Mercurial > sdl-ios-xcode
annotate src/video/SDL_surface.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | c71e05b4dc2e |
children | 5f52867ba65c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_video.h" | |
25 #include "SDL_sysvideo.h" | |
26 #include "SDL_cursor_c.h" | |
27 #include "SDL_blit.h" | |
28 #include "SDL_RLEaccel_c.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_leaks.h" | |
31 | |
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32 |
0 | 33 /* Public routines */ |
34 /* | |
35 * Create an empty RGB surface of the appropriate depth | |
36 */ | |
37 SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, | |
38 int width, int height, int depth, | |
39 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
40 { | |
41 SDL_VideoDevice *video = current_video; | |
42 SDL_VideoDevice *this = current_video; | |
43 SDL_Surface *screen; | |
44 SDL_Surface *surface; | |
45 | |
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46 /* Make sure the size requested doesn't overflow our datatypes */ |
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47 /* Next time I write a library like SDL, I'll use int for size. :) */ |
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48 if ( width >= 16384 || height >= 65536 ) { |
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49 SDL_SetError("Width or height is too large"); |
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50 return(NULL); |
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51 } |
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52 |
0 | 53 /* Check to see if we desire the surface in video memory */ |
54 if ( video ) { | |
55 screen = SDL_PublicSurface; | |
56 } else { | |
57 screen = NULL; | |
58 } | |
59 if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) { | |
60 if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) { | |
61 flags |= SDL_HWSURFACE; | |
62 } | |
63 if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
64 if ( ! current_video->info.blit_hw_CC ) { | |
65 flags &= ~SDL_HWSURFACE; | |
66 } | |
67 } | |
68 if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
69 if ( ! current_video->info.blit_hw_A ) { | |
70 flags &= ~SDL_HWSURFACE; | |
71 } | |
72 } | |
73 } else { | |
74 flags &= ~SDL_HWSURFACE; | |
75 } | |
76 | |
77 /* Allocate the surface */ | |
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78 surface = (SDL_Surface *)SDL_malloc(sizeof(*surface)); |
0 | 79 if ( surface == NULL ) { |
80 SDL_OutOfMemory(); | |
81 return(NULL); | |
82 } | |
83 surface->flags = SDL_SWSURFACE; | |
84 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
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85 if ((Amask) && (video->displayformatalphapixel)) |
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86 { |
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87 depth = video->displayformatalphapixel->BitsPerPixel; |
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88 Rmask = video->displayformatalphapixel->Rmask; |
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89 Gmask = video->displayformatalphapixel->Gmask; |
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90 Bmask = video->displayformatalphapixel->Bmask; |
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91 Amask = video->displayformatalphapixel->Amask; |
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92 } |
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93 else |
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94 { |
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95 depth = screen->format->BitsPerPixel; |
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96 Rmask = screen->format->Rmask; |
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97 Gmask = screen->format->Gmask; |
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98 Bmask = screen->format->Bmask; |
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99 Amask = screen->format->Amask; |
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100 } |
0 | 101 } |
102 surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); | |
103 if ( surface->format == NULL ) { | |
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104 SDL_free(surface); |
0 | 105 return(NULL); |
106 } | |
107 if ( Amask ) { | |
108 surface->flags |= SDL_SRCALPHA; | |
109 } | |
110 surface->w = width; | |
111 surface->h = height; | |
112 surface->pitch = SDL_CalculatePitch(surface); | |
113 surface->pixels = NULL; | |
114 surface->offset = 0; | |
115 surface->hwdata = NULL; | |
116 surface->locked = 0; | |
117 surface->map = NULL; | |
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118 surface->unused1 = 0; |
