Mercurial > sdl-ios-xcode
annotate src/audio/mint/SDL_mintaudio.c @ 2083:db8ec0cfe6b8
Updated svn repository
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 23 Jan 2007 04:50:14 +0000 |
parents | adf732f1f016 |
children | 0b24732b1134 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 Audio interrupt variables and callback function |
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26 |
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27 Patrice Mandin |
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28 */ |
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29 |
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30 #include <unistd.h> |
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31 |
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32 #include <mint/osbind.h> |
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33 #include <mint/falcon.h> |
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34 #include <mint/mintbind.h> |
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35 |
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36 #include "SDL_audio.h" |
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37 #include "SDL_mintaudio.h" |
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38 #include "SDL_mintaudio_stfa.h" |
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39 |
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40 /* The audio device */ |
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41 |
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42 SDL_AudioDevice *SDL_MintAudio_device; |
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43 Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ |
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44 unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ |
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45 volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ |
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46 volatile unsigned short SDL_MintAudio_mutex; |
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47 volatile unsigned long SDL_MintAudio_clocktics; |
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48 cookie_stfa_t *SDL_MintAudio_stfa; |
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49 |
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50 /* MiNT thread variables */ |
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51 SDL_bool SDL_MintAudio_mint_present; |
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52 SDL_bool SDL_MintAudio_quit_thread; |
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53 SDL_bool SDL_MintAudio_thread_finished; |
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54 long SDL_MintAudio_thread_pid; |
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55 |
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56 /* The callback function, called by each driver whenever needed */ |
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57 |
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58 void |
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59 SDL_MintAudio_Callback(void) |
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60 { |
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61 Uint8 *buffer; |
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62 SDL_AudioDevice *audio = SDL_MintAudio_device; |
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63 |
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64 buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; |
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65 SDL_memset(buffer, audio->spec.silence, audio->spec.size); |
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66 |
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67 if (audio->paused) |
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68 return; |
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69 |
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70 if (audio->convert.needed) { |
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71 int silence; |
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72 |
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73 if (audio->convert.src_format == AUDIO_U8) { |
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74 silence = 0x80; |
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75 } else { |
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76 silence = 0; |
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77 } |
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78 SDL_memset(audio->convert.buf, silence, audio->convert.len); |
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79 audio->spec.callback(audio->spec.userdata, |
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80 (Uint8 *) audio->convert.buf, |
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81 audio->convert.len); |
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82 SDL_ConvertAudio(&audio->convert); |
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83 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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84 } else { |
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85 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); |
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86 } |
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87 } |
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88 |
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89 /* Add a new frequency/clock/predivisor to the current list */ |
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90 void |
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91 SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, |
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92 Uint32 prediv, int gpio_bits) |
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93 { |
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94 int i, p; |
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95 |
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96 if (MINTAUDIO_freqcount == MINTAUDIO_maxfreqs) { |
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97 return; |
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98 } |
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99 |
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100 /* Search where to insert the frequency (highest first) */ |
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101 for (p = 0; p < MINTAUDIO_freqcount; p++) { |
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102 if (frequency > MINTAUDIO_frequencies[p].frequency) { |
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103 break; |
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104 } |
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105 } |
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106 |
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107 /* Put all following ones farer */ |
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108 if (MINTAUDIO_freqcount > 0) { |
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109 for (i = MINTAUDIO_freqcount; i > p; i--) { |
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110 SDL_memcpy(&MINTAUDIO_frequencies[i], |
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111 &MINTAUDIO_frequencies[i - 1], |
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112 sizeof(mint_frequency_t)); |
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113 } |
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114 } |
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115 |
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116 /* And insert new one */ |
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117 MINTAUDIO_frequencies[p].frequency = frequency; |
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118 MINTAUDIO_frequencies[p].masterclock = clock; |
