Mercurial > sdl-ios-xcode
annotate src/audio/disk/SDL_diskaudio.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | 8dfa9a6d69a5 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon |
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23 (icculus@linuxgames.com) |
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24 */ |
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25 #include "SDL_config.h" |
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26 |
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27 /* Output raw audio data to a file. */ |
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28 |
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29 #include <stdio.h> |
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30 #include <string.h> /* For strerror() */ |
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31 #include <errno.h> |
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32 #include <unistd.h> |
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33 #include <sys/stat.h> |
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34 #include <sys/types.h> |
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35 #include <sys/stat.h> |
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36 #include <fcntl.h> |
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37 |
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38 |
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39 #include "SDL_timer.h" |
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40 #include "SDL_audio.h" |
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41 #include "../SDL_audiomem.h" |
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42 #include "../SDL_audio_c.h" |
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43 #include "../SDL_audiodev_c.h" |
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44 #include "SDL_diskaudio.h" |
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45 |
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46 /* The tag name used by DISK audio */ |
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47 #define DISKAUD_DRIVER_NAME "disk" |
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48 |
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49 /* environment variables and defaults. */ |
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50 #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" |
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51 #define DISKDEFAULT_OUTFILE "sdlaudio.raw" |
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52 #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" |
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53 #define DISKDEFAULT_WRITEDELAY 150 |
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54 |
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55 /* Audio driver functions */ |
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56 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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57 static void DISKAUD_WaitAudio(_THIS); |
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58 static void DISKAUD_PlayAudio(_THIS); |
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59 static Uint8 *DISKAUD_GetAudioBuf(_THIS); |
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60 static void DISKAUD_CloseAudio(_THIS); |
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61 |
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62 static const char *DISKAUD_GetOutputFilename(void) |
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63 { |
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64 const char *envr = SDL_getenv(DISKENVR_OUTFILE); |
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65 return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); |
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66 } |
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67 |
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68 /* Audio driver bootstrap functions */ |
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69 static int DISKAUD_Available(void) |
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70 { |
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71 #if 0 |
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72 int fd; |
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73 int available; |
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74 int exists = 0; |
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75 struct stat statbuf; |
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76 const char *fname = DISKAUD_GetOutputFilename(); |
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77 const char *envr = SDL_getenv("SDL_AUDIODRIVER"); |
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78 available = 0; |
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79 |
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80 if ((envr) && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { |
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81 if (stat(fname, &statbuf) == 0) |
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82 exists = 1; |
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83 |
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84 fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR); |
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85 if ( fd != -1 ) { |
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86 available = 1; |
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87 close(fd); |
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88 if (!exists) { |
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89 unlink(fname); |
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90 } |
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91 } |
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92 } |
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93 return(available); |
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94 #else |
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95 const char *envr = SDL_getenv("SDL_AUDIODRIVER"); |
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96 if ((envr) && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { |
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97 return(1); |
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98 } |
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99 |
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100 return(0); |
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101 #endif |
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102 } |
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103 |
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104 static void DISKAUD_DeleteDevice(SDL_AudioDevice *device) |
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105 { |
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106 SDL_free(device->hidden); |
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107 SDL_free(device); |
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108 } |
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109 |
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110 static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex) |
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111 { |
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112 SDL_AudioDevice *this; |
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113 const char *envr; |
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114 |
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115 /* Initialize all variables that we clean on shutdown */ |
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116 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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117 if ( this ) { |
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118 SDL_memset(this, 0, (sizeof *this)); |
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119 this->hidden = (struct SDL_PrivateAudioData *) |
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120 SDL_malloc((sizeof *this->hidden)); |
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121 } |
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122 if ( (this == NULL) || (this->hidden == NULL) ) { |
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123 SDL_OutOfMemory(); |
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124 if ( this ) { |
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125 SDL_free(this); |
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126 } |
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127 return(0); |
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128 } |
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129 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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130 |
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131 envr = SDL_getenv(DISKENVR_WRITEDELAY); |
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132 this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; |
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133 |
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134 /* Set the function pointers */ |
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135 this->OpenAudio = DISKAUD_OpenAudio; |
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136 this->WaitAudio = DISKAUD_WaitAudio; |
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137 this->PlayAudio = DISKAUD_PlayAudio; |
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138 this->GetAudioBuf = DISKAUD_GetAudioBuf; |
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139 this->CloseAudio = DISKAUD_CloseAudio; |
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140 |
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141 this->free = DISKAUD_DeleteDevice; |
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142 |
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143 return this; |
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144 } |
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145 |
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146 AudioBootStrap DISKAUD_bootstrap = { |
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147 DISKAUD_DRIVER_NAME, "direct-to-disk audio", |
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148 DISKAUD_Available, DISKAUD_CreateDevice |
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149 }; |
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150 |
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151 /* This function waits until it is possible to write a full sound buffer */ |
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152 static void DISKAUD_WaitAudio(_THIS) |
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153 { |
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154 SDL_Delay(this->hidden->write_delay); |
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155 } |
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156 |
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157 static void DISKAUD_PlayAudio(_THIS) |
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158 { |
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159 int written; |
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160 |
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161 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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162 do { |
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163 written = write(this->hidden->audio_fd, |
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164 this->hidden->mixbuf, |
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165 this->hidden->mixlen); |
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166 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { |
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167 SDL_Delay(1); /* Let a little CPU time go by */ |
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168 } |
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169 } while ( (written < 0) && |
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170 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); |
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171 |
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172 /* If we couldn't write, assume fatal error for now */ |
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173 if ( written < 0 ) { |
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174 this->enabled = 0; |
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175 } |
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176 #ifdef DEBUG_AUDIO |
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177 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
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178 #endif |
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179 } |
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180 |
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181 static Uint8 *DISKAUD_GetAudioBuf(_THIS) |
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182 { |
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183 return(this->hidden->mixbuf); |
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184 } |
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185 |
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186 static void DISKAUD_CloseAudio(_THIS) |
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187 { |
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188 if ( this->hidden->mixbuf != NULL ) { |
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189 SDL_FreeAudioMem(this->hidden->mixbuf); |
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190 this->hidden->mixbuf = NULL; |
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191 } |
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192 if ( this->hidden->audio_fd >= 0 ) { |
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193 close(this->hidden->audio_fd); |
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194 this->hidden->audio_fd = -1; |
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195 } |
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196 } |
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197 |
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198 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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199 { |
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200 const char *fname = DISKAUD_GetOutputFilename(); |
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201 |
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202 /* Open the audio device */ |
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203 this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR); |
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204 if ( this->hidden->audio_fd < 0 ) { |
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205 SDL_SetError("Couldn't open %s: %s", fname, strerror(errno)); |
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206 return(-1); |
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207 } |
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208 |
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209 fprintf(stderr, "WARNING: You are using the SDL disk writer" |
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210 " audio driver!\n Writing to file [%s].\n", fname); |
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211 |
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212 /* Allocate mixing buffer */ |
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213 this->hidden->mixlen = spec->size; |
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214 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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215 if ( this->hidden->mixbuf == NULL ) { |
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216 return(-1); |
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217 } |
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218 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
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219 |
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220 /* We're ready to rock and roll. :-) */ |
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221 return(0); |
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222 } |
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223 |