0 | 119 SDL_SetClipRect(surface, NULL); |
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120 SDL_FormatChanged(surface); |
0 | 121 |
122 /* Get the pixels */ | |
123 if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) || | |
124 (video->AllocHWSurface(this, surface) < 0) ) { | |
125 if ( surface->w && surface->h ) { | |
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126 surface->pixels = SDL_malloc(surface->h*surface->pitch); |
0 | 127 if ( surface->pixels == NULL ) { |
128 SDL_FreeSurface(surface); | |
129 SDL_OutOfMemory(); | |
130 return(NULL); | |
131 } | |
132 /* This is important for bitmaps */ | |
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133 SDL_memset(surface->pixels, 0, surface->h*surface->pitch); |
0 | 134 } |
135 } | |
136 | |
137 /* Allocate an empty mapping */ | |
138 surface->map = SDL_AllocBlitMap(); | |
139 if ( surface->map == NULL ) { | |
140 SDL_FreeSurface(surface); | |
141 return(NULL); | |
142 } | |
143 | |
144 /* The surface is ready to go */ | |
145 surface->refcount = 1; | |
146 #ifdef CHECK_LEAKS | |
147 ++surfaces_allocated; | |
148 #endif | |
149 return(surface); | |
150 } | |
151 /* | |
152 * Create an RGB surface from an existing memory buffer | |
153 */ | |
154 SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels, | |
155 int width, int height, int depth, int pitch, | |
156 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
157 { | |
158 SDL_Surface *surface; | |
159 | |
160 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, | |
161 Rmask, Gmask, Bmask, Amask); | |
162 if ( surface != NULL ) { | |
163 surface->flags |= SDL_PREALLOC; | |
164 surface->pixels = pixels; | |
165 surface->w = width; | |
166 surface->h = height; | |
167 surface->pitch = pitch; | |
168 SDL_SetClipRect(surface, NULL); | |
169 } | |
170 return(surface); | |
171 } | |
172 /* | |
173 * Set the color key in a blittable surface | |
174 */ | |
175 int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key) | |
176 { | |
177 /* Sanity check the flag as it gets passed in */ | |
178 if ( flag & SDL_SRCCOLORKEY ) { | |
179 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { | |
180 flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); | |
181 } else { | |
182 flag = SDL_SRCCOLORKEY; | |
183 } | |
184 } else { | |
185 flag = 0; | |
186 } | |
187 | |
188 /* Optimize away operations that don't change anything */ | |
189 if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) && | |
190 (key == surface->format->colorkey) ) { | |
191 return(0); | |
192 } | |
193 | |
194 /* UnRLE surfaces before we change the colorkey */ | |
195 if ( surface->flags & SDL_RLEACCEL ) { | |
196 SDL_UnRLESurface(surface, 1); | |
197 } | |
198 | |
199 if ( flag ) { | |
200 SDL_VideoDevice *video = current_video; | |
201 SDL_VideoDevice *this = current_video; | |
202 | |
203 | |
204 surface->flags |= SDL_SRCCOLORKEY; | |
205 surface->format->colorkey = key; | |
206 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
207 if ( (video->SetHWColorKey == NULL) || | |
208 (video->SetHWColorKey(this, surface, key) < 0) ) { | |
209 surface->flags &= ~SDL_HWACCEL; | |
210 } | |
211 } | |
212 if ( flag & SDL_RLEACCELOK ) { | |
213 surface->flags |= SDL_RLEACCELOK; | |
214 } else { | |
215 surface->flags &= ~SDL_RLEACCELOK; | |
216 } | |
217 } else { | |
218 surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK); | |
219 surface->format->colorkey = 0; | |
220 } | |
221 SDL_InvalidateMap(surface->map); | |
222 return(0); | |
223 } | |
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224 /* This function sets the alpha channel of a surface */ |
0 | 225 int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value) |
226 { | |
227 Uint32 oldflags = surface->flags; | |
228 Uint32 oldalpha = surface->format->alpha; | |
229 | |
230 /* Sanity check the flag as it gets passed in */ | |
231 if ( flag & SDL_SRCALPHA ) { | |
232 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { | |
233 flag = (SDL_SRCALPHA | SDL_RLEACCELOK); | |
234 } else { | |
235 flag = SDL_SRCALPHA; | |
236 } | |
237 } else { | |
238 flag = 0; | |
239 } | |
240 | |
241 /* Optimize away operations that don't change anything */ | |
242 if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) && | |
243 (!flag || value == oldalpha) ) { | |
244 return(0); | |
245 } | |
246 | |
247 if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) | |
248 SDL_UnRLESurface(surface, 1); | |
249 | |
250 if ( flag ) { | |
251 SDL_VideoDevice *video = current_video; | |
252 SDL_VideoDevice *this = current_video; | |
253 | |
254 surface->flags |= SDL_SRCALPHA; | |
255 surface->format->alpha = value; | |
256 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
