Mercurial > sdl-ios-xcode
annotate src/video/SDL_glfuncs.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | e94b0d7c33bc |
children | e49147870aac c121d94672cb |
rev | line source |
---|---|
0 | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) | |
7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) | |
8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) | |
9 SDL_PROC_UNUSED(void,glArrayElement,(GLint)) | |
10 SDL_PROC(void,glBegin,(GLenum)) | |
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint)) | |
12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) | |
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) | |
14 SDL_PROC_UNUSED(void,glCallList,(GLuint)) | |
15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) | |
16 SDL_PROC_UNUSED(void,glClear,(GLbitfield)) | |
17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) | |
18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) | |
19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) | |
20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) | |
21 SDL_PROC_UNUSED(void,glClearStencil,(GLint)) | |
22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) | |
23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) | |
24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) | |
25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) | |
26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) | |
27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) | |
28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) | |
29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) | |
30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) | |
31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) | |
32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) | |
33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) | |
34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) | |
35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) | |
36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) | |
37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) | |
38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) | |
39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) | |
40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) | |
41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) | |
42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) | |
43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) | |
44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) | |
45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) | |
46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) | |
47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) | |
48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) | |
49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | |
50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) | |
51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) | |
52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) | |
53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) | |
54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) | |
55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) | |
56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) | |
57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) | |
1315
e94b0d7c33bc
Merged useful fixes from 1.3 branch
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) |
0 | 60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) |
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) | |
62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) | |
63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) | |
64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) | |
65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) | |
66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) | |
67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) | |
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) | |
69 SDL_PROC(void,glDisable,(GLenum cap)) | |
70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) | |
71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) | |
72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) | |
73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) | |
74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | |
75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) | |
76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) | |
77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) | |
78 SDL_PROC(void,glEnable,(GLenum cap)) | |
79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) | |
80 SDL_PROC(void,glEnd,(void)) | |
81 SDL_PROC_UNUSED(void,glEndList,(void)) | |
82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) | |
83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) | |
84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) | |
85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) | |
86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) | |
87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) | |
88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) | |
89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) | |
90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) | |
91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) | |
92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) | |
93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) | |
94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) | |
95 SDL_PROC_UNUSED(void,glFinish,(void)) | |
96 SDL_PROC(void,glFlush,(void)) | |
97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) | |
98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) | |
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) | |
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) | |
101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) | |
102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) | |
103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) | |
104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) | |
105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) | |
106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) | |
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) | |
108 SDL_PROC_UNUSED(GLenum,glGetError,(void)) | |
109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) | |
110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) | |
111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) | |
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) | |
113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) | |
114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) | |
115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) | |
116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) | |
117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) | |
118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) | |
119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) | |
120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) | |
121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) | |
122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) | |
123 SDL_PROC(const GLubyte *,glGetString,(GLenum name)) | |
124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) | |
125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) | |
126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) | |
127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) | |
128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) | |
129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) | |
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) | |
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) | |
132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) | |
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) | |
134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) | |
135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) | |
136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) | |
137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) | |
138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) | |
139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) | |
140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) | |
141 SDL_PROC_UNUSED(void,glIndexi,(GLint c)) | |
142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) | |
143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) | |
144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) | |
145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) | |
146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) | |
147 SDL_PROC_UNUSED(void,glInitNames,(void)) | |
148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) | |
149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) | |
150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) | |
151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) | |
152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) | |
153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) | |
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) | |
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) | |
156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) | |
157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) | |
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) | |
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) | |
160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) | |
161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) | |
162 SDL_PROC_UNUSED(void,glListBase,(GLuint base)) | |
163 SDL_PROC(void,glLoadIdentity,(void)) | |
164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) | |
165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) | |
166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) | |
167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) | |
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) | |
169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) | |
170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) | |
171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) | |
172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) | |
173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) | |
174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) | |
175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) | |
176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) | |
177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) | |
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) | |
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) | |
180 SDL_PROC(void,glMatrixMode,(GLenum mode)) | |
181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) | |
182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) | |
183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) | |
184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) | |
185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) | |
186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) | |
187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) | |
188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) | |
189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) | |
190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) | |
191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) | |
192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) | |
193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) | |
194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) | |
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) | |
196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) | |
197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) | |
198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) | |
199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) | |
200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) | |
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) | |
202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) | |
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) | |
204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) | |
205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) | |
206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) | |
207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) | |
208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) | |
209 SDL_PROC(void,glPopAttrib,(void)) | |
210 SDL_PROC(void,glPopClientAttrib,(void)) | |
211 SDL_PROC(void,glPopMatrix,(void)) | |
212 SDL_PROC_UNUSED(void,glPopName,(void)) | |
213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) | |
214 SDL_PROC(void,glPushAttrib,(GLbitfield mask)) | |
215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) | |
216 SDL_PROC(void,glPushMatrix,(void)) | |
217 SDL_PROC_UNUSED(void,glPushName,(GLuint name)) | |
218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) | |
219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) | |
220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) | |
221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) | |
222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) | |
223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) | |
224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) | |
225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) | |
226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) | |
227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) | |
228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) | |
229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) | |
230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) | |
231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) | |
232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) | |
233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) | |
234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | |
235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) | |
236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | |
237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) | |
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) | |
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) | |
240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) | |
241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) | |
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) | |
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) | |
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) | |
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) | |
246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) | |
247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) | |
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) | |
249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) | |
250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) | |
251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) | |
252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) | |
253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) | |
254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | |
255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) | |
256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) | |
257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) | |
258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) | |
259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) | |
260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) | |
261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) | |
262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) | |
263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) | |
264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) | |
265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) | |
266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) | |
267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) | |
268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) | |
269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) | |
270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) | |
271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) | |
272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) | |
273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) | |
274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) | |
275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) | |
276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) | |
277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) | |
278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) | |
279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) | |
280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) | |
281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) | |
282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) | |
283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) | |
284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) | |
285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) | |
286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) | |
287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) | |
288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) | |
289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | |
290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) | |
291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) | |
292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) | |
293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) | |
294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) | |
295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) | |
297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) | |
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) | |
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) | |
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) | |
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) | |
302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) | |
303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) | |
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) | |
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) | |
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | |
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | |
308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) | |
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) | |
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) | |
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) | |
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) | |
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | |
314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) | |
315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) | |
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) | |
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) | |
318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) | |
319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) | |
320 SDL_PROC(void,glVertex2i,(GLint x, GLint y)) | |
321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) | |
322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) | |
323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) | |
324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) | |
325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) | |
326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) | |
327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) | |
328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) | |
329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) | |
330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) | |
331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) | |
332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | |
333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) | |
334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | |
335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) | |
336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) | |
337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) | |
338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) | |
339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) | |
340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) |