Mercurial > sdl-ios-xcode
annotate src/audio/mme/SDL_mmeaudio.h @ 767:d9e79e31a7b7
Date: Mon, 17 Nov 2003 21:59:24 -0800
From: Pete Shinners
Subject: [SDL] directfb cursor patch
here is a quick and dirty patch that allows directfb to change the
visibility of the cursor. this display backend still has no way to change
the actual cursor shape, but being able to set the cursor visibility is a
simple change that should offer some benefits.
the code was largely based on the cursor code for other sdl backends. and
this documentation.
http://directfb.org/documentation/DirectFB_Reference/IDirectFBDisplayLayer_SetCursorOpacity.html
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2004 15:57:16 +0000 |
parents | e92bcf2573cb |
children | b8d311d90021 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* Allow access to a raw mixing buffer */ |
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24 |
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25 #include <stdio.h> |
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26 #include <stdlib.h> |
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27 #include <string.h> |
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28 #include <mme_api.h> |
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29 |
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30 #include "SDL_audio.h" |
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31 #include "SDL_mutex.h" |
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32 #include "SDL_timer.h" |
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33 #include "SDL_audio_c.h" |
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34 |
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35 #ifndef _SDL_lowaudio_h |
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36 #define _SDL_lowaudio_h |
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37 #include "SDL_sysaudio.h" |
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38 |
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39 /* Hidden "this" pointer for the video functions */ |
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40 #define _THIS SDL_AudioDevice *this |
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41 #define NUM_BUFFERS 2 |
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42 |
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43 struct SharedMem { |
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44 HWAVEOUT sound; |
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45 WAVEHDR wHdr[NUM_BUFFERS]; |
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46 PCMWAVEFORMAT wFmt; |
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47 }; |
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48 |
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49 struct SDL_PrivateAudioData { |
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50 Uint8 *mixbuf; /* The raw allocated mixing buffer */ |
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51 struct SharedMem *shm; |
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52 int next_buffer; |
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53 }; |
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54 |
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55 #define shm (this->hidden->shm) |
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56 #define mixbuf (this->hidden->mixbuf) |
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57 #define next_buffer (this->hidden->next_buffer) |
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58 /* Old variable names */ |
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59 #endif /* _SDL_lowaudio_h */ |