Mercurial > sdl-ios-xcode
annotate docs/html/sdlupdaterects.html @ 4215:d83830711a5b SDL-1.2
Fixed bug #615
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 21 Sep 2009 09:18:42 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_UpdateRects</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_UpdateRect" | |
17 HREF="sdlupdaterect.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Flip" | |
20 HREF="sdlflip.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlupdaterect.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlflip.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLUPDATERECTS" | |
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74 ></A |
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75 >SDL_UpdateRects</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1392" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1395" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1396" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_UpdateRects</B | |
108 ></CODE | |
109 >(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1402" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
55
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123 >Makes sure the given list of rectangles is updated on the given screen. |
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124 The rectangles must all be confined within the screen boundaries (no |
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125 clipping is done).</P |
0 | 126 ><P |
127 >This function should not be called while <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >screen</I | |
131 ></TT | |
132 > is | |
133 <A | |
134 HREF="sdllocksurface.html" | |
135 >locked</A | |
55
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136 >.</P |
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137 ><DIV |
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138 CLASS="NOTE" |
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139 ><BLOCKQUOTE |
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140 CLASS="NOTE" |
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141 ><P |
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142 ><B |
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143 >Note: </B |
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144 >It is adviced to call this function only once per frame, since each |
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145 call has some processing overhead. This is no restriction since you |
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146 can pass any number of rectangles each time.</P |
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147 ><P |
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148 >The rectangles are not automatically merged or checked for overlap. In |
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149 general, the programmer can use his knowledge about his particular |
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150 rectangles to merge them in an efficient way, to avoid overdraw.</P |
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151 ></BLOCKQUOTE |
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152 ></DIV |
0 | 153 ></DIV |
154 ><DIV | |
155 CLASS="REFSECT1" | |
156 ><A | |
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157 NAME="AEN1411" |
0 | 158 ></A |
159 ><H2 | |
160 >See Also</H2 | |
161 ><P | |
162 ><A | |
163 HREF="sdlupdaterect.html" | |
164 ><TT | |
165 CLASS="FUNCTION" | |
166 >SDL_UpdateRect</TT | |
167 ></A | |
168 >, | |
169 <A | |
170 HREF="sdlrect.html" | |
171 ><SPAN | |
172 CLASS="STRUCTNAME" | |
173 >SDL_Rect</SPAN | |
174 ></A | |
175 >, | |
176 <A | |
177 HREF="sdlsurface.html" | |
178 ><SPAN | |
179 CLASS="STRUCTNAME" | |
180 >SDL_Surface</SPAN | |
181 ></A | |
182 >, | |
183 <A | |
184 HREF="sdllocksurface.html" | |
185 ><TT | |
186 CLASS="FUNCTION" | |
187 >SDL_LockSurface</TT | |
188 ></A | |
189 ></P | |
190 ></DIV | |
191 ><DIV | |
192 CLASS="NAVFOOTER" | |
193 ><HR | |
194 ALIGN="LEFT" | |
195 WIDTH="100%"><TABLE | |
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196 SUMMARY="Footer navigation table" |
0 | 197 WIDTH="100%" |
198 BORDER="0" | |
199 CELLPADDING="0" | |
200 CELLSPACING="0" | |
201 ><TR | |
202 ><TD | |
203 WIDTH="33%" | |
204 ALIGN="left" | |
205 VALIGN="top" | |
206 ><A | |
207 HREF="sdlupdaterect.html" | |
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208 ACCESSKEY="P" |
0 | 209 >Prev</A |
210 ></TD | |
211 ><TD | |
212 WIDTH="34%" | |
213 ALIGN="center" | |
214 VALIGN="top" | |
215 ><A | |
216 HREF="index.html" | |
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217 ACCESSKEY="H" |
0 | 218 >Home</A |
219 ></TD | |
220 ><TD | |
221 WIDTH="33%" | |
222 ALIGN="right" | |
223 VALIGN="top" | |
224 ><A | |
225 HREF="sdlflip.html" | |
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226 ACCESSKEY="N" |
0 | 227 >Next</A |
228 ></TD | |
229 ></TR | |
230 ><TR | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="left" | |
234 VALIGN="top" | |
235 >SDL_UpdateRect</TD | |
236 ><TD | |
237 WIDTH="34%" | |
238 ALIGN="center" | |
239 VALIGN="top" | |
240 ><A | |
241 HREF="video.html" | |
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242 ACCESSKEY="U" |
0 | 243 >Up</A |
244 ></TD | |
245 ><TD | |
246 WIDTH="33%" | |
247 ALIGN="right" | |
248 VALIGN="top" | |
249 >SDL_Flip</TD | |
250 ></TR | |
251 ></TABLE | |
252 ></DIV | |
253 ></BODY | |
254 ></HTML | |
255 > |