257 if ( (video->SetHWAlpha == NULL) || | |
258 (video->SetHWAlpha(this, surface, value) < 0) ) { | |
259 surface->flags &= ~SDL_HWACCEL; | |
260 } | |
261 } | |
262 if ( flag & SDL_RLEACCELOK ) { | |
263 surface->flags |= SDL_RLEACCELOK; | |
264 } else { | |
265 surface->flags &= ~SDL_RLEACCELOK; | |
266 } | |
267 } else { | |
268 surface->flags &= ~SDL_SRCALPHA; | |
269 surface->format->alpha = SDL_ALPHA_OPAQUE; | |
270 } | |
271 /* | |
272 * The representation for software surfaces is independent of | |
273 * per-surface alpha, so no need to invalidate the blit mapping | |
274 * if just the alpha value was changed. (If either is 255, we still | |
275 * need to invalidate.) | |
276 */ | |
277 if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL | |
278 || oldflags != surface->flags | |
279 || (((oldalpha + 1) ^ (value + 1)) & 0x100)) | |
280 SDL_InvalidateMap(surface->map); | |
281 return(0); | |
282 } | |
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283 int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value) |
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284 { |
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285 int row, col; |
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286 int offset; |
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287 Uint8 *buf; |
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288 |
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289 if ( (surface->format->Amask != 0xFF000000) && |
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290 (surface->format->Amask != 0x000000FF) ) { |
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291 SDL_SetError("Unsupported surface alpha mask format"); |
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292 return -1; |
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293 } |
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294 |
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295 #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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296 if ( surface->format->Amask == 0xFF000000 ) { |
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297 offset = 3; |
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298 } else { |
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299 offset = 0; |
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300 } |
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301 #else |
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302 if ( surface->format->Amask == 0xFF000000 ) { |
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303 offset = 0; |
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304 } else { |
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305 offset = 3; |
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306 } |
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307 #endif /* Byte ordering */ |
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308 |
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309 /* Quickly set the alpha channel of an RGBA or ARGB surface */ |
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310 if ( SDL_MUSTLOCK(surface) ) { |
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311 if ( SDL_LockSurface(surface) < 0 ) { |
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312 return -1; |
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313 } |
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314 } |
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315 row = surface->h; |
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316 while (row--) { |
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317 col = surface->w; |
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318 buf = (Uint8 *)surface->pixels + row * surface->pitch + offset; |
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319 while(col--) { |
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320 *buf = value; |
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321 buf += 4; |
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322 } |
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323 } |
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324 if ( SDL_MUSTLOCK(surface) ) { |
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325 SDL_UnlockSurface(surface); |
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326 } |
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327 return 0; |
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328 } |
0 | 329 |
330 /* | |
331 * A function to calculate the intersection of two rectangles: | |
332 * return true if the rectangles intersect, false otherwise | |
