Mercurial > sdl-ios-xcode
annotate src/audio/dc/aica.h @ 4383:daf9e6037596 SDL-1.2
Gregory Smith
Another one for the "How did this ever work?" file: when
DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end
of the 2-element SDL_DIdev array and if there doesn't happen to be a 0
in the memory next to it, crashes. Patch against SVN attached.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Nov 2009 17:21:24 +0000 |
parents | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
1402
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _AICA_H_ |
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25 #define _AICA_H_ |
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26 |
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27 #define AICA_MEM 0xa0800000 |
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28 |
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29 #define SM_8BIT 1 |
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30 #define SM_16BIT 0 |
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31 #define SM_ADPCM 2 |
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32 |
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33 void aica_play(int ch,int mode,unsigned long smpptr,int looptst,int loopend,int freq,int vol,int pan,int loopflag); |
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34 void aica_stop(int ch); |
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35 void aica_vol(int ch,int vol); |
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36 void aica_pan(int ch,int pan); |
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37 void aica_freq(int ch,int freq); |
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38 int aica_get_pos(int ch); |
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39 |
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40 #endif |