annotate docs/html/guidevideoopengl.html @ 4215:d83830711a5b SDL-1.2

Fixed bug #615 Scott McCreary 2008-08-21 10:48:14 PDT This patch adds support for Haiku. http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff Haiku is an open-source recreation of BeOS. It has better POSIX compliance than beOS did, and other improved features, which in some cases causes us to have to "undo" previous BeOS workarounds. Here's our port log entry for it, showing the steps to force the changes into configure and Makefile: http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1 Note that this was only tried on 1.2.13 stable so far. Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in the released libtool, so we are having to copy it in for now. http://haiku-files.org/files/optional-packages/
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:18:42 +0000
parents f12379c41042
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1 <HTML
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3 ><TITLE
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4 >Using OpenGL With SDL</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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12 REL="UP"
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18 REL="NEXT"
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19 TITLE="Input handling"
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20 HREF="guideinput.html"></HEAD
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21 ><BODY
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="guidevideo.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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55 VALIGN="bottom"
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56 >Chapter 2. Graphics and Video</TD
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57 ><TD
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58 WIDTH="10%"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="guideinput.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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71 ><DIV
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72 CLASS="SECT1"
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73 ><H1
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74 CLASS="SECT1"
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75 ><A
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76 NAME="GUIDEVIDEOOPENGL"
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77 ></A
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78 >Using OpenGL With SDL</H1
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79 ><P
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80 >SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, Mac OS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
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81 ><DIV
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82 CLASS="SECT2"
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83 ><H2
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84 CLASS="SECT2"
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85 ><A
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86 NAME="AEN103"
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87 ></A
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88 >Initialisation</H2
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89 ><P
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90 >Initialising SDL to use OpenGL is not very different to initialising SDL normally. There are three differences; you must pass <TT
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91 CLASS="LITERAL"
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92 >SDL_OPENGL</TT
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93 > to <A
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94 HREF="sdlsetvideomode.html"
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95 ><TT
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96 CLASS="FUNCTION"
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97 >SDL_SetVideoMode</TT
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98 ></A
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99 >, you must specify several GL attributes (depth buffer size, framebuffer sizes) using <A
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100 HREF="sdlglsetattribute.html"
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101 ><TT
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102 CLASS="FUNCTION"
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103 >SDL_GL_SetAttribute</TT
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104 ></A
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105 > and finally, if you wish to use double buffering you must specify it as a GL attribute, <SPAN
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106 CLASS="emphasis"
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107 ><I
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108 CLASS="EMPHASIS"
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109 >not</I
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110 ></SPAN
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111 > by passing the <TT
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112 CLASS="LITERAL"
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113 >SDL_DOUBLEBUF</TT
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114 > flag to <TT
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115 CLASS="FUNCTION"
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116 >SDL_SetVideoMode</TT
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117 >.</P
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118 ><DIV
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119 CLASS="EXAMPLE"
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120 ><A
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122 ></A
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123 ><P
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124 ><B
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125 >Example 2-7. Initializing SDL with OpenGL</B
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126 ></P
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127 ><PRE
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128 CLASS="PROGRAMLISTING"
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129 > /* Information about the current video settings. */
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130 const SDL_VideoInfo* info = NULL;
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131 /* Dimensions of our window. */
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132 int width = 0;
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133 int height = 0;
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134 /* Color depth in bits of our window. */
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135 int bpp = 0;
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136 /* Flags we will pass into SDL_SetVideoMode. */
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137 int flags = 0;
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138
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139 /* First, initialize SDL's video subsystem. */
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140 if( SDL_Init( SDL_INIT_VIDEO ) &#60; 0 ) {
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141 /* Failed, exit. */
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142 fprintf( stderr, "Video initialization failed: %s\n",
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143 SDL_GetError( ) );
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144 quit_tutorial( 1 );
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145 }
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146
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147 /* Let's get some video information. */
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148 info = SDL_GetVideoInfo( );
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149
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150 if( !info ) {
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151 /* This should probably never happen. */
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152 fprintf( stderr, "Video query failed: %s\n",
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153 SDL_GetError( ) );
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154 quit_tutorial( 1 );
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155 }
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156
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157 /*
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158 * Set our width/height to 640/480 (you would
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159 * of course let the user decide this in a normal
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160 * app). We get the bpp we will request from
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161 * the display. On X11, VidMode can't change
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162 * resolution, so this is probably being overly
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163 * safe. Under Win32, ChangeDisplaySettings
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164 * can change the bpp.
