Mercurial > sdl-ios-xcode
annotate include/SDL_keyboard.h @ 3632:da2a23b56493
Updated 1.2 revisions that need to be revisited
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 10 Jan 2010 09:16:46 +0000 |
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children | f7b03b6838cb |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_keyboard.h |
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25 * |
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26 * Include file for SDL keyboard event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_keyboard_h | |
30 #define _SDL_keyboard_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 #include "SDL_keysym.h" |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
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39 /* *INDENT-OFF* */ |
0 | 40 extern "C" { |
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41 /* *INDENT-ON* */ |
0 | 42 #endif |
43 | |
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44 /** |
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45 * \brief The SDL keysym structure, used in key events. |
0 | 46 */ |
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47 typedef struct SDL_keysym |
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48 { |
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49 SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */ |
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50 SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */ |
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51 Uint16 mod; /**< current key modifiers */ |
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52 Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */ |
0 | 53 } SDL_keysym; |
54 | |
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55 /* Function prototypes */ |
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56 |
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57 /** |
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58 * \brief Get the number of keyboard input devices available. |
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59 * |
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60 * \sa SDL_SelectKeyboard() |
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61 */ |
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62 extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void); |
0 | 63 |
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64 /** |
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65 * \brief Set the index of the currently selected keyboard. |
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66 * |
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67 * \return The index of the previously selected keyboard. |
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68 * |
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69 * \note You can query the currently selected keyboard by passing an index of -1. |
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70 * |
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71 * \sa SDL_GetNumKeyboards() |
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72 */ |
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73 extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index); |
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74 |
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75 /** |
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76 * \brief Get a snapshot of the current state of the selected keyboard. |
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77 * |
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78 * \param numkeys if non-NULL, receives the length of the returned array. |
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79 * |
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80 * \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values. |
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81 * |
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82 * \b Example: |
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83 * \code |
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84 * Uint8 *state = SDL_GetKeyboardState(NULL); |
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85 * if ( state[SDL_SCANCODE_RETURN] ) { |
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86 * printf("<RETURN> is pressed.\n"); |
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87 * } |
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88 * \endcode |
0 | 89 */ |
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90 extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
0 | 91 |
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92 /** |
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93 * \brief Get the current key modifier state for the selected keyboard. |
0 | 94 */ |
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95 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
0 | 96 |
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97 /** |
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98 * \brief Set the current key modifier state for the selected keyboard. |
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99 * |
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100 * \note This does not change the keyboard state, only the key modifier flags. |
0 | 101 */ |
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102 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
0 | 103 |
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104 /** |
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105 * \brief Get the key code corresponding to the given scancode according to the |
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106 * current keyboard layout. |
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107 * |
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108 * See ::SDLKey for details. |
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109 * |
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110 * \sa SDL_GetKeyName() |
0 | 111 */ |
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112 extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode); |
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113 |
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114 /** |
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115 * \brief Get the scancode corresponding to the given key code according to the |
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116 * current keyboard layout. |
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117 * |
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118 * See ::SDL_scancode for details. |
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119 * |
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120 * \sa SDL_GetScancodeName() |
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121 */ |
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122 extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key); |
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123 |
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124 /** |
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125 * \brief Get a human-readable name for a scancode. |
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126 * |
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127 * \return A pointer to a UTF-8 string that stays valid at least until the next |
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128 * call to this function. If you need it around any longer, you must |
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129 * copy it. If the scancode doesn't have a name, this function returns |
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130 * an empty string (""). |
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131 * |
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132 * \sa SDL_scancode |
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133 */ |
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134 extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode |
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135 scancode); |
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136 |
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137 /** |
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138 * \brief Get a human-readable name for a key. |
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139 * |
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140 * \return A pointer to a UTF-8 string that stays valid at least until the next |
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141 * call to this function. If you need it around any longer, you must |
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142 * copy it. If the key doesn't have a name, this function returns an |
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143 * empty string (""). |
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144 * |
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145 * \sa SDLKey |
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146 */ |
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147 extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key); |
0 | 148 |
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149 /** |
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150 * \brief Start accepting Unicode text input events. |
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151 * |
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152 * \sa SDL_StopTextInput() |
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153 * \sa SDL_SetTextInputRect() |
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154 */ |
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155 extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
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156 |
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157 /** |
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158 * \brief Stop receiving any text input events. |
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159 * |
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160 * \sa SDL_StartTextInput() |
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161 */ |
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162 extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
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163 |
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164 /** |
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165 * \brief Set the rectangle used to type Unicode text inputs. |
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166 * |
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167 * \sa SDL_StartTextInput() |
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168 */ |
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169 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); |
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170 |
0 | 171 |
172 /* Ends C function definitions when using C++ */ | |
173 #ifdef __cplusplus | |
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174 /* *INDENT-OFF* */ |
0 | 175 } |
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176 /* *INDENT-ON* */ |
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178 #include "close_code.h" | |
179 | |
180 #endif /* _SDL_keyboard_h */ | |
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181 |
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182 /* vi: set ts=4 sw=4 expandtab: */ |