annotate README.pandora @ 3707:d8308bc267bc

Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 Feb 2010 04:42:52 +0000
parents 494559cc723b
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494559cc723b OpenPandora support added by David Carré
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1 SDL 1.3 with open pandora console support ( http://openpandora.org/ )
494559cc723b OpenPandora support added by David Carré
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2 =====================================================================
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3
494559cc723b OpenPandora support added by David Carré
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4 - A pandora specific video driver was writed to allow SDL 1.3 with OpenGL ES
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5 support to work on the pandora under the framebuffer. This driver do not have
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6 input support for now, so if you use it you will have to add your own control code.
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7 The video driver name is "pandora" so if you have problem running it from
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8 the framebuffer, try to set the following variable before starting your application :
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9 "export SDL_VIDEODRIVER=pandora"
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10
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11 - OpenGL ES support was added to the x11 driver, so it's working like the normal
494559cc723b OpenPandora support added by David Carré
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12 x11 driver one with OpenGLX support, with SDL input event's etc..
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494559cc723b OpenPandora support added by David Carré
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15 David Carré (Cpasjuste)
494559cc723b OpenPandora support added by David Carré
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16 cpasjuste@gmail.com