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165 */
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166 width = 640;
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167 height = 480;
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168 bpp = info-&#62;vfmt-&#62;BitsPerPixel;
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169
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170 /*
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171 * Now, we want to setup our requested
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172 * window attributes for our OpenGL window.
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173 * We want *at least* 5 bits of red, green
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174 * and blue. We also want at least a 16-bit
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175 * depth buffer.
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176 *
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177 * The last thing we do is request a double
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178 * buffered window. '1' turns on double
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179 * buffering, '0' turns it off.
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180 *
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181 * Note that we do not use SDL_DOUBLEBUF in
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182 * the flags to SDL_SetVideoMode. That does
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183 * not affect the GL attribute state, only
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184 * the standard 2D blitting setup.
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185 */
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186 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
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187 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
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188 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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189 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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190 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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191
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192 /*
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193 * We want to request that SDL provide us
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194 * with an OpenGL window, in a fullscreen
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195 * video mode.
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196 *
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197 * EXERCISE:
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198 * Make starting windowed an option, and
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199 * handle the resize events properly with
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200 * glViewport.
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201 */
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202 flags = SDL_OPENGL | SDL_FULLSCREEN;
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203
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204 /*
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205 * Set the video mode
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206 */
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207 if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
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208 /*
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209 * This could happen for a variety of reasons,
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210 * including DISPLAY not being set, the specified
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211 * resolution not being available, etc.
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212 */
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213 fprintf( stderr, "Video mode set failed: %s\n",
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214 SDL_GetError( ) );
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215 quit_tutorial( 1 );
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216 }</PRE
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217 ></DIV
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218 ></DIV
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219 ><DIV
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220 CLASS="SECT2"
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221 ><H2
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222 CLASS="SECT2"
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223 ><A
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224 NAME="AEN117"
803
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225 ></A
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226 >Drawing</H2
55
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227 ><P
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228 >Apart from initialisation, using OpenGL within SDL is the same as using OpenGL
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229 with any other API, e.g. GLUT. You still use all the same function calls and
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230 data types. However if you are using a double-buffered display, then you must
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231 use
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232 <A
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233 HREF="sdlglswapbuffers.html"
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234 ><TT
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235 CLASS="FUNCTION"
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236 >SDL_GL_SwapBuffers()</TT
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237 ></A
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238 >
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239 to swap the buffers and update the display. To request double-buffering
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240 with OpenGL, use
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241 <A
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242 HREF="sdlglsetattribute.html"
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243 ><TT
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244 CLASS="FUNCTION"
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245 >SDL_GL_SetAttribute</TT
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246 ></A
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247 >
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248 with <TT
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249 CLASS="LITERAL"
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250 >SDL_GL_DOUBLEBUFFER</TT
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251 >, and use
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252 <A
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253 HREF="sdlglgetattribute.html"
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254 ><TT
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255 CLASS="FUNCTION"
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256 >SDL_GL_GetAttribute</TT
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257 ></A
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258 >
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259 to see if you actually got it.</P
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260 ><P
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261 >A full example code listing is now presented below.</P
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262 ><DIV
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263 CLASS="EXAMPLE"
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264 ><A
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265 NAME="AEN128"
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266 ></A
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267 ><P
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268 ><B
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269 >Example 2-8. SDL and OpenGL</B
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270 ></P
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271 ><PRE
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272 CLASS="PROGRAMLISTING"
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273 >/*
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274 * SDL OpenGL Tutorial.
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275 * (c) Michael Vance, 2000
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276 * briareos@lokigames.com
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277 *
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278 * Distributed under terms of the LGPL.
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279 */
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280
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281 #include &#60;SDL/SDL.h&#62;
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282 #include &#60;GL/gl.h&#62;
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283 #include &#60;GL/glu.h&#62;
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284
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285 #include &#60;stdio.h&#62;
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286 #include &#60;stdlib.h&#62;
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287
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288 static GLboolean should_rotate = GL_TRUE;
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289
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290 static void quit_tutorial( int code )
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291 {
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292 /*
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293 * Quit SDL so we can release the fullscreen
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294 * mode and restore the previous video settings,
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295 * etc.
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296 */
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297 SDL_Quit( );
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298
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299 /* Exit program. */
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300 exit( code );
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301 }
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302
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303 static void handle_key_down( SDL_keysym* keysym )
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304 {
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305
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306 /*
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307 * We're only interested if 'Esc' has
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308 * been presssed.
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309 *
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310 * EXERCISE:
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311 * Handle the arrow keys and have that change the
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312 * viewing position/angle.
