Mercurial > sdl-ios-xcode
annotate Xcode/SDL/pkg-support/devel-resources/ReadMe.txt @ 2456:da4fd7cf8745 gsoc2008_iphone
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:25:03 +0000 |
parents | d63e9f5944ae |
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1 The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. |
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Sam Lantinga <slouken@libsdl.org>
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2 |
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3 The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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4 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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5 This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html |