333 */ | |
334 static __inline__ | |
130
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335 SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection) |
0 | 336 { |
337 int Amin, Amax, Bmin, Bmax; | |
338 | |
339 /* Horizontal intersection */ | |
340 Amin = A->x; | |
341 Amax = Amin + A->w; | |
342 Bmin = B->x; | |
343 Bmax = Bmin + B->w; | |
344 if(Bmin > Amin) | |
345 Amin = Bmin; | |
346 intersection->x = Amin; | |
347 if(Bmax < Amax) | |
348 Amax = Bmax; | |
349 intersection->w = Amax - Amin > 0 ? Amax - Amin : 0; | |
350 | |
351 /* Vertical intersection */ | |
352 Amin = A->y; | |
353 Amax = Amin + A->h; | |
354 Bmin = B->y; | |
355 Bmax = Bmin + B->h; | |
356 if(Bmin > Amin) | |
357 Amin = Bmin; | |
358 intersection->y = Amin; | |
359 if(Bmax < Amax) | |
360 Amax = Bmax; | |
361 intersection->h = Amax - Amin > 0 ? Amax - Amin : 0; | |
362 | |
363 return (intersection->w && intersection->h); | |
364 } | |
365 /* | |
366 * Set the clipping rectangle for a blittable surface | |
367 */ | |
130
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368 SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect) |
0 | 369 { |
370 SDL_Rect full_rect; | |
371 | |
372 /* Don't do anything if there's no surface to act on */ | |
373 if ( ! surface ) { | |
374 return SDL_FALSE; | |
375 } | |
376 | |
377 /* Set up the full surface rectangle */ | |
378 full_rect.x = 0; | |
379 full_rect.y = 0; | |
380 full_rect.w = surface->w; | |
381 full_rect.h = surface->h; | |
382 | |
383 /* Set the clipping rectangle */ | |
384 if ( ! rect ) { | |
385 surface->clip_rect = full_rect; | |
386 return 1; | |
387 } | |
388 return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); | |
389 } | |
390 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) | |
391 { | |
392 if ( surface && rect ) { | |
393 *rect = surface->clip_rect; | |
394 } | |
395 } | |
396 /* | |
397 * Set up a blit between two surfaces -- split into three parts: | |
398 * The upper part, SDL_UpperBlit(), performs clipping and rectangle | |
399 * verification. The lower part is a pointer to a low level | |
400 * accelerated blitting function. | |
401 * | |
402 * These parts are separated out and each used internally by this | |
403 * library in the optimimum places. They are exported so that if | |
404 * you know exactly what you are doing, you can optimize your code | |
405 * by calling the one(s) you need. | |
406 */ | |
407 int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, | |
408 SDL_Surface *dst, SDL_Rect *dstrect) | |
409 { | |
410 SDL_blit do_blit; | |
462
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411 SDL_Rect hw_srcrect; |
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412 SDL_Rect hw_dstrect; |
0 | 413 |
414 /* Check to make sure the blit mapping is valid */ | |
415 if ( (src->map->dst != dst) || | |
416 (src->map->dst->format_version != src->map->format_version) ) { | |
417 if ( SDL_MapSurface(src, dst) < 0 ) { | |
418 return(-1); | |
419 } | |
420 } | |
421 | |
422 /* Figure out which blitter to use */ | |
423 if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
462
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424 if ( src == SDL_VideoSurface ) { |
519
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425 hw_srcrect = *srcrect; |
462
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426 hw_srcrect.x += current_video->offset_x; |
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427 hw_srcrect.y += current_video->offset_y; |
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428 srcrect = &hw_srcrect; |
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429 } |
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430 if ( dst == SDL_VideoSurface ) { |
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431 hw_dstrect = *dstrect; |
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432 hw_dstrect.x += current_video->offset_x; |
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433 hw_dstrect.y += current_video->offset_y; |
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434 dstrect = &hw_dstrect; |
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435 } |
0 | 436 do_blit = src->map->hw_blit; |
437 } else { | |
438 do_blit = src->map->sw_blit; | |
439 } | |
440 return(do_blit(src, srcrect, dst, dstrect)); | |
441 } | |
442 | |
443 | |
444 int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, | |
445 SDL_Surface *dst, SDL_Rect *dstrect) | |
446 { | |
447 SDL_Rect fulldst; | |
448 int srcx, srcy, w, h; | |
449 | |
450 /* Make sure the surfaces aren't locked */ | |
451 if ( ! src || ! dst ) { | |
452 SDL_SetError("SDL_UpperBlit: passed a NULL surface"); | |
