Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WaitThread.3 @ 809:dba98fb391e7
Date: Tue, 13 Jan 2004 19:25:37 +0300
From: Dmitry Yakimov
Subject: [SDL] [PATCH] SDL bug patch
Let me introduce 2 fixes to SDL.
1. Preventing great slowdown on fast machines while hardware
flipping (it's obviously bug).
2. Setting up 85 Hz of monitor if supported. The reason is that
Win98 by default sets lowest frequency 60 Hz.
And we can't set up maximum frequency because some users can have
wrong monitor drivers.
This is important for shareware and commercial programs.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 11 Feb 2004 16:10:16 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_WaitThread\- Wait for a thread to finish\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 Wait for a thread to finish (timeouts are not supported)\&. | |
13 .SH "RETURN VALUE" | |
14 .PP | |
15 The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&. | |
16 .SH "SEE ALSO" | |
17 .PP | |
18 \fI\fBSDL_CreateThread\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
19 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |