annotate docs/html/sdlupdaterect.html @ 773:da0a2ad35bf4

Date: Sun, 4 Jan 2004 23:48:19 +0100 From: Max Horn Subject: Re: Again Audio CD patch Am 04.01.2004 um 22:38 schrieb Sam Lantinga: > > Okay, I fixed the buffering problems by simply using a 4 second buffer > instead of a 1 second buffer. However, using your code I can't play an > entire CD - the playback stops after the first song. > Found the problem: FSReadFork returns eofErr when the file is finished. However, we check its return value for errors, and if anything but noErr occurs, the reader thread aborts its current iteration. That is bad, because it aborts before it can ever set the flag which tells that the file is over (also, any remaining data which FSRead did return is lost - so you'd not hear about to 4 seconds from the end of the file. Furthermore, the computed data size was 8 bytes to high (I forgot to account for the fact that the size of an (A)IFF chunk always contains the chunk header & size fields, too). This is enough to make it work. However, the end condition is rather fragile, so I tuned some other things to be pessimistic (check for <= 0 instead of == 0, when eofErr is encountered enforce mReadFilePosition == mFileLength). You never know... The attached patch fixes the issue for me.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 05 Jan 2004 00:57:51 +0000
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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10 TITLE="SDL Library Documentation"
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35 ><TR
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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46 ><A
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47 HREF="sdlsetvideomode.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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54 ></TD
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55 ><TD
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlupdaterects.html"
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61 >Next</A
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62 ></TD
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLUPDATERECT"
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71 >SDL_UpdateRect</A
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72 ></H1
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74 CLASS="REFNAMEDIV"
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75 ><A
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78 ><H2
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79 >Name</H2
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80 >SDL_UpdateRect&nbsp;--&nbsp;Makes sure the given area is updated on the given screen.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >void <B
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103 CLASS="FSFUNC"
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104 >SDL_UpdateRect</B
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105 ></CODE
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106 >(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Makes sure the given area is updated on the given screen. The rectangle must
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121 be confined within the screen boundaries (no clipping is done).</P
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122 ><P
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123 >If '<TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >x</I
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127 ></TT
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128 >', '<TT
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130 ><I
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131 >y</I
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132 ></TT
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133 >', '<TT
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135 ><I
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136 >w</I
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137 ></TT
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138 >'
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139 and '<TT
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141 ><I
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142 >h</I
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143 ></TT
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144 >' are all 0,
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145 <TT
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146 CLASS="FUNCTION"
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147 >SDL_UpdateRect</TT
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148 > will update the
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149 entire screen.</P
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150 ><P
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151 >This function should not be called while '<TT
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152 CLASS="PARAMETER"
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153 ><I
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154 >screen</I
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155 ></TT
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156 >' is
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157 <A
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158 HREF="sdllocksurface.html"
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159 >locked</A
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160 >.</P
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161 ></DIV
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162 ><DIV
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163 CLASS="REFSECT1"
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164 ><A
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165 NAME="AEN993"
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166 ></A
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167 ><H2
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168 >See Also</H2
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169 ><P
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170 ><A
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171 HREF="sdlupdaterects.html"
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172 ><TT
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173 CLASS="FUNCTION"
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174 >SDL_UpdateRects</TT
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175 ></A
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176 >,
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177 <A
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178 HREF="sdlrect.html"
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179 ><SPAN
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180 CLASS="STRUCTNAME"
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181 >SDL_Rect</SPAN
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182 ></A
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183 >,
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184 <A
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185 HREF="sdlsurface.html"
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186 ><SPAN
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187 CLASS="STRUCTNAME"
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188 >SDL_Surface</SPAN
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189 ></A
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190 >,
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191 <A
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192 HREF="sdllocksurface.html"
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193 ><TT
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194 CLASS="FUNCTION"
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195 >SDL_LockSurface</TT
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196 ></A
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197 ></P
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198 ></DIV
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199 ><DIV
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200 CLASS="NAVFOOTER"
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201 ><HR
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202 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
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203 WIDTH="100%"><TABLE
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204 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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205 BORDER="0"
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Sam Lantinga <slouken@lokigames.com>
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206 CELLPADDING="0"
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207 CELLSPACING="0"
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208 ><TR
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209 ><TD
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210 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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211 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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212 VALIGN="top"
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213 ><A
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214 HREF="sdlsetvideomode.html"
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215 >Prev</A
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216 ></TD
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217 ><TD
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218 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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219 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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220 VALIGN="top"
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221 ><A
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222 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
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223 >Home</A
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224 ></TD
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225 ><TD
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Sam Lantinga <slouken@lokigames.com>
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226 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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227 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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228 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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229 ><A
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230 HREF="sdlupdaterects.html"
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231 >Next</A
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232 ></TD
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233 ></TR
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234 ><TR
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235 ><TD
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Sam Lantinga <slouken@lokigames.com>
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236 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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237 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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238 VALIGN="top"
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239 >SDL_SetVideoMode</TD
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240 ><TD
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Sam Lantinga <slouken@lokigames.com>
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241 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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242 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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243 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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244 ><A
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Sam Lantinga <slouken@lokigames.com>
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245 HREF="video.html"
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Sam Lantinga <slouken@lokigames.com>
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246 >Up</A
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247 ></TD
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248 ><TD
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Sam Lantinga <slouken@lokigames.com>
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249 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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250 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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251 VALIGN="top"
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252 >SDL_UpdateRects</TD
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253 ></TR
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254 ></TABLE
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255 ></DIV
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Sam Lantinga <slouken@lokigames.com>
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256 ></BODY
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257 ></HTML
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258 >