annotate Xcode/mkxcode.csh @ 5043:da347bfed240

Florian Forster to sdl in SDL 1.3 (revision 5508 from SVN), the method used to calculate the bits per pixel from a “int format” differ between “SDL_ListModes” (which always uses the “SDL_BITSPERPIXEL” macro) and “SDL_PixelFormatEnumTo- Masks” (which uses either “SDL_BITSPERPIXEL” or “SDL_BYTESPERPIXEL * 8”, depending on the value of “SDL_BYTESPERPIXEL”). Because the values are later compared in “SDL_ListModes” this may lead to some valid video modes not being returned. In my case the only mode returned by “SDL_GetNumDisplayModes” was dismissed and NULL was returned. (This led to the calling application sticking its head in the sand.) The attached patch copies the method used within “SDL_PixelFormatEnumTo- Masks” to “SDL_ListModes”. This solved the problem for me though I don't fully understand the method used by “SDL_PixelFormatEnumToMasks”.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 16:06:47 -0800
parents 9e9a2476f704
children
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1 #!/bin/csh
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2
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3 ###
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4 ## This script creates "Xcode.tar.gz" in the parent directory
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5 ###
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7 # remove build products
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8 rm -rf SDL/build
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9 rm -rf SDLTest/build
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10
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11 # remove Finder info files
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12 find . -name ".DS_Store" -exec rm "{}" ";"
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14 # remove user project prefs
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15 find . -name "*.pbxuser*" -exec rm "{}" ";"
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16 find . -name "*.mode*" -exec rm "{}" ";"
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17 find . -name "*.perspective*" -exec rm "{}" ";"
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19 # create the archive
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20 (cd .. && gnutar -zcvf Xcode.tar.gz Xcode)