annotate docs/html/guidebasicsinit.html @ 2303:d87417504c75

First pass implementation of new SDL scancode concept, as discussed with Christian Walther. Currently only implemented on Mac OS X for sanity checking purposes.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 05 Feb 2008 07:19:23 +0000
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children
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Initializing SDL</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="The Basics"
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14 HREF="guidethebasics.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="The Basics"
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17 HREF="guidethebasics.html"><LINK
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18 REL="NEXT"
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19 TITLE="Graphics and Video"
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20 HREF="guidevideo.html"></HEAD
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21 ><BODY
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22 CLASS="SECT1"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="guidethebasics.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 >Chapter 1. The Basics</TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="guidevideo.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><DIV
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72 CLASS="SECT1"
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73 ><H1
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74 CLASS="SECT1"
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75 ><A
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76 NAME="GUIDEBASICSINIT"
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77 ></A
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78 >Initializing SDL</H1
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79 ><P
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80 >SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling <A
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81 HREF="sdlinit.html"
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82 ><TT
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83 CLASS="FUNCTION"
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84 >SDL_Init</TT
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85 ></A
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86 > (or <A
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87 HREF="sdlinitsubsystem.html"
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88 ><TT
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89 CLASS="FUNCTION"
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90 >SDL_InitSubSystem</TT
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91 ></A
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92 >). <TT
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93 CLASS="FUNCTION"
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94 >SDL_Init</TT
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95 > must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call:
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96 <PRE
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97 CLASS="PROGRAMLISTING"
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98 > SDL_Init ( SDL_INIT_VIDEO );</PRE
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99 >
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100 To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call:
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101 <PRE
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102 CLASS="PROGRAMLISTING"
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103 > SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );</PRE
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104 ></P
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105 ><P
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106 ><TT
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107 CLASS="FUNCTION"
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108 >SDL_Init</TT
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109 > is complemented by <A
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110 HREF="sdlquit.html"
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111 ><TT
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112 CLASS="FUNCTION"
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113 >SDL_Quit</TT
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114 ></A
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115 > (and <A
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116 HREF="sdlquitsubsystem.html"
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117 ><TT
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118 CLASS="FUNCTION"
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119 >SDL_QuitSubSystem</TT
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120 ></A
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121 >). <TT
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122 CLASS="FUNCTION"
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123 >SDL_Quit</TT
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124 > shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.</P
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125 ><P
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126 >With <TT
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127 CLASS="FUNCTION"
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128 >SDL_Init</TT
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129 > and <TT
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130 CLASS="FUNCTION"
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131 >SDL_Quit</TT
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132 > firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, <TT
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133 CLASS="FUNCTION"
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134 >SDL_Init</TT
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135 >, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using <TT
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136 CLASS="FUNCTION"
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137 >SDL_GetError</TT
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138 >. Use this often, you can never know too much about an error.</P
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139 ><DIV
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140 CLASS="EXAMPLE"
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141 ><A
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142 NAME="AEN60"
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143 ></A
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144 ><P
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145 ><B
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146 >Example 1-1. Initializing SDL</B
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147 ></P
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148 ><PRE
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149 CLASS="PROGRAMLISTING"
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150 >#include "SDL.h" /* All SDL App's need this */
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151 #include &#60;stdio.h&#62;
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152
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153 int main(int argc, char *argv[]) {
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154
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155 printf("Initializing SDL.\n");
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156
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157 /* Initialize defaults, Video and Audio */
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158 if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) {
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159 printf("Could not initialize SDL: %s.\n", SDL_GetError());
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160 exit(-1);
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161 }
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162
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163 printf("SDL initialized.\n");
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164
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165 printf("Quiting SDL.\n");
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166
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167 /* Shutdown all subsystems */
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168 SDL_Quit();
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169
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170 printf("Quiting....\n");
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171
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172 exit(0);
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173 }&#13;</PRE
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174 ></DIV
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175 ></DIV
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176 ><DIV
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177 CLASS="NAVFOOTER"
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178 ><HR
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179 ALIGN="LEFT"
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180 WIDTH="100%"><TABLE
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181 SUMMARY="Footer navigation table"
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182 WIDTH="100%"
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183 BORDER="0"
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184 CELLPADDING="0"
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185 CELLSPACING="0"
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186 ><TR
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187 ><TD
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188 WIDTH="33%"
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189 ALIGN="left"
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190 VALIGN="top"
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191 ><A
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192 HREF="guidethebasics.html"
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193 ACCESSKEY="P"
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194 >Prev</A
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195 ></TD
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196 ><TD
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197 WIDTH="34%"
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198 ALIGN="center"
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199 VALIGN="top"
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200 ><A
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201 HREF="index.html"
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202 ACCESSKEY="H"
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203 >Home</A
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204 ></TD
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205 ><TD
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206 WIDTH="33%"
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207 ALIGN="right"
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208 VALIGN="top"
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209 ><A
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210 HREF="guidevideo.html"
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211 ACCESSKEY="N"
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212 >Next</A
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213 ></TD
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214 ></TR
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215 ><TR
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216 ><TD
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217 WIDTH="33%"
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218 ALIGN="left"
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219 VALIGN="top"
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220 >The Basics</TD
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221 ><TD
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222 WIDTH="34%"
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223 ALIGN="center"
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224 VALIGN="top"
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225 ><A
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226 HREF="guidethebasics.html"
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227 ACCESSKEY="U"
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228 >Up</A
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229 ></TD
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230 ><TD
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231 WIDTH="33%"
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232 ALIGN="right"
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233 VALIGN="top"
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234 >Graphics and Video</TD
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235 ></TR
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236 ></TABLE
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237 ></DIV
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238 ></BODY
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239 ></HTML
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240 >