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313 */
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314 switch( keysym-&#62;sym ) {
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315 case SDLK_ESCAPE:
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316 quit_tutorial( 0 );
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317 break;
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318 case SDLK_SPACE:
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319 should_rotate = !should_rotate;
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320 break;
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321 default:
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322 break;
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323 }
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324
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325 }
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326
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327 static void process_events( void )
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328 {
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329 /* Our SDL event placeholder. */
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330 SDL_Event event;
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331
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332 /* Grab all the events off the queue. */
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333 while( SDL_PollEvent( &#38;event ) ) {
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334
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335 switch( event.type ) {
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336 case SDL_KEYDOWN:
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337 /* Handle key presses. */
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338 handle_key_down( &#38;event.key.keysym );
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339 break;
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340 case SDL_QUIT:
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341 /* Handle quit requests (like Ctrl-c). */
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342 quit_tutorial( 0 );
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343 break;
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344 }
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345
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346 }
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347
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348 }
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349
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350 static void draw_screen( void )
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351 {
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352 /* Our angle of rotation. */
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353 static float angle = 0.0f;
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354
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355 /*
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356 * EXERCISE:
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357 * Replace this awful mess with vertex
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358 * arrays and a call to glDrawElements.
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359 *
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360 * EXERCISE:
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361 * After completing the above, change
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362 * it to use compiled vertex arrays.
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363 *
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364 * EXERCISE:
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365 * Verify my windings are correct here ;).
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366 */
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367 static GLfloat v0[] = { -1.0f, -1.0f, 1.0f };
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368 static GLfloat v1[] = { 1.0f, -1.0f, 1.0f };
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369 static GLfloat v2[] = { 1.0f, 1.0f, 1.0f };
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370 static GLfloat v3[] = { -1.0f, 1.0f, 1.0f };
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371 static GLfloat v4[] = { -1.0f, -1.0f, -1.0f };
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372 static GLfloat v5[] = { 1.0f, -1.0f, -1.0f };
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373 static GLfloat v6[] = { 1.0f, 1.0f, -1.0f };
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374 static GLfloat v7[] = { -1.0f, 1.0f, -1.0f };
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375 static GLubyte red[] = { 255, 0, 0, 255 };
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376 static GLubyte green[] = { 0, 255, 0, 255 };
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377 static GLubyte blue[] = { 0, 0, 255, 255 };
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378 static GLubyte white[] = { 255, 255, 255, 255 };
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379 static GLubyte yellow[] = { 0, 255, 255, 255 };
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380 static GLubyte black[] = { 0, 0, 0, 255 };
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381 static GLubyte orange[] = { 255, 255, 0, 255 };
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382 static GLubyte purple[] = { 255, 0, 255, 0 };
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383
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384 /* Clear the color and depth buffers. */
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385 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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386
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387 /* We don't want to modify the projection matrix. */
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388 glMatrixMode( GL_MODELVIEW );
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389 glLoadIdentity( );
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390
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391 /* Move down the z-axis. */
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392 glTranslatef( 0.0, 0.0, -5.0 );
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393
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394 /* Rotate. */
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395 glRotatef( angle, 0.0, 1.0, 0.0 );
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396
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397 if( should_rotate ) {
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398
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399 if( ++angle &#62; 360.0f ) {
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400 angle = 0.0f;
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401 }
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402
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403 }
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404
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405 /* Send our triangle data to the pipeline. */
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406 glBegin( GL_TRIANGLES );
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407
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408 glColor4ubv( red );
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409 glVertex3fv( v0 );
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410 glColor4ubv( green );
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411 glVertex3fv( v1 );
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412 glColor4ubv( blue );
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diff changeset
413 glVertex3fv( v2 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 glColor4ubv( red );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 glVertex3fv( v0 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 glColor4ubv( blue );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 glVertex3fv( v2 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 glColor4ubv( white );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 glVertex3fv( v3 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 glColor4ubv( green );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 glVertex3fv( v1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 glColor4ubv( black );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 glVertex3fv( v5 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 glColor4ubv( orange );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 glVertex3fv( v6 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 glColor4ubv( green );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 glVertex3fv( v1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 glColor4ubv( orange );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 glVertex3fv( v6 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 glColor4ubv( blue );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 glVertex3fv( v2 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 glColor4ubv( black );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 glVertex3fv( v5 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 glColor4ubv( yellow );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 glVertex3fv( v4 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 glColor4ubv( purple );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 glVertex3fv( v7 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 glColor4ubv( black );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 glVertex3fv( v5 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 glColor4ubv( purple );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 glVertex3fv( v7 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 glColor4ubv( orange );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 glVertex3fv( v6 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 glColor4ubv( yellow );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 glVertex3fv( v4 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 glColor4ubv( red );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 glVertex3fv( v0 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 glColor4ubv( white );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 glVertex3fv( v3 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 glColor4ubv( yellow );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 glVertex3fv( v4 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 glColor4ubv( white );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 glVertex3fv( v3 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 glColor4ubv( purple );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 glVertex3fv( v7 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 glColor4ubv( white );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 glVertex3fv( v3 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 glColor4ubv( blue );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 glVertex3fv( v2 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 glColor4ubv( orange );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 glVertex3fv( v6 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 glColor4ubv( white );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 glVertex3fv( v3 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 glColor4ubv( orange );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 glVertex3fv( v6 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 glColor4ubv( purple );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 glVertex3fv( v7 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 glColor4ubv( green );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 glVertex3fv( v1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 glColor4ubv( red );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 glVertex3fv( v0 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 glColor4ubv( yellow );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 glVertex3fv( v4 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 glColor4ubv( green );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 glVertex3fv( v1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 glColor4ubv( yellow );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 glVertex3fv( v4 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 glColor4ubv( black );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 glVertex3fv( v5 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 glEnd( );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 * EXERCISE:
