduce 2 fixes to SDL.
1. Preventing great slowdown on fast machines while hardware
flipping (it's obviously bug).
2. Setting up 85 Hz of monitor if supported. The reason is that
Win98 by default sets lowest frequency 60 Hz.
And we can't set up maximum frequency because some users can have
wrong monitor drivers.
This is important for shareware and commercial programs.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 11 Feb 2004 16:10:16 +0000 |
parents | b8d311d90021 |
children | 02759105b989 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_thread_h | |
29 #define _SDL_thread_h | |
30 | |
31 /* Header for the SDL thread management routines | |
32 | |
33 These are independent of the other SDL routines. | |
34 */ | |
35 | |
36 #include "SDL_main.h" | |
37 #include "SDL_types.h" | |
38 | |
39 /* Thread synchronization primitives */ | |
40 #include "SDL_mutex.h" | |
41 | |
42 #include "begin_code.h" | |
43 /* Set up for C function definitions, even when using C++ */ | |
44 #ifdef __cplusplus | |
45 extern "C" { | |
46 #endif | |
47 | |
48 /* The SDL thread structure, defined in SDL_thread.c */ | |
49 struct SDL_Thread; | |
50 typedef struct SDL_Thread SDL_Thread; | |
51 | |
52 /* Create a thread */ | |
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53 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data); |
0 | 54 |
55 /* Get the 32-bit thread identifier for the current thread */ | |
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56 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
0 | 57 |
58 /* Get the 32-bit thread identifier for the specified thread, | |
59 equivalent to SDL_ThreadID() if the specified thread is NULL. | |
60 */ | |
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61 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
0 | 62 |
63 /* Wait for a thread to finish. | |
64 The return code for the thread function is placed in the area | |
65 pointed to by 'status', if 'status' is not NULL. | |
66 */ | |
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67 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
0 | 68 |
69 /* Forcefully kill a thread without worrying about its state */ | |
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70 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
0 | 71 |
72 | |
73 /* Ends C function definitions when using C++ */ | |
74 #ifdef __cplusplus | |
75 } | |
76 #endif | |
77 #include "close_code.h" | |
78 | |
79 #endif /* _SDL_thread_h */ |