453 return(-1); | |
454 } | |
455 if ( src->locked || dst->locked ) { | |
456 SDL_SetError("Surfaces must not be locked during blit"); | |
457 return(-1); | |
458 } | |
459 | |
460 /* If the destination rectangle is NULL, use the entire dest surface */ | |
461 if ( dstrect == NULL ) { | |
462 fulldst.x = fulldst.y = 0; | |
463 dstrect = &fulldst; | |
464 } | |
465 | |
466 /* clip the source rectangle to the source surface */ | |
467 if(srcrect) { | |
468 int maxw, maxh; | |
469 | |
470 srcx = srcrect->x; | |
471 w = srcrect->w; | |
472 if(srcx < 0) { | |
473 w += srcx; | |
474 dstrect->x -= srcx; | |
475 srcx = 0; | |
476 } | |
477 maxw = src->w - srcx; | |
478 if(maxw < w) | |
479 w = maxw; | |
480 | |
481 srcy = srcrect->y; | |
482 h = srcrect->h; | |
483 if(srcy < 0) { | |
484 h += srcy; | |
485 dstrect->y -= srcy; | |
486 srcy = 0; | |
487 } | |
488 maxh = src->h - srcy; | |
489 if(maxh < h) | |
490 h = maxh; | |
491 | |
492 } else { | |
493 srcx = srcy = 0; | |
494 w = src->w; | |
495 h = src->h; | |
496 } | |
497 | |
498 /* clip the destination rectangle against the clip rectangle */ | |
499 { | |
500 SDL_Rect *clip = &dst->clip_rect; | |
501 int dx, dy; | |
502 | |
503 dx = clip->x - dstrect->x; | |
504 if(dx > 0) { | |
505 w -= dx; | |
506 dstrect->x += dx; | |
507 srcx += dx; | |
508 } | |
509 dx = dstrect->x + w - clip->x - clip->w; | |
510 if(dx > 0) | |
511 w -= dx; | |
512 | |
513 dy = clip->y - dstrect->y; | |
514 if(dy > 0) { | |
515 h -= dy; | |
516 dstrect->y += dy; | |
517 srcy += dy; | |
518 } | |
519 dy = dstrect->y + h - clip->y - clip->h; | |
520 if(dy > 0) | |
521 h -= dy; | |
522 } | |
523 | |
524 if(w > 0 && h > 0) { | |
525 SDL_Rect sr; | |
526 sr.x = srcx; | |
527 sr.y = srcy; | |
528 sr.w = dstrect->w = w; | |
529 sr.h = dstrect->h = h; | |
530 return SDL_LowerBlit(src, &sr, dst, dstrect); | |
531 } | |
532 dstrect->w = dstrect->h = 0; | |
533 return 0; | |
534 } | |
535 | |
532
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536 static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) |
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537 { |
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538 /* FIXME: We have to worry about packing order.. *sigh* */ |
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539 SDL_SetError("1-bpp rect fill not yet implemented"); |
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540 return -1; |
058d47b7a3b4
Return an error with color fills on less than 8 bpp surfaces.
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541 } |
058d47b7a3b4
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542 |
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diff
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543 static int SDL_FillRect4(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) |
058d47b7a3b4
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544 { |
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545 /* FIXME: We have to worry about packing order.. *sigh* */ |
058d47b7a3b4
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546 SDL_SetError("4-bpp rect fill not yet implemented"); |
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547 return -1; |
058d47b7a3b4
Return an error with color fills on less than 8 bpp surfaces.
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548 } |
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549 |
0 | 550 /* |
551 * This function performs a fast fill of the given rectangle with 'color' | |
552 */ | |
553 int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) | |
554 { | |
555 SDL_VideoDevice *video = current_video; | |
556 SDL_VideoDevice *this = current_video; | |
557 int x, y; | |
558 Uint8 *row; | |
559 | |
532
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560 /* This function doesn't work on surfaces < 8 bpp */ |
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561 if ( dst->format->BitsPerPixel < 8 ) { |
058d47b7a3b4
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562 switch(dst->format->BitsPerPixel) { |
058d47b7a3b4
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563 case 1: |
058d47b7a3b4
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diff
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564 return SDL_FillRect1(dst, dstrect, color); |
058d47b7a3b4
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565 break; |
058d47b7a3b4
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566 case 4: |
058d47b7a3b4
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567 return SDL_FillRect4(dst, dstrect, color); |
058d47b7a3b4
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diff
