Mercurial > sdl-ios-xcode
annotate src/video/glesrenderer/SDL_renderer_gles.c @ 2378:d76ecec0c3f7 gsoc2008_iphone
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 20:46:02 +0000 |
parents | b70b96e615d2 |
children | aad0c5ccf6bb |
rev | line source |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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1 /* |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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2 SDL - Simple DirectMedia Layer |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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3 Copyright (C) 1997-2006 Sam Lantinga |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
4 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
5 This library is free software; you can redistribute it and/or |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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6 modify it under the terms of the GNU Lesser General Public |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
7 License as published by the Free Software Foundation; either |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
9 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
10 This library is distributed in the hope that it will be useful, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
13 Lesser General Public License for more details. |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
14 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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16 License along with this library; if not, write to the Free Software |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
18 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
19 Sam Lantinga |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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20 slouken@libsdl.org |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
21 */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
22 #include "SDL_config.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
23 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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24 #if SDL_VIDEO_RENDER_OGL_ES |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
25 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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26 #include "SDL_video.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
27 #include "SDL_opengles.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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28 #include "SDL_sysvideo.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
29 #include "SDL_pixels_c.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
30 #include "SDL_rect_c.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
31 #include "SDL_yuv_sw_c.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
32 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
33 /* OpenGL ES 1.1 renderer implementation */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
34 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
35 static const float inv255f = 1.0f / 255.0f; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
36 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
37 static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
38 static int GL_ActivateRenderer(SDL_Renderer * renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
39 static int GL_DisplayModeChanged(SDL_Renderer * renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
40 static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
41 static int GL_QueryTexturePixels(SDL_Renderer * renderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
42 SDL_Texture * texture, void **pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
43 int *pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
44 static int GL_SetTexturePalette(SDL_Renderer * renderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
45 SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
46 const SDL_Color * colors, int firstcolor, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
47 int ncolors); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
48 static int GL_GetTexturePalette(SDL_Renderer * renderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
49 SDL_Texture * texture, SDL_Color * colors, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
50 int firstcolor, int ncolors); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
51 static int GL_SetTextureColorMod(SDL_Renderer * renderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
52 SDL_Texture * texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
53 static int GL_SetTextureAlphaMod(SDL_Renderer * renderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
54 SDL_Texture * texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
55 static int GL_SetTextureBlendMode(SDL_Renderer * renderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
56 SDL_Texture * texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
57 static int GL_SetTextureScaleMode(SDL_Renderer * renderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
58 SDL_Texture * texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
59 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
60 const SDL_Rect * rect, const void *pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
61 int pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
62 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
63 const SDL_Rect * rect, int markDirty, void **pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
64 int *pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
65 static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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66 static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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67 int numrects, const SDL_Rect * rects); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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68 static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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69 Uint8 a, const SDL_Rect * rect); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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70 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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71 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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72 static void GL_RenderPresent(SDL_Renderer * renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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73 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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74 static void GL_DestroyRenderer(SDL_Renderer * renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
75 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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76 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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77 SDL_RenderDriver GL_ES_RenderDriver = { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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78 GL_CreateRenderer, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
79 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
80 "opengl_es", |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
81 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
82 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
83 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
84 SDL_TEXTUREMODULATE_ALPHA), |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
85 (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
86 SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
87 SDL_TEXTUREBLENDMODE_MOD), |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
88 (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
89 SDL_TEXTURESCALEMODE_SLOW), |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
90 #ifdef GL_IMG_texture_format_BGRA8888 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
91 3, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
92 #else |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
93 2, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
94 #endif |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
95 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
96 #ifdef GL_IMG_texture_format_BGRA8888 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
97 SDL_PIXELFORMAT_ARGB8888, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
98 #endif |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
99 SDL_PIXELFORMAT_RGB24, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
100 SDL_PIXELFORMAT_ABGR8888, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
101 }, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
102 0, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
103 0} |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
104 }; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
105 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
106 typedef struct |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
107 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
108 SDL_GLContext context; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
109 SDL_bool updateSize; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
110 int blendMode; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
111 int scaleMode; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
112 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
113 #ifndef APIENTRY |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
114 #define APIENTRY |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
115 #endif |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
116 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
117 SDL_bool useDrawTexture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
118 SDL_bool GL_OES_draw_texture_supported; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
119 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
120 /* OpenGL ES functions */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
121 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
122 #include "SDL_glesfuncs.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
123 #undef SDL_PROC |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
124 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
125 } GL_RenderData; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
126 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
127 typedef struct |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
128 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
129 GLuint texture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
130 GLenum type; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
131 GLfloat texw; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
132 GLfloat texh; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
133 GLenum format; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
134 GLenum formattype; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
135 void *pixels; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
136 int pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
137 SDL_DirtyRectList dirty; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
138 } GL_TextureData; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
139 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
140 static void |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
141 GL_SetError(const char *prefix, GLenum result) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
142 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
143 const char *error; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
144 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
145 switch (result) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
146 case GL_NO_ERROR: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
147 error = "GL_NO_ERROR"; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
148 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
149 case GL_INVALID_ENUM: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
150 error = "GL_INVALID_ENUM"; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
151 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
152 case GL_INVALID_VALUE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
153 error = "GL_INVALID_VALUE"; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
154 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
155 case GL_INVALID_OPERATION: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
156 error = "GL_INVALID_OPERATION"; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
157 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
158 case GL_STACK_OVERFLOW: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
159 error = "GL_STACK_OVERFLOW"; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
160 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
161 case GL_STACK_UNDERFLOW: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
162 error = "GL_STACK_UNDERFLOW"; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
163 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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164 case GL_OUT_OF_MEMORY: |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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165 error = "GL_OUT_OF_MEMORY"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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166 break; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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167 default: |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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168 error = "UNKNOWN"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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169 break; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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170 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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171 SDL_SetError("%s: %s", prefix, error); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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172 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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173 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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174 static int |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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175 GL_LoadFunctions(GL_RenderData * data) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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176 { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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177 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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178 #define SDL_PROC(ret,func,params) \ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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179 data->func = func; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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180 #include "SDL_glesfuncs.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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181 #undef SDL_PROC |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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182 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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183 return 0; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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184 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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185 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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186 void |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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187 GL_AddRenderDriver(_THIS) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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188 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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189 if (_this->GL_CreateContext) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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190 SDL_AddRenderDriver(0, &GL_ES_RenderDriver); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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191 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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192 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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193 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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194 SDL_Renderer * |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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195 GL_CreateRenderer(SDL_Window * window, Uint32 flags) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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196 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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197 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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198 printf("gl(es) create renderer ...\n"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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199 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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200 SDL_Renderer *renderer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
201 GL_RenderData *data; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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202 GLint value; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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203 int doublebuffer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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204 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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205 if (!(window->flags & SDL_WINDOW_OPENGL)) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
206 if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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207 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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208 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
209 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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210 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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211 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
212 if (!renderer) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
213 SDL_OutOfMemory(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
214 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
215 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
216 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
217 data = (GL_RenderData *) SDL_calloc(1, sizeof(*data)); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
218 if (!data) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
219 GL_DestroyRenderer(renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
220 SDL_OutOfMemory(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
221 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
222 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
223 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
224 renderer->ActivateRenderer = GL_ActivateRenderer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
225 renderer->DisplayModeChanged = GL_DisplayModeChