annotate test/testjoystick.c @ 1166:da33b7e6d181

Date: Tue, 1 Nov 2005 20:25:10 +0100 From: Dirk Mueller Subject: [PATCH] build SDL with nonexecutable stack libSDL is by default marked with an executable stack, which it doesn't actually need. the reason for this is that there are assembler files in the source tree not properly annotated with the "noexec stack" section. As such the linker does a safe-fallback and marks the whole lib as "requires executable stack". the patch below removes this by adding annotations. As far as I can see it shouldn't break anything.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Nov 2005 23:19:59 +0000
parents 74212992fb08
children 281d3f4870e5
rev   line source
0
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1
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2 /* Simple program to test the SDL joystick routines */
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3
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4 #include <stdio.h>
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5 #include <stdlib.h>
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6 #include <string.h>
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7
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8 #include "SDL.h"
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9
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10 #define SCREEN_WIDTH 640
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11 #define SCREEN_HEIGHT 480
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12
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13 void WatchJoystick(SDL_Joystick *joystick)
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14 {
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15 SDL_Surface *screen;
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16 const char *name;
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17 int i, done;
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18 SDL_Event event;
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19 int x, y, draw;
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20 SDL_Rect axis_area[2];
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21
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22 /* Set a video mode to display joystick axis position */
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23 screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
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24 if ( screen == NULL ) {
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25 fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError());
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26 return;
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27 }
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28
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29 /* Print info about the joystick we are watching */
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30 name = SDL_JoystickName(SDL_JoystickIndex(joystick));
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31 printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
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32 name ? name : "Unknown Joystick");
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33 printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
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34 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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35 SDL_JoystickNumBalls(joystick),SDL_JoystickNumButtons(joystick));
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36
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37 /* Initialize drawing rectangles */
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38 memset(axis_area, 0, (sizeof axis_area));
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39 draw = 0;
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40
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41 /* Loop, getting joystick events! */
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42 done = 0;
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43 while ( ! done ) {
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44 while ( SDL_PollEvent(&event) ) {
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45 switch (event.type) {
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46 case SDL_JOYAXISMOTION:
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47 printf("Joystick %d axis %d value: %d\n",
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48 event.jaxis.which,
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49 event.jaxis.axis,
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50 event.jaxis.value);
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51 break;
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52 case SDL_JOYHATMOTION:
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53 printf("Joystick %d hat %d value:",
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54 event.jhat.which,
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55 event.jhat.hat);
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56 if ( event.jhat.value == SDL_HAT_CENTERED )
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57 printf(" centered");
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58 if ( event.jhat.value & SDL_HAT_UP )
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59 printf(" up");
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60 if ( event.jhat.value & SDL_HAT_RIGHT )
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61 printf(" right");
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62 if ( event.jhat.value & SDL_HAT_DOWN )
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63 printf(" down");
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64 if ( event.jhat.value & SDL_HAT_LEFT )
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65 printf(" left");
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66 printf("\n");
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67 break;
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68 case SDL_JOYBALLMOTION:
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69 printf("Joystick %d ball %d delta: (%d,%d)\n",
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70 event.jball.which,
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71 event.jball.ball,
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72 event.jball.xrel,
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73 event.jball.yrel);
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74 break;
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75 case SDL_JOYBUTTONDOWN:
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76 printf("Joystick %d button %d down\n",
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77 event.jbutton.which,
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78 event.jbutton.button);
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79 break;
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80 case SDL_JOYBUTTONUP:
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81 printf("Joystick %d button %d up\n",
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82 event.jbutton.which,
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83 event.jbutton.button);
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84 break;
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85 case SDL_KEYDOWN:
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86 if ( event.key.keysym.sym != SDLK_ESCAPE ) {
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87 break;
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88 }
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89 /* Fall through to signal quit */
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90 case SDL_QUIT:
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91 done = 1;
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92 break;
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93 default:
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94 break;
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95 }
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96 }
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97 /* Update visual joystick state */
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98 for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) {
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99 SDL_Rect area;
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100
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101 area.x = i*34;
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102 area.y = SCREEN_HEIGHT-34;
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103 area.w = 32;
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104 area.h = 32;
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105 if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
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106 SDL_FillRect(screen, &area, 0xFFFF);
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107 } else {
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108 SDL_FillRect(screen, &area, 0x0000);
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109 }
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110 SDL_UpdateRects(screen, 1, &area);
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111 }
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112
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113 /* Erase previous axes */
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114 SDL_FillRect(screen, &axis_area[draw], 0x0000);
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115
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116 /* Draw the X/Y axis */
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117 draw = !draw;
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118 x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768);
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119 x *= SCREEN_WIDTH;
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120 x /= 65535;
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121 if ( x < 0 ) {
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122 x = 0;
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123 } else
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124 if ( x > (SCREEN_WIDTH-16) ) {
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125 x = SCREEN_WIDTH-16;
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126 }
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127 y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768);
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128 y *= SCREEN_HEIGHT;
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129 y /= 65535;
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130 if ( y < 0 ) {
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131 y = 0;
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132 } else
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133 if ( y > (SCREEN_HEIGHT-16) ) {
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134 y = SCREEN_HEIGHT-16;
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135 }
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136 axis_area[draw].x = (Sint16)x;
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137 axis_area[draw].y = (Sint16)y;
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138 axis_area[draw].w = 16;
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139 axis_area[draw].h = 16;
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140 SDL_FillRect(screen, &axis_area[draw], 0xFFFF);
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141
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142 SDL_UpdateRects(screen, 2, axis_area);
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143 }
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144 }
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145
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146 int main(int argc, char *argv[])
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147 {
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148 const char *name;
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149 int i;
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150 SDL_Joystick *joystick;
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151
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152 /* Initialize SDL (Note: video is required to start event loop) */
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153 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 ) {
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154 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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155 exit(1);
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156 }
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157
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158 /* Print information about the joysticks */
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159 printf("There are %d joysticks attached\n", SDL_NumJoysticks());
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160 for ( i=0; i<SDL_NumJoysticks(); ++i ) {
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161 name = SDL_JoystickName(i);
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162 printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick");
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163 }
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164
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165 if ( argv[1] ) {
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166 joystick = SDL_JoystickOpen(atoi(argv[1]));
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167 if ( joystick == NULL ) {
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168 printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
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169 SDL_GetError());
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170 } else {
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171 WatchJoystick(joystick);
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172 SDL_JoystickClose(joystick);
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173 }
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174 }
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175 SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK);
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176
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177 return(0);
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178 }