annotate src/audio/disk/SDL_diskaudio.c @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents 19418e4422cb
children 8dfa9a6d69a5
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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22 This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon
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23 (icculus@linuxgames.com)
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24 */
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25 #include "SDL_config.h"
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26
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27 /* Output raw audio data to a file. */
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28
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29 #include <stdio.h>
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30 #include <string.h> /* For strerror() */
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31 #include <errno.h>
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32 #include <unistd.h>
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33 #include <sys/stat.h>
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34 #include <sys/types.h>
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35 #include <sys/stat.h>
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36 #include <fcntl.h>
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37
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38
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39 #include "SDL_timer.h"
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40 #include "SDL_audio.h"
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41 #include "../SDL_audiomem.h"
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42 #include "../SDL_audio_c.h"
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43 #include "../SDL_audiodev_c.h"
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44 #include "SDL_diskaudio.h"
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45
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46 /* The tag name used by DISK audio */
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47 #define DISKAUD_DRIVER_NAME "disk"
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48
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49 /* environment variables and defaults. */
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50 #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
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51 #define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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52 #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"
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53 #define DISKDEFAULT_WRITEDELAY 150
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54
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55 /* Audio driver functions */
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56 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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57 static void DISKAUD_WaitAudio(_THIS);
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58 static void DISKAUD_PlayAudio(_THIS);
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59 static Uint8 *DISKAUD_GetAudioBuf(_THIS);
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60 static void DISKAUD_CloseAudio(_THIS);
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61
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62 static const char *DISKAUD_GetOutputFilename(void)
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63 {
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64 const char *envr = SDL_getenv(DISKENVR_OUTFILE);
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65 return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
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66 }
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67
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68 /* Audio driver bootstrap functions */
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69 static int DISKAUD_Available(void)
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70 {
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71 #if 0
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72 int fd;
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73 int available;
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74 int exists = 0;
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75 struct stat statbuf;
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76 const char *fname = DISKAUD_GetOutputFilename();
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77 const char *envr = SDL_getenv("SDL_AUDIODRIVER");
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78 available = 0;
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79
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80 if ((envr) && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
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81 if (stat(fname, &statbuf) == 0)
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82 exists = 1;
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83
86
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84 fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR);
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85 if ( fd != -1 ) {
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86 available = 1;
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87 close(fd);
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88 if (!exists) {
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89 unlink(fname);
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90 }
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91 }
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92 }
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93 return(available);
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94 #else
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95 const char *envr = SDL_getenv("SDL_AUDIODRIVER");
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96 if ((envr) && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
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97 return(1);
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98 }
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99
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100 return(0);
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101 #endif
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102 }
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103
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104 static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
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105 {
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106 SDL_free(device->hidden);
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107 SDL_free(device);
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108 }
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109
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110 static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
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111 {
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112 SDL_AudioDevice *this;
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113 const char *envr;
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114
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115 /* Initialize all variables that we clean on shutdown */
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116 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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117 if ( this ) {
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118 SDL_memset(this, 0, (sizeof *this));
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119 this->hidden = (struct SDL_PrivateAudioData *)
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120 SDL_malloc((sizeof *this->hidden));
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121 }
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122 if ( (this == NULL) || (this->hidden == NULL) ) {
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123 SDL_OutOfMemory();
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124 if ( this ) {
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125 SDL_free(this);
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126 }
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127 return(0);
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128 }
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129 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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130
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131 envr = SDL_getenv(DISKENVR_WRITEDELAY);
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132 this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
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133
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134 /* Set the function pointers */
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135 this->OpenAudio = DISKAUD_OpenAudio;
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136 this->WaitAudio = DISKAUD_WaitAudio;
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137 this->PlayAudio = DISKAUD_PlayAudio;
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138 this->GetAudioBuf = DISKAUD_GetAudioBuf;
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139 this->CloseAudio = DISKAUD_CloseAudio;
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140
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141 this->free = DISKAUD_DeleteDevice;
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142
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143 return this;
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144 }
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145
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146 AudioBootStrap DISKAUD_bootstrap = {
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147 DISKAUD_DRIVER_NAME, "direct-to-disk audio",
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148 DISKAUD_Available, DISKAUD_CreateDevice
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149 };
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150
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151 /* This function waits until it is possible to write a full sound buffer */
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152 static void DISKAUD_WaitAudio(_THIS)
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153 {
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154 SDL_Delay(this->hidden->write_delay);
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155 }
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156
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157 static void DISKAUD_PlayAudio(_THIS)
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158 {
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159 int written;
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160
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161 /* Write the audio data, checking for EAGAIN on broken audio drivers */
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162 do {
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163 written = write(this->hidden->audio_fd,
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164 this->hidden->mixbuf,
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165 this->hidden->mixlen);
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166 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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167 SDL_Delay(1); /* Let a little CPU time go by */
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168 }
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169 } while ( (written < 0) &&
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170 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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171
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172 /* If we couldn't write, assume fatal error for now */
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173 if ( written < 0 ) {
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174 this->enabled = 0;
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175 }
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176 #ifdef DEBUG_AUDIO
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177 fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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178 #endif
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179 }
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180
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181 static Uint8 *DISKAUD_GetAudioBuf(_THIS)
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182 {
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183 return(this->hidden->mixbuf);
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184 }
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185
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186 static void DISKAUD_CloseAudio(_THIS)
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187 {
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188 if ( this->hidden->mixbuf != NULL ) {
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189 SDL_FreeAudioMem(this->hidden->mixbuf);
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190 this->hidden->mixbuf = NULL;
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191 }
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192 if ( this->hidden->audio_fd >= 0 ) {
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193 close(this->hidden->audio_fd);
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194 this->hidden->audio_fd = -1;
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195 }
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196 }
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197
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198 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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199 {
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200 const char *fname = DISKAUD_GetOutputFilename();
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201
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202 /* Open the audio device */
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203 this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR);
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204 if ( this->hidden->audio_fd < 0 ) {
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205 SDL_SetError("Couldn't open %s: %s", fname, strerror(errno));
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206 return(-1);
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207 }
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208
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209 fprintf(stderr, "WARNING: You are using the SDL disk writer"
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210 " audio driver!\n Writing to file [%s].\n", fname);
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211
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212 /* Allocate mixing buffer */
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213 this->hidden->mixlen = spec->size;
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214 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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215 if ( this->hidden->mixbuf == NULL ) {
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216 return(-1);
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217 }
1336
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218 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
68
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219
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220 /* We're ready to rock and roll. :-) */
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221 return(0);
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222 }
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223