annotate README @ 5141:da10636e5eca

Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 31 Jan 2011 22:44:43 -0800
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.3
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
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16 NetBSD, OpenBSD, BSD/OS, Solaris, QNX, iOS, and Android. The code contains
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17 support for other operating systems but those are not officially supported.
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19 SDL is written in C, but works with C++ natively, and has bindings to
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20 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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21 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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22 Pike, Pliant, Python, Ruby, and Smalltalk.
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24 This library is distributed under GNU LGPL version 2, which can be
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25 found in the file "COPYING". This license allows you to use SDL
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26 freely in commercial programs as long as you link with the dynamic
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27 library.
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28
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29 The best way to learn how to use SDL is to check out the header files in
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30 the "include" subdirectory and the programs in the "test" subdirectory.
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31 The header files and test programs are well commented and always up to date.
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32 More documentation is available in HTML format in "docs/index.html", and
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33 a documentation wiki is available online at:
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34 http://www.libsdl.org/cgi/docwiki.cgi
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36 The test programs in the "test" subdirectory are in the public domain.
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37
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38 Frequently asked questions are answered online:
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39 http://www.libsdl.org/faq.php
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41 If you need help with the library, or just want to discuss SDL related
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42 issues, you can join the developers mailing list:
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43 http://www.libsdl.org/mailing-list.php
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45 Enjoy!
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46 Sam Lantinga (slouken@libsdl.org)
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