annotate Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib @ 5126:d79ff339d1f2

Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen) Joseba GarcĂ­a Echebarria 2010-12-15 01:55:22 PST I believe the crash is caused by a check not being performed on wether an SDL_Touch element is NULL before using it in the SDL_SendTouchMotion function in src/events/SDL_touch.c around line 400. Judging from the rest of the code, there's a missing if (!touch) { return 0; } before using "touch" as SDL_GetFinger(), SDL_GetFingerIndexId() use touch->num_fingers without checking. I can attach a patch if you like. It seems pretty straightforward, though. I have yet to discover why touch is being returned as NULL as this error is only triggered when an actual gesture has been performed, maybe something related to SDL_AddTouch()?
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:21:58 -0800
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1 {
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2 IBClasses = (
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3 {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
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4 {
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5 ACTIONS = {
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6 help = id;
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7 newGame = id;
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8 openGame = id;
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9 prefsMenu = id;
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10 saveGame = id;
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11 saveGameAs = id;
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12 };
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13 CLASS = SDLMain;
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14 LANGUAGE = ObjC;
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15 SUPERCLASS = NSObject;
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16 }
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17 );
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18 IBVersion = 1;
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19 }