Mercurial > sdl-ios-xcode
annotate test/automated/audio/audio.h @ 3322:d9dd6cbba4c0
Fixed bug #716
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 27 Sep 2009 23:24:58 +0000 |
parents | 22ac66da0765 |
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3259
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1 /** |
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2 * Part of SDL test suite. |
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3 * |
22ac66da0765
Merged Edgar's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
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4 * Written by Edgar Simo "bobbens" |
22ac66da0765
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Sam Lantinga <slouken@libsdl.org>
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5 * |
22ac66da0765
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6 * Released under Public Domain. |
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7 */ |
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Sam Lantinga <slouken@libsdl.org>
parents:
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8 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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9 |
22ac66da0765
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10 #ifndef _TEST_AUDIO |
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11 # define _TEST_AUDIO |
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12 |
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13 |
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Sam Lantinga <slouken@libsdl.org>
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14 int test_audio (void); |
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15 |
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Sam Lantinga <slouken@libsdl.org>
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16 |
22ac66da0765
Merged Edgar's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
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17 #endif /* _TEST_AUDIO */ |
22ac66da0765
Merged Edgar's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
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18 |