annotate src/thread/SDL_thread.c @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents c71e05b4dc2e
children 9fb0eee04dd9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* System independent thread management routines for SDL */
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25
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26 #include "SDL_mutex.h"
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27 #include "SDL_thread.h"
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28 #include "SDL_thread_c.h"
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29 #include "SDL_systhread.h"
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30
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31 #define ARRAY_CHUNKSIZE 32
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32 /* The array of threads currently active in the application
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33 (except the main thread)
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34 The manipulation of an array here is safer than using a linked list.
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35 */
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36 static int SDL_maxthreads = 0;
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37 static int SDL_numthreads = 0;
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38 static SDL_Thread **SDL_Threads = NULL;
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39 static SDL_mutex *thread_lock = NULL;
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40 int _creating_thread_lock = 0;
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41
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42 int SDL_ThreadsInit(void)
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43 {
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44 int retval;
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45
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46 retval = 0;
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47 /* Set the thread lock creation flag so that we can reuse an
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48 existing lock on the system - since this mutex never gets
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49 destroyed (see SDL_ThreadsQuit()), we want to reuse it.
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50 */
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51 _creating_thread_lock = 1;
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52 thread_lock = SDL_CreateMutex();
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53 _creating_thread_lock = 0;
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54 if ( thread_lock == NULL ) {
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55 retval = -1;
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56 }
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57 return(retval);
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58 }
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59
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60 /* This should never be called...
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61 If this is called by SDL_Quit(), we don't know whether or not we should
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62 clean up threads here. If any threads are still running after this call,
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63 they will no longer have access to any per-thread data.
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64 */
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65 void SDL_ThreadsQuit()
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66 {
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67 SDL_mutex *mutex;
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68
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69 mutex = thread_lock;
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70 thread_lock = NULL;
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71 if ( mutex != NULL ) {
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72 SDL_DestroyMutex(mutex);
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73 }
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74 }
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75
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76 /* Routines for manipulating the thread list */
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77 static void SDL_AddThread(SDL_Thread *thread)
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78 {
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79 SDL_Thread **threads;
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80
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81 /* WARNING:
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82 If the very first threads are created simultaneously, then
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83 there could be a race condition causing memory corruption.
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84 In practice, this isn't a problem because by definition there
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85 is only one thread running the first time this is called.
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86 */
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87 if ( thread_lock == NULL ) {
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88 if ( SDL_ThreadsInit() < 0 ) {
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89 return;
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90 }
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91 }
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92 SDL_mutexP(thread_lock);
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93
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94 /* Expand the list of threads, if necessary */
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95 #ifdef DEBUG_THREADS
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96 printf("Adding thread (%d already - %d max)\n",
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97 SDL_numthreads, SDL_maxthreads);
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98 #endif
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99 if ( SDL_numthreads == SDL_maxthreads ) {
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100 threads=(SDL_Thread **)SDL_malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
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101 (sizeof *threads));
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102 if ( threads == NULL ) {
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103 SDL_OutOfMemory();
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104 goto done;
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105 }
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106 SDL_memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
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107 SDL_maxthreads += ARRAY_CHUNKSIZE;
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108 if ( SDL_Threads ) {
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109 SDL_free(SDL_Threads);
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110 }
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111 SDL_Threads = threads;
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112 }
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113 SDL_Threads[SDL_numthreads++] = thread;
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114 done:
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115 SDL_mutexV(thread_lock);
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116 }
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117
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118 static void SDL_DelThread(SDL_Thread *thread)
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119 {
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120 int i;
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121
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122 if ( thread_lock ) {
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123 SDL_mutexP(thread_lock);
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124 for ( i=0; i<SDL_numthreads; ++i ) {
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125 if ( thread == SDL_Threads[i] ) {
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126 break;
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127 }
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128 }
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129 if ( i < SDL_numthreads ) {
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130 if ( --SDL_numthreads > 0 ) {
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131 while ( i < SDL_numthreads ) {
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132 SDL_Threads[i] = SDL_Threads[i+1];
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133 ++i;
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134 }
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135 } else {
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136 SDL_maxthreads = 0;
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137 SDL_free(SDL_Threads);
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138 SDL_Threads = NULL;
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139 }
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140 #ifdef DEBUG_THREADS
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141 printf("Deleting thread (%d left - %d max)\n",
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142 SDL_numthreads, SDL_maxthreads);
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143 #endif
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144 }
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145 SDL_mutexV(thread_lock);
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146 }
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147 }
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148
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149 /* The default (non-thread-safe) global error variable */
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150 static SDL_error SDL_global_error;
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151
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152 /* Routine to get the thread-specific error variable */
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153 SDL_error *SDL_GetErrBuf(void)
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154 {
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155 SDL_error *errbuf;
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156
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157 errbuf = &SDL_global_error;
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158 if ( SDL_Threads ) {
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159 int i;
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160 Uint32 this_thread;
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161
