Mercurial > sdl-ios-xcode
annotate include/SDL_mouse.h @ 1208:d90b362628ea
From: "alan buckley" <alan_baa@hotmail.com>
Subject: Patch for RISC OS cursor palette handling in SDL
Date: Mon, 07 Nov 2005 09:14:15 -0800
The mouse cursor palette was not correctly
restored on RISC OS if the system was using
anything but the default mouse colours.
Additionally I've modifed the order the wait
for vsync is called as it should be after the
screen bank switching.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Dec 2005 09:40:15 +0000 |
parents | f09d5edfc7a3 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Include file for SDL mouse event handling */ | |
29 | |
30 #ifndef _SDL_mouse_h | |
31 #define _SDL_mouse_h | |
32 | |
33 #include "SDL_types.h" | |
34 #include "SDL_video.h" | |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
39 extern "C" { | |
40 #endif | |
41 | |
42 typedef struct WMcursor WMcursor; /* Implementation dependent */ | |
911
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Date: Mon, 3 May 2004 03:15:01 +0100
Sam Lantinga <slouken@libsdl.org>
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43 typedef struct SDL_Cursor { |
0 | 44 SDL_Rect area; /* The area of the mouse cursor */ |
45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */ | |
46 Uint8 *data; /* B/W cursor data */ | |
47 Uint8 *mask; /* B/W cursor mask */ | |
48 Uint8 *save[2]; /* Place to save cursor area */ | |
49 WMcursor *wm_cursor; /* Window-manager cursor */ | |
50 } SDL_Cursor; | |
51 | |
52 /* Function prototypes */ | |
53 /* | |
54 * Retrieve the current state of the mouse. | |
55 * The current button state is returned as a button bitmask, which can | |
56 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
57 * current mouse cursor position. You can pass NULL for either x or y. | |
58 */ | |
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59 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
0 | 60 |
61 /* | |
62 * Retrieve the current state of the mouse. | |
63 * The current button state is returned as a button bitmask, which can | |
64 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
65 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
66 */ | |
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Explicitly specify the SDL API calling convention (C by default)
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67 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
0 | 68 |
69 /* | |
70 * Set the position of the mouse cursor (generates a mouse motion event) | |
71 */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
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72 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); |
0 | 73 |
74 /* | |
75 * Create a cursor using the specified data and mask (in MSB format). | |
76 * The cursor width must be a multiple of 8 bits. | |
77 * | |
78 * The cursor is created in black and white according to the following: | |
79 * data mask resulting pixel on screen | |
80 * 0 1 White | |
81 * 1 1 Black | |
82 * 0 0 Transparent | |
83 * 1 0 Inverted color if possible, black if not. | |
84 * | |
85 * Cursors created with this function must be freed with SDL_FreeCursor(). | |
86 */ | |
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87 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor |
0 | 88 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); |
89 | |
90 /* | |
91 * Set the currently active cursor to the specified one. | |
92 * If the cursor is currently visible, the change will be immediately | |
93 * represented on the display. | |
94 */ | |
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95 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); |
0 | 96 |
97 /* | |
98 * Returns the currently active cursor. | |
99 */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
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parents:
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100 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); |
0 | 101 |
102 /* | |
103 * Deallocates a cursor created with SDL_CreateCursor(). | |
104 */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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105 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); |
0 | 106 |
107 /* | |
108 * Toggle whether or not the cursor is shown on the screen. | |
109 * The cursor start off displayed, but can be turned off. | |
110 * SDL_ShowCursor() returns 1 if the cursor was being displayed | |
111 * before the call, or 0 if it was not. You can query the current | |
112 * state by passing a 'toggle' value of -1. | |
113 */ | |
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Sam Lantinga <slouken@libsdl.org>
parents:
297
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114 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
0 | 115 |
116 /* Used as a mask when testing buttons in buttonstate | |
117 Button 1: Left mouse button | |
118 Button 2: Middle mouse button | |
119 Button 3: Right mouse button | |
451
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Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
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120 Button 4: Mouse wheel up (may also be a real button) |
24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
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121 Button 5: Mouse wheel down (may also be a real button) |
0 | 122 */ |
1046
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Added some parentheses for a little more macro safety. Recommended by Petri
Ryan C. Gordon <icculus@icculus.org>
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123 #define SDL_BUTTON(X) (SDL_PRESSED << ((X)-1)) |
0 | 124 #define SDL_BUTTON_LEFT 1 |
125 #define SDL_BUTTON_MIDDLE 2 | |
126 #define SDL_BUTTON_RIGHT 3 | |
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Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
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127 #define SDL_BUTTON_WHEELUP 4 |
24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
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128 #define SDL_BUTTON_WHEELDOWN 5 |
0 | 129 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
130 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
131 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
132 | |
133 | |
134 /* Ends C function definitions when using C++ */ | |
135 #ifdef __cplusplus | |
136 } | |
137 #endif | |
138 #include "close_code.h" | |
139 | |
140 #endif /* _SDL_mouse_h */ |