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 * Draw text telling the user that 'Spc'
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 * pauses the rotation and 'Esc' quits.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 * Do it using vetors and textured quads.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 * Swap the buffers. This this tells the driver to
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 * render the next frame from the contents of the
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 * back-buffer, and to set all rendering operations
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 * to occur on what was the front-buffer.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 *
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 * Double buffering prevents nasty visual tearing
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 * from the application drawing on areas of the
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 * screen that are being updated at the same time.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 SDL_GL_SwapBuffers( );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 }
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 static void setup_opengl( int width, int height )
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 {
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 float ratio = (float) width / (float) height;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 /* Our shading model--Gouraud (smooth). */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 glShadeModel( GL_SMOOTH );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 /* Culling. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 glCullFace( GL_BACK );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 glFrontFace( GL_CCW );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 glEnable( GL_CULL_FACE );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 /* Set the clear color. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 glClearColor( 0, 0, 0, 0 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 /* Setup our viewport. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 glViewport( 0, 0, width, height );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 * Change to the projection matrix and set
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 * our viewing volume.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 glMatrixMode( GL_PROJECTION );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 glLoadIdentity( );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 * EXERCISE:
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 * Replace this with a call to glFrustum.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 gluPerspective( 60.0, ratio, 1.0, 1024.0 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 }
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 int main( int argc, char* argv[] )
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 {
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 /* Information about the current video settings. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 const SDL_VideoInfo* info = NULL;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 /* Dimensions of our window. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 int width = 0;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 int height = 0;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 /* Color depth in bits of our window. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 int bpp = 0;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 /* Flags we will pass into SDL_SetVideoMode. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 int flags = 0;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 /* First, initialize SDL's video subsystem. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 if( SDL_Init( SDL_INIT_VIDEO ) &#60; 0 ) {
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 /* Failed, exit. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 fprintf( stderr, "Video initialization failed: %s\n",
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 SDL_GetError( ) );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 quit_tutorial( 1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 }
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 /* Let's get some video information. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 info = SDL_GetVideoInfo( );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 if( !info ) {
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 /* This should probably never happen. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 fprintf( stderr, "Video query failed: %s\n",
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 SDL_GetError( ) );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 quit_tutorial( 1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 }
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 * Set our width/height to 640/480 (you would
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 * of course let the user decide this in a normal
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 * app). We get the bpp we will request from
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 * the display. On X11, VidMode can't change
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 * resolution, so this is probably being overly
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 * safe. Under Win32, ChangeDisplaySettings
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 * can change the bpp.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 width = 640;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 height = 480;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 bpp = info-&#62;vfmt-&#62;BitsPerPixel;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 * Now, we want to setup our requested
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 * window attributes for our OpenGL window.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 * We want *at least* 5 bits of red, green
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 * and blue. We also want at least a 16-bit
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 * depth buffer.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 *
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 * The last thing we do is request a double
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 * buffered window. '1' turns on double
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 * buffering, '0' turns it off.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 *
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 * Note that we do not use SDL_DOUBLEBUF in
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 * the flags to SDL_SetVideoMode. That does
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 * not affect the GL attribute state, only
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 * the standard 2D blitting setup.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 * We want to request that SDL provide us
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 * with an OpenGL window, in a fullscreen
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 * video mode.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 *
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 * EXERCISE:
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 * Make starting windowed an option, and
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 * handle the resize events properly with
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 * glViewport.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 flags = SDL_OPENGL | SDL_FULLSCREEN;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 * Set the video mode
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 * This could happen for a variety of reasons,
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 * including DISPLAY not being set, the specified
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 * resolution not being available, etc.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 fprintf( stderr, "Video mode set failed: %s\n",
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 SDL_GetError( ) );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 quit_tutorial( 1 );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 }
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 * At this point, we should have a properly setup
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 * double-buffered window for use with OpenGL.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 setup_opengl( width, height );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 * Now we want to begin our normal app process--
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 * an event loop with a lot of redrawing.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 while( 1 ) {
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 /* Process incoming events. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648 process_events( );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 /* Draw the screen. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 draw_screen( );
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 }
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 /*
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 * EXERCISE:
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 * Record timings using SDL_GetTicks() and
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 * and print out frames per second at program
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 * end.
