Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_syscond.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
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children | b8d311d90021 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* An implementation of condition variables using semaphores and mutexes */ |
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29 /* |
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30 This implementation borrows heavily from the BeOS condition variable |
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31 implementation, written by Christopher Tate and Owen Smith. Thanks! |
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32 */ |
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33 |
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34 #include <stdio.h> |
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35 #include <stdlib.h> |
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36 |
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37 #include "SDL_error.h" |
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38 #include "SDL_thread.h" |
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39 |
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40 struct SDL_cond |
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41 { |
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42 SDL_mutex *lock; |
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43 int waiting; |
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44 int signals; |
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45 SDL_sem *wait_sem; |
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46 SDL_sem *wait_done; |
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47 }; |
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48 |
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49 /* Create a condition variable */ |
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50 SDL_cond * SDL_CreateCond(void) |
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51 { |
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52 SDL_cond *cond; |
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53 |
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54 cond = (SDL_cond *) malloc(sizeof(SDL_cond)); |
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55 if ( cond ) { |
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56 cond->lock = SDL_CreateMutex(); |
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57 cond->wait_sem = SDL_CreateSemaphore(0); |
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58 cond->wait_done = SDL_CreateSemaphore(0); |
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59 cond->waiting = cond->signals = 0; |
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60 if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) { |
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61 SDL_DestroyCond(cond); |
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62 cond = NULL; |
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63 } |
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64 } else { |
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65 SDL_OutOfMemory(); |
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66 } |
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67 return(cond); |
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68 } |
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69 |
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70 /* Destroy a condition variable */ |
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71 void SDL_DestroyCond(SDL_cond *cond) |
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72 { |
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73 if ( cond ) { |
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74 if ( cond->wait_sem ) { |
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75 SDL_DestroySemaphore(cond->wait_sem); |
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76 } |
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77 if ( cond->wait_done ) { |
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78 SDL_DestroySemaphore(cond->wait_done); |
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79 } |
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80 if ( cond->lock ) { |
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81 SDL_DestroyMutex(cond->lock); |
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82 } |
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83 free(cond); |
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84 } |
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85 } |
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86 |
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87 /* Restart one of the threads that are waiting on the condition variable */ |
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88 int SDL_CondSignal(SDL_cond *cond) |
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89 { |
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90 if ( ! cond ) { |
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91 SDL_SetError("Passed a NULL condition variable"); |
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92 return -1; |
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93 } |
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94 |
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95 /* If there are waiting threads not already signalled, then |
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96 signal the condition and wait for the thread to respond. |
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97 */ |
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98 SDL_LockMutex(cond->lock); |
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99 if ( cond->waiting > cond->signals ) { |
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100 ++cond->signals; |
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101 SDL_SemPost(cond->wait_sem); |
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102 SDL_UnlockMutex(cond->lock); |
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103 SDL_SemWait(cond->wait_done); |
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104 } else { |
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105 SDL_UnlockMutex(cond->lock); |
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106 } |
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107 |
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108 return 0; |
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109 } |
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110 |
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111 /* Restart all threads that are waiting on the condition variable */ |
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112 int SDL_CondBroadcast(SDL_cond *cond) |
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113 { |
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114 if ( ! cond ) { |
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115 SDL_SetError("Passed a NULL condition variable"); |
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116 return -1; |
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117 } |
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118 |
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119 /* If there are waiting threads not already signalled, then |
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120 signal the condition and wait for the thread to respond. |
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121 */ |
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122 SDL_LockMutex(cond->lock); |
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123 if ( cond->waiting > cond->signals ) { |
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124 int i, num_waiting; |
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125 |
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126 num_waiting = (cond->waiting - cond->signals); |
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127 cond->signals = cond->waiting; |
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128 for ( i=0; i<num_waiting; ++i ) { |
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129 SDL_SemPost(cond->wait_sem); |
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130 } |
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131 /* Now all released threads are blocked here, waiting for us. |
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132 Collect them all (and win fabulous prizes!) :-) |
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133 */ |
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134 SDL_UnlockMutex(cond->lock); |
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135 for ( i=0; i<num_waiting; ++i ) { |
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136 SDL_SemWait(cond->wait_done); |
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137 } |
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138 } else { |
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139 SDL_UnlockMutex(cond->lock); |
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140 } |
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141 |
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142 return 0; |
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143 } |
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144 |
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145 /* Wait on the condition variable for at most 'ms' milliseconds. |
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146 The mutex must be locked before entering this function! |
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147 The mutex is unlocked during the wait, and locked again after the wait. |
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148 |
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149 Typical use: |
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150 |
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151 Thread A: |
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152 SDL_LockMutex(lock); |
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153 while ( ! condition ) { |
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154 SDL_CondWait(cond); |
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155 } |
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156 SDL_UnlockMutex(lock); |
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157 |
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158 Thread B: |
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159 SDL_LockMutex(lock); |
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160 ... |
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161 condition = true; |
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162 ... |
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163 SDL_UnlockMutex(lock); |
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164 */ |
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165 int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) |
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166 { |
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167 int retval; |
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168 |
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169 if ( ! cond ) { |
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170 SDL_SetError("Passed a NULL condition variable"); |
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171 return -1; |
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172 } |
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173 |
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174 /* Obtain the protection mutex, and increment the number of waiters. |
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175 This allows the signal mechanism to only perform a signal if there |
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176 are waiting threads. |
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177 */ |
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178 SDL_LockMutex(cond->lock); |
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179 ++cond->waiting; |
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180 SDL_UnlockMutex(cond->lock); |
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181 |
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182 /* Unlock the mutex, as is required by condition variable semantics */ |
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183 SDL_UnlockMutex(mutex); |
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184 |
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185 /* Wait for a signal */ |
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186 if ( ms == SDL_MUTEX_MAXWAIT ) { |
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187 retval = SDL_SemWait(cond->wait_sem); |
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188 } else { |
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189 retval = SDL_SemWaitTimeout(cond->wait_sem, ms); |
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190 } |
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191 |
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192 /* Let the signaler know we have completed the wait, otherwise |
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193 the signaler can race ahead and get the condition semaphore |
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194 if we are stopped between the mutex unlock and semaphore wait, |
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195 giving a deadlock. See the following URL for details: |
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196 http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html |
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197 */ |
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198 SDL_LockMutex(cond->lock); |
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199 if ( cond->signals > 0 ) { |
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200 /* If we timed out, we need to eat a condition signal */ |
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201 if ( retval > 0 ) { |
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202 SDL_SemWait(cond->wait_sem); |
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203 } |
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204 /* We always notify the signal thread that we are done */ |
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205 SDL_SemPost(cond->wait_done); |
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206 |
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207 /* Signal handshake complete */ |
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208 --cond->signals; |
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209 } |
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210 --cond->waiting; |
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211 SDL_UnlockMutex(cond->lock); |
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212 |
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213 /* Lock the mutex, as is required by condition variable semantics */ |
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214 SDL_LockMutex(mutex); |
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215 |
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216 return retval; |
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217 } |
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218 |
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219 /* Wait on the condition variable forever */ |
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220 int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) |
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221 { |
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222 return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); |
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223 } |