annotate test/COPYING @ 3707:d8308bc267bc

Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 Feb 2010 04:42:52 +0000
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2 The test programs in this directory tree are for demonstrating and
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3 testing the functionality of the SDL library, and are placed in the
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4 public domain.
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5
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6 October 28, 1997
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7 --
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e8157fcb3114 Updated the source with the correct e-mail address
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8 Sam Lantinga (slouken@libsdl.org)