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568 break; |
058d47b7a3b4
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parents:
526
diff
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569 default: |
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570 SDL_SetError("Fill rect on unsupported surface format"); |
058d47b7a3b4
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571 return(-1); |
058d47b7a3b4
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572 break; |
058d47b7a3b4
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573 } |
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574 } |
058d47b7a3b4
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575 |
0 | 576 /* If 'dstrect' == NULL, then fill the whole surface */ |
577 if ( dstrect ) { | |
578 /* Perform clipping */ | |
579 if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) { | |
580 return(0); | |
581 } | |
582 } else { | |
583 dstrect = &dst->clip_rect; | |
584 } | |
585 | |
586 /* Check for hardware acceleration */ | |
587 if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && | |
588 video->info.blit_fill ) { | |
462
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589 SDL_Rect hw_rect; |
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590 if ( dst == SDL_VideoSurface ) { |
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591 hw_rect = *dstrect; |
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592 hw_rect.x += current_video->offset_x; |
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593 hw_rect.y += current_video->offset_y; |
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594 dstrect = &hw_rect; |
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595 } |
0 | 596 return(video->FillHWRect(this, dst, dstrect, color)); |
597 } | |
598 | |
599 /* Perform software fill */ | |
600 if ( SDL_LockSurface(dst) != 0 ) { | |
601 return(-1); | |
602 } | |
603 row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+ | |
604 dstrect->x*dst->format->BytesPerPixel; | |
605 if ( dst->format->palette || (color == 0) ) { | |
606 x = dstrect->w*dst->format->BytesPerPixel; | |
607 if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) { | |
608 int n = x >> 2; | |
609 for ( y=dstrect->h; y; --y ) { | |
610 SDL_memset4(row, 0, n); | |
611 row += dst->pitch; | |
612 } | |
613 } else { | |
614 #ifdef __powerpc__ | |
615 /* | |
1336
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616 * SDL_memset() on PPC (both glibc and codewarrior) uses |
0 | 617 * the dcbz (Data Cache Block Zero) instruction, which |
618 * causes an alignment exception if the destination is | |
619 * uncachable, so only use it on software surfaces | |
620 */ | |
621 if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { | |
622 if(dstrect->w >= 8) { | |
623 /* | |
624 * 64-bit stores are probably most | |
625 * efficient to uncached video memory | |
626 */ | |
627 double fill; | |
1336
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628 SDL_memset(&fill, color, (sizeof fill)); |
0 | 629 for(y = dstrect->h; y; y--) { |
630 Uint8 *d = row; | |
631 unsigned n = x; | |
632 unsigned nn; | |
633 Uint8 c = color; | |
634 double f = fill; | |
635 while((unsigned long)d | |
636 & (sizeof(double) - 1)) { | |
637 *d++ = c; | |
638 n--; | |
639 } | |
640 nn = n / (sizeof(double) * 4); | |
641 while(nn) { | |
642 ((double *)d)[0] = f; | |
643 ((double *)d)[1] = f; | |
644 ((double *)d)[2] = f; | |
645 ((double *)d)[3] = f; | |
646 d += 4*sizeof(double); | |
647 nn--; | |
648 } | |
649 n &= ~(sizeof(double) * 4 - 1); | |
650 nn = n / sizeof(double); | |
651 while(nn) { | |
652 *(double *)d = f; | |
653 d += sizeof(double); | |
654 nn--; | |
655 } | |
656 n &= ~(sizeof(double) - 1); | |
657 while(n) { | |
658 *d++ = c; | |
659 n--; | |
660 } | |
661 row += dst->pitch; | |
662 } | |
663 } else { | |
664 /* narrow boxes */ | |
665 for(y = dstrect->h; y; y--) { | |
666 Uint8 *d = row; | |
667 Uint8 c = color; | |
668 int n = x; | |
669 while(n) { | |
670 *d++ = c; | |
671 n--; | |
672 } | |
673 row += dst->pitch; | |
674 } | |
675 } | |
676 } else | |
677 #endif /* __powerpc__ */ | |
678 { | |
679 for(y = dstrect->h; y; y--) { | |
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680 SDL_memset(row, color, x); |
0 | 681 row += dst->pitch; |
682 } | |
683 } | |
684 } | |
685 } else { | |
686 switch (dst->format->BytesPerPixel) { | |
687 case 2: | |
688 for ( y=dstrect->h; y; --y ) { | |
689 Uint16 *pixels = (Uint16 *)row; | |
690 Uint16 c = color; | |
691 Uint32 cc = (Uint32)c << 16 | c; | |
692 int n = dstrect->w; | |
693 if((unsigned long)pixels & 3) { | |
694 *pixels++ = c; | |
695 n--; | |
696 } | |
697 if(n >> 1) | |