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162 this_thread = SDL_ThreadID();
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163 SDL_mutexP(thread_lock);
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164 for ( i=0; i<SDL_numthreads; ++i ) {
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165 if ( this_thread == SDL_Threads[i]->threadid ) {
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166 errbuf = &SDL_Threads[i]->errbuf;
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167 break;
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168 }
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169 }
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170 SDL_mutexV(thread_lock);
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171 }
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172 return(errbuf);
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173 }
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174
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175
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176 /* Arguments and callback to setup and run the user thread function */
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177 typedef struct {
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178 int (*func)(void *);
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179 void *data;
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180 SDL_Thread *info;
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181 SDL_sem *wait;
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182 } thread_args;
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183
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184 void SDL_RunThread(void *data)
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185 {
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186 thread_args *args;
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187 int (*userfunc)(void *);
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188 void *userdata;
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189 int *statusloc;
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190
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191 /* Perform any system-dependent setup
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192 - this function cannot fail, and cannot use SDL_SetError()
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193 */
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194 SDL_SYS_SetupThread();
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195
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196 /* Get the thread id */
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197 args = (thread_args *)data;
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198 args->info->threadid = SDL_ThreadID();
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199
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200 /* Figure out what function to run */
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201 userfunc = args->func;
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202 userdata = args->data;
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203 statusloc = &args->info->status;
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204
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205 /* Wake up the parent thread */
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206 SDL_SemPost(args->wait);
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207
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208 /* Run the function */
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209 *statusloc = userfunc(userdata);
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210 }
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211
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212 #if defined(__WIN32__) || defined(__OS2__)
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213 #undef SDL_CreateThread
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214 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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215 #else
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216 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data)
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217 #endif
0
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218 {
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219 SDL_Thread *thread;
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220 thread_args *args;
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221 int ret;
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222
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223 /* Allocate memory for the thread info structure */
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224 thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
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225 if ( thread == NULL ) {
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226 SDL_OutOfMemory();
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227 return(NULL);
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228 }
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229 SDL_memset(thread, 0, (sizeof *thread));
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230 thread->status = -1;
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231
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232 /* Set up the arguments for the thread */
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233 args = (thread_args *)SDL_malloc(sizeof(*args));
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234 if ( args == NULL ) {
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235 SDL_OutOfMemory();
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236 SDL_free(thread);
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237 return(NULL);
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238 }
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239 args->func = fn;
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240 args->data = data;
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241 args->info = thread;
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242 args->wait = SDL_CreateSemaphore(0);
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243 if ( args->wait == NULL ) {
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244 SDL_free(thread);
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245 SDL_free(args);
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246 return(NULL);
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247 }
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248
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249 /* Add the thread to the list of available threads */
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250 SDL_AddThread(thread);
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251
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252 /* Create the thread and go! */
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253 #if defined(__WIN32__) || defined(__OS2__)
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254 ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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255 #else
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256 ret = SDL_SYS_CreateThread(thread, args);
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257 #endif
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258 if ( ret >= 0 ) {
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259 /* Wait for the thread function to use arguments */
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260 SDL_SemWait(args->wait);
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261 } else {
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262 /* Oops, failed. Gotta free everything */
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263 SDL_DelThread(thread);
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264 SDL_free(thread);
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265 thread = NULL;
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266 }
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267 SDL_DestroySemaphore(args->wait);
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268 SDL_free(args);
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269
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270 /* Everything is running now */
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271 return(thread);
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272 }
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273
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274 void SDL_WaitThread(SDL_Thread *thread, int *status)
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275 {
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276 if ( thread ) {
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277 SDL_SYS_WaitThread(thread);
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278 if ( status ) {
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279 *status = thread->status;
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280 }
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281 SDL_DelThread(thread);
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282 SDL_free(thread);
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283 }
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284 }
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285
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286 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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287 {
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288 Uint32 id;
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289
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290 if ( thread ) {
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291 id = thread->threadid;
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292 } else {
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293 id = SDL_ThreadID();
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294 }
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295 return(id);
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296 }
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297
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298 void SDL_KillThread(SDL_Thread *thread)
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299 {
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300 if ( thread ) {
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301 SDL_SYS_KillThread(thread);
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302 SDL_WaitThread(thread, NULL);
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303 }
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304 }
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305