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sdl-ios-xcode
annotate docs/man3/SDL_FreeWAV.3 @ 18:
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Added pthread.h - necessary on some configurations
author
Sam Lantinga <slouken@lokigames.com>
date
Thu, 10 May 2001 18:31:21 +0000 (2001-05-10)
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.TH "SDL_FreeWAV" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_FreeWAV\- Frees previously opened WAV data
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBvoid \fBSDL_FreeWAV\fP\fR(\fBUint8 *audio_buf\fR);
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.SH "DESCRIPTION"
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.PP
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After a WAVE file has been opened with \fI\fBSDL_LoadWAV\fP\fR its data can eventually be freed with \fBSDL_FreeWAV\fP\&. \fBaudio_buf\fR is a pointer to the buffer created by \fBSDL_LoadWAV\fP\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_LoadWAV\fP\fR
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...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02