698 SDL_memset4(pixels, cc, n >> 1); | |
699 if(n & 1) | |
700 pixels[n - 1] = c; | |
701 row += dst->pitch; | |
702 } | |
703 break; | |
704 | |
705 case 3: | |
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706 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
0 | 707 color <<= 8; |
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708 #endif |
0 | 709 for ( y=dstrect->h; y; --y ) { |
710 Uint8 *pixels = row; | |
711 for ( x=dstrect->w; x; --x ) { | |
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712 SDL_memcpy(pixels, &color, 3); |
0 | 713 pixels += 3; |
714 } | |
715 row += dst->pitch; | |
716 } | |
717 break; | |
718 | |
719 case 4: | |
720 for(y = dstrect->h; y; --y) { | |
721 SDL_memset4(row, color, dstrect->w); | |
722 row += dst->pitch; | |
723 } | |
724 break; | |
725 } | |
726 } | |
727 SDL_UnlockSurface(dst); | |
728 | |
729 /* We're done! */ | |
730 return(0); | |
731 } | |
732 | |
733 /* | |
734 * Lock a surface to directly access the pixels | |
735 */ | |
736 int SDL_LockSurface (SDL_Surface *surface) | |
737 { | |
738 if ( ! surface->locked ) { | |
739 /* Perform the lock */ | |
740 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { | |
741 SDL_VideoDevice *video = current_video; | |
742 SDL_VideoDevice *this = current_video; | |
743 if ( video->LockHWSurface(this, surface) < 0 ) { | |
744 return(-1); | |
745 } | |
746 } | |
747 if ( surface->flags & SDL_RLEACCEL ) { | |
748 SDL_UnRLESurface(surface, 1); | |
749 surface->flags |= SDL_RLEACCEL; /* save accel'd state */ | |
750 } | |
751 /* This needs to be done here in case pixels changes value */ | |
752 surface->pixels = (Uint8 *)surface->pixels + surface->offset; | |
753 } | |
754 | |
755 /* Increment the surface lock count, for recursive locks */ | |
756 ++surface->locked; | |
757 | |
758 /* Ready to go.. */ | |
759 return(0); | |
760 } | |
761 /* | |
762 * Unlock a previously locked surface | |
763 */ | |
764 void SDL_UnlockSurface (SDL_Surface *surface) | |
765 { | |
766 /* Only perform an unlock if we are locked */ | |
767 if ( ! surface->locked || (--surface->locked > 0) ) { | |
768 return; | |
769 } | |
770 | |
771 /* Perform the unlock */ | |
772 surface->pixels = (Uint8 *)surface->pixels - surface->offset; | |
773 | |
774 /* Unlock hardware or accelerated surfaces */ | |
775 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { | |
776 SDL_VideoDevice *video = current_video; | |
777 SDL_VideoDevice *this = current_video; | |
778 video->UnlockHWSurface(this, surface); | |
779 } else { | |
780 /* Update RLE encoded surface with new data */ | |
781 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
782 surface->flags &= ~SDL_RLEACCEL; /* stop lying */ | |
783 SDL_RLESurface(surface); | |
784 } | |
785 } | |
786 } | |
787 | |
788 /* | |
789 * Convert a surface into the specified pixel format. | |
790 */ | |
791 SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface, | |
792 SDL_PixelFormat *format, Uint32 flags) | |
793 { | |
794 SDL_Surface *convert; | |
795 Uint32 colorkey = 0; | |
796 Uint8 alpha = 0; | |
797 Uint32 surface_flags; | |
798 SDL_Rect bounds; | |
799 | |
800 /* Check for empty destination palette! (results in empty image) */ | |
801 if ( format->palette != NULL ) { | |
802 int i; | |
803 for ( i=0; i<format->palette->ncolors; ++i ) { | |
804 if ( (format->palette->colors[i].r != 0) || | |
805 (format->palette->colors[i].g != 0) || | |
806 (format->palette->colors[i].b != 0) ) | |
807 break; | |
808 } | |
809 if ( i == format->palette->ncolors ) { | |
810 SDL_SetError("Empty destination palette"); | |
811 return(NULL); | |
812 } | |
813 } | |
814 | |
264
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815 /* Only create hw surfaces with alpha channel if hw alpha blits |
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816 are supported */ |
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817 if(format->Amask != 0 && (flags & SDL_HWSURFACE)) { |
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818 const SDL_VideoInfo *vi = SDL_GetVideoInfo(); |
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819 if(!vi || !vi->blit_hw_A) |
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820 flags &= ~SDL_HWSURFACE; |
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821 } |
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822 |
0 | 823 /* Create a new surface with the desired format */ |
824 convert = SDL_CreateRGBSurface(flags, | |
825 surface->w, surface->h, format->BitsPerPixel, | |
826 format->Rmask, format->Gmask, format->Bmask, format->Amask); | |
827 if ( convert == NULL ) { | |
828 return(NULL); | |
829 } | |
830 | |
831 /* Copy the palette if any */ | |
