Mercurial > sdl-ios-xcode
annotate Xcode/mkxcode.csh @ 5043:da347bfed240
Florian Forster to sdl
in SDL 1.3 (revision 5508 from SVN), the method used to calculate the
bits per pixel from a “int format” differ between “SDL_ListModes” (which
always uses the “SDL_BITSPERPIXEL” macro) and “SDL_PixelFormatEnumTo-
Masks” (which uses either “SDL_BITSPERPIXEL” or “SDL_BYTESPERPIXEL * 8”,
depending on the value of “SDL_BYTESPERPIXEL”).
Because the values are later compared in “SDL_ListModes” this may lead
to some valid video modes not being returned. In my case the only mode
returned by “SDL_GetNumDisplayModes” was dismissed and NULL was
returned. (This led to the calling application sticking its head in the
sand.)
The attached patch copies the method used within “SDL_PixelFormatEnumTo-
Masks” to “SDL_ListModes”. This solved the problem for me though I don't
fully understand the method used by “SDL_PixelFormatEnumToMasks”.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 16:06:47 -0800 |
parents | 9e9a2476f704 |
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Updated Xcode project from Eric Wing
Sam Lantinga <slouken@libsdl.org>
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1 #!/bin/csh |
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2 |
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3 ### |
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4 ## This script creates "Xcode.tar.gz" in the parent directory |
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5 ### |
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6 |
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7 # remove build products |
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8 rm -rf SDL/build |
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9 rm -rf SDLTest/build |
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10 |
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11 # remove Finder info files |
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12 find . -name ".DS_Store" -exec rm "{}" ";" |
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13 |
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14 # remove user project prefs |
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15 find . -name "*.pbxuser*" -exec rm "{}" ";" |
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Sam Lantinga <slouken@libsdl.org>
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16 find . -name "*.mode*" -exec rm "{}" ";" |
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17 find . -name "*.perspective*" -exec rm "{}" ";" |
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18 |
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19 # create the archive |
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20 (cd .. && gnutar -zcvf Xcode.tar.gz Xcode) |