annotate src/audio/SDL_audio_c.h @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents c9b51268668f
children 14717b52abc0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
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25
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26 /* Functions to get a list of "close" audio formats */
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27 extern Uint16 SDL_FirstAudioFormat(Uint16 format);
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28 extern Uint16 SDL_NextAudioFormat(void);
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30 /* Function to calculate the size and silence for a SDL_AudioSpec */
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31 extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec);
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32
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33 /* The actual mixing thread function */
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34 extern int SDL_RunAudio(void *audiop);