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119 MINTAUDIO_frequencies[p].predivisor = prediv; |
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120 MINTAUDIO_frequencies[p].gpio_bits = gpio_bits; |
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121 |
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122 MINTAUDIO_freqcount++; |
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123 } |
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124 |
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125 /* Search for the nearest frequency */ |
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126 int |
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127 SDL_MintAudio_SearchFrequency(_THIS, int desired_freq) |
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128 { |
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129 int i; |
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130 |
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131 /* Only 1 freq ? */ |
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132 if (MINTAUDIO_freqcount == 1) { |
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133 return 0; |
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134 } |
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135 |
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136 /* Check the array */ |
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137 for (i = 0; i < MINTAUDIO_freqcount; i++) { |
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138 if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency + |
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139 MINTAUDIO_frequencies[i + 1].frequency) >> 1)) { |
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140 return i; |
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141 } |
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142 } |
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143 |
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144 /* Not in the array, give the latest */ |
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145 return MINTAUDIO_freqcount - 1; |
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146 } |
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147 |
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148 /* Check if FPU is present */ |
2043 | 149 void |
150 SDL_MintAudio_CheckFpu(void) | |
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151 { |
2043 | 152 unsigned long cookie_fpu; |
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153 |
2043 | 154 SDL_MintAudio_hasfpu = 0; |
155 if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) { | |
156 return; | |
157 } | |
158 switch ((cookie_fpu >> 16) & 0xfffe) { | |
159 case 2: | |
160 case 4: | |
161 case 6: | |
162 case 8: | |
163 case 16: | |
164 SDL_MintAudio_hasfpu = 1; | |
165 break; | |
166 } | |
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167 } |
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168 |
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169 /* The thread function, used under MiNT with xbios */ |
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170 int |
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171 SDL_MintAudio_Thread(long param) |
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172 { |
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173 SndBufPtr pointers; |
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174 SDL_bool buffers_filled[2] = { SDL_FALSE, SDL_FALSE }; |
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175 |
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176 SDL_MintAudio_thread_finished = SDL_FALSE; |
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177 while (!SDL_MintAudio_quit_thread) { |
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178 if (Buffptr(&pointers) != 0) |
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179 continue; |
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180 |
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181 if (((unsigned long) pointers.play >= |
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182 (unsigned long) SDL_MintAudio_audiobuf[0]) |
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183 && ((unsigned long) pointers.play <= |
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184 (unsigned long) SDL_MintAudio_audiobuf[1])) { |
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185 /* DMA is reading buffer #0, setup buffer #1 if not already done */ |
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186 if (!buffers_filled[1]) { |
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187 SDL_MintAudio_numbuf = 1; |
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188 SDL_MintAudio_Callback(); |
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189 Setbuffer(0, SDL_MintAudio_audiobuf[1], |
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190 SDL_MintAudio_audiobuf[1] + |
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191 SDL_MintAudio_audiosize); |
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192 buffers_filled[1] = SDL_TRUE; |
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193 buffers_filled[0] = SDL_FALSE; |
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194 } |
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195 } else { |
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196 /* DMA is reading buffer #1, setup buffer #0 if not already done */ |
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197 if (!buffers_filled[0]) { |
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198 SDL_MintAudio_numbuf = 0; |
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199 SDL_MintAudio_Callback(); |
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200 Setbuffer(0, SDL_MintAudio_audiobuf[0], |
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201 SDL_MintAudio_audiobuf[0] + |
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202 SDL_MintAudio_audiosize); |
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203 buffers_filled[0] = SDL_TRUE; |
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204 buffers_filled[1] = SDL_FALSE; |
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205 } |
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206 } |
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207 |
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208 usleep(100); |
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209 } |
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210 SDL_MintAudio_thread_finished = SDL_TRUE; |
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211 return 0; |
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212 } |
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213 |
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214 void |
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215 SDL_MintAudio_WaitThread(void) |
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216 { |
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217 if (!SDL_MintAudio_mint_present) |
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218 return; |
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219 |
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220 if (SDL_MintAudio_thread_finished) |
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221 return; |
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222 |
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223 SDL_MintAudio_quit_thread = SDL_TRUE; |
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224 while (!SDL_MintAudio_thread_finished) { |
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225 Syield(); |
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226 } |
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227 } |
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228 |
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229 /* vi: set ts=4 sw=4 expandtab: */ |