Mercurial > sdl-ios-xcode
annotate src/video/photon/SDL_ph_image_c.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #ifndef __SDL_PH_IMAGE_H__ |
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25 #define __SDL_PH_IMAGE_H__ |
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26 |
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27 #include "../../events/SDL_events_c.h" |
0 | 28 #include "SDL_ph_video.h" |
29 | |
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30 struct private_hwdata |
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31 { |
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32 PdOffscreenContext_t* offscreenctx; |
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33 PdOSCCreateLockParams_t crlockparam; |
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34 PdOSCLockParams_t lockparam; |
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35 Uint32 colorkey; |
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36 }; |
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37 |
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38 extern int ph_SetupImage(_THIS, SDL_Surface* screen); |
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39 extern void ph_DestroyImage(_THIS, SDL_Surface* screen); |
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40 extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags); |
0 | 41 |
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42 extern int ph_AllocHWSurface(_THIS, SDL_Surface* surface); |
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43 extern void ph_FreeHWSurface(_THIS, SDL_Surface* surface); |
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44 extern int ph_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); |
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45 extern int ph_FillHWRect(_THIS, SDL_Surface* surface, SDL_Rect* rect, Uint32 color); |
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46 extern int ph_LockHWSurface(_THIS, SDL_Surface* surface); |
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47 extern void ph_UnlockHWSurface(_THIS, SDL_Surface* surface); |
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48 extern int ph_FlipHWSurface(_THIS, SDL_Surface* surface); |
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49 extern int ph_SetHWColorKey(_THIS, SDL_Surface* surface, Uint32 key); |
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50 extern int ph_SetHWAlpha(_THIS, SDL_Surface* surface, Uint8 alpha); |
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51 extern int ph_HWAccelBlit(SDL_Surface* src, SDL_Rect *srcrect, SDL_Surface* dst, SDL_Rect* dstrect); |
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52 extern int ph_UpdateHWInfo(_THIS); |
0 | 53 |
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54 extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect* rects); |
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55 extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect* rects); |
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56 extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect* rects); |
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57 extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects); |
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58 |
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59 #endif /* __SDL_PH_IMAGE_H__ */ |