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 /* Never reached. */
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 return 0;
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 }</PRE
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 ></DIV
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 ></DIV
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665 ></DIV
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 ><DIV
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667 CLASS="NAVFOOTER"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 ><HR
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 ALIGN="LEFT"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 WIDTH="100%"><TABLE
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
671 SUMMARY="Footer navigation table"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 WIDTH="100%"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 BORDER="0"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674 CELLPADDING="0"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 CELLSPACING="0"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676 ><TR
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 ><TD
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 WIDTH="33%"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 ALIGN="left"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 VALIGN="top"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 ><A
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 HREF="guidevideo.html"
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
683 ACCESSKEY="P"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 >Prev</A
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 ></TD
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 ><TD
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 WIDTH="34%"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 ALIGN="center"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 VALIGN="top"
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 ><A
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 HREF="index.html"
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
692 ACCESSKEY="H"
55
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693 >Home</A
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694 ></TD
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695 ><TD
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696 WIDTH="33%"
55f1f1b3e27d Added new docs for SDL 1.2.1
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697 ALIGN="right"
55f1f1b3e27d Added new docs for SDL 1.2.1
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698 VALIGN="top"
55f1f1b3e27d Added new docs for SDL 1.2.1
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699 ><A
55f1f1b3e27d Added new docs for SDL 1.2.1
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700 HREF="guideinput.html"
803
355632dca928 Updated SDL HTML documentation
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701 ACCESSKEY="N"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
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702 >Next</A
55f1f1b3e27d Added new docs for SDL 1.2.1
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703 ></TD
55f1f1b3e27d Added new docs for SDL 1.2.1
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704 ></TR
55f1f1b3e27d Added new docs for SDL 1.2.1
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705 ><TR
55f1f1b3e27d Added new docs for SDL 1.2.1
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706 ><TD
55f1f1b3e27d Added new docs for SDL 1.2.1
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707 WIDTH="33%"
55f1f1b3e27d Added new docs for SDL 1.2.1
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708 ALIGN="left"
55f1f1b3e27d Added new docs for SDL 1.2.1
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709 VALIGN="top"
55f1f1b3e27d Added new docs for SDL 1.2.1
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710 >Graphics and Video</TD
55f1f1b3e27d Added new docs for SDL 1.2.1
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711 ><TD
55f1f1b3e27d Added new docs for SDL 1.2.1
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712 WIDTH="34%"
55f1f1b3e27d Added new docs for SDL 1.2.1
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713 ALIGN="center"
55f1f1b3e27d Added new docs for SDL 1.2.1
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714 VALIGN="top"
55f1f1b3e27d Added new docs for SDL 1.2.1
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715 ><A
55f1f1b3e27d Added new docs for SDL 1.2.1
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716 HREF="guidevideo.html"
803
355632dca928 Updated SDL HTML documentation
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717 ACCESSKEY="U"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
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718 >Up</A
55f1f1b3e27d Added new docs for SDL 1.2.1
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719 ></TD
55f1f1b3e27d Added new docs for SDL 1.2.1
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720 ><TD
55f1f1b3e27d Added new docs for SDL 1.2.1
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721 WIDTH="33%"
55f1f1b3e27d Added new docs for SDL 1.2.1
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722 ALIGN="right"
55f1f1b3e27d Added new docs for SDL 1.2.1
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723 VALIGN="top"
55f1f1b3e27d Added new docs for SDL 1.2.1
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724 >Input handling</TD
55f1f1b3e27d Added new docs for SDL 1.2.1
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725 ></TR
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726 ></TABLE
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727 ></DIV
55f1f1b3e27d Added new docs for SDL 1.2.1
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728 ></BODY
55f1f1b3e27d Added new docs for SDL 1.2.1
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729 ></HTML
55f1f1b3e27d Added new docs for SDL 1.2.1
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730 >