832 if ( format->palette && convert->format->palette ) { | |
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833 SDL_memcpy(convert->format->palette->colors, |
0 | 834 format->palette->colors, |
835 format->palette->ncolors*sizeof(SDL_Color)); | |
836 convert->format->palette->ncolors = format->palette->ncolors; | |
837 } | |
838 | |
839 /* Save the original surface color key and alpha */ | |
840 surface_flags = surface->flags; | |
841 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
842 /* Convert colourkeyed surfaces to RGBA if requested */ | |
843 if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY | |
844 && format->Amask) { | |
845 surface_flags &= ~SDL_SRCCOLORKEY; | |
846 } else { | |
847 colorkey = surface->format->colorkey; | |
848 SDL_SetColorKey(surface, 0, 0); | |
849 } | |
850 } | |
851 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
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852 /* Copy over the alpha channel to RGBA if requested */ |
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853 if ( format->Amask ) { |
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854 surface->flags &= ~SDL_SRCALPHA; |
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855 } else { |
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856 alpha = surface->format->alpha; |
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857 SDL_SetAlpha(surface, 0, 0); |
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858 } |
0 | 859 } |
860 | |
861 /* Copy over the image data */ | |
862 bounds.x = 0; | |
863 bounds.y = 0; | |
864 bounds.w = surface->w; | |
865 bounds.h = surface->h; | |
866 SDL_LowerBlit(surface, &bounds, convert, &bounds); | |
867 | |
868 /* Clean up the original surface, and update converted surface */ | |
869 if ( convert != NULL ) { | |
870 SDL_SetClipRect(convert, &surface->clip_rect); | |
871 } | |
872 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
873 Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK); | |
874 if ( convert != NULL ) { | |
875 Uint8 keyR, keyG, keyB; | |
876 | |
877 SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB); | |
878 SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK), | |
879 SDL_MapRGB(convert->format, keyR, keyG, keyB)); | |
880 } | |
881 SDL_SetColorKey(surface, cflags, colorkey); | |
882 } | |
883 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
884 Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK); | |
885 if ( convert != NULL ) { | |
886 SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK), | |
887 alpha); | |
888 } | |
431
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889 if ( format->Amask ) { |
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890 surface->flags |= SDL_SRCALPHA; |
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891 } else { |
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892 SDL_SetAlpha(surface, aflags, alpha); |
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893 } |
0 | 894 } |
895 | |
896 /* We're ready to go! */ | |
897 return(convert); | |
898 } | |
899 | |
900 /* | |
901 * Free a surface created by the above function. | |
902 */ | |
903 void SDL_FreeSurface (SDL_Surface *surface) | |
904 { | |
905 /* Free anything that's not NULL, and not the screen surface */ | |
906 if ((surface == NULL) || | |
907 (current_video && | |
908 ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { | |
909 return; | |
910 } | |
911 if ( --surface->refcount > 0 ) { | |
912 return; | |
913 } | |
915
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914 while ( surface->locked > 0 ) { |
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915 SDL_UnlockSurface(surface); |
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916 } |
0 | 917 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { |
918 SDL_UnRLESurface(surface, 0); | |
919 } | |
920 if ( surface->format ) { | |
921 SDL_FreeFormat(surface->format); | |
922 surface->format = NULL; | |
923 } | |
924 if ( surface->map != NULL ) { | |
925 SDL_FreeBlitMap(surface->map); | |
926 surface->map = NULL; | |
927 } | |
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928 if ( surface->hwdata ) { |
0 | 929 SDL_VideoDevice *video = current_video; |
930 SDL_VideoDevice *this = current_video; | |
931 video->FreeHWSurface(this, surface); | |
932 } | |
933 if ( surface->pixels && | |
934 ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) { | |
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935 SDL_free(surface->pixels); |
0 | 936 } |
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937 SDL_free(surface); |
0 | 938 #ifdef CHECK_LEAKS |
939 --surfaces_allocated; | |
940 #endif | |
941 } |