Mercurial > sdl-ios-xcode
annotate README.PicoGUI @ 1208:d90b362628ea
From: "alan buckley" <alan_baa@hotmail.com>
Subject: Patch for RISC OS cursor palette handling in SDL
Date: Mon, 07 Nov 2005 09:14:15 -0800
The mouse cursor palette was not correctly
restored on RISC OS if the system was using
anything but the default mouse colours.
Additionally I've modifed the order the wait
for vsync is called as it should be after the
screen bank switching.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Dec 2005 09:40:15 +0000 |
parents | 706de3956894 |
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433
706de3956894
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1 ======================== |
706de3956894
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2 Using SDL with PicoGUI |
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3 ======================== |
706de3956894
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4 |
706de3956894
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> |
706de3956894
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6 |
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused |
706de3956894
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8 on scalability to various embedded systems. You can find more information |
706de3956894
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9 including a FAQ at http://picogui.org |
706de3956894
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10 |
706de3956894
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11 To use the patch: |
706de3956894
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12 |
706de3956894
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure |
706de3956894
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14 |
706de3956894
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15 2. When running your program, ensure that the picogui driver for SDL |
706de3956894
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16 is in use by setting the SDL_VIDEODRIVER environment variable |
706de3956894
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17 to "picogui". |
706de3956894
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18 |
706de3956894
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19 3. The program must also be linked to the C client library for PicoGUI |
706de3956894
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20 (libpgui.so). If the program is being compiled with a patched SDL |
706de3956894
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21 installed this should be done automatically. If you want to use an |
706de3956894
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment |
706de3956894
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23 variable to the path of your libpgui.so file. |
706de3956894
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24 |
706de3956894
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25 Capabilities: |
706de3956894
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26 |
706de3956894
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27 So far only basic functionality is provided on true color (linear16/24/32) |
706de3956894
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling |
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29 mouse/keyboard input. This functionality has been tested with several |
706de3956894
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30 applications, including mplayer, Xine, sldroids, and Abuse. |
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31 |
706de3956894
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32 TODO list: |
706de3956894
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33 |
706de3956894
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34 - YUV overlays will be helpful for watching video on set top boxes or other |
706de3956894
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35 embedded devices that have some graphics acceleration hardware |
706de3956894
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36 |
706de3956894
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37 - Account for rotated bitmap storage in pgserver |
706de3956894
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38 |
706de3956894
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39 - Support for hiding or changing the cursor |
706de3956894
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40 |
706de3956894
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41 - The display should be centered when the SDL application is smaller |
706de3956894
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42 than the PicoGUI panel |
706de3956894
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43 |
706de3956894
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44 - Fullscreen or any other special modes |
706de3956894
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45 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
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46 - Support for indexed and grayscale modes |
706de3956894
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47 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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48 - Probably much more... |
706de3956894
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49 |
706de3956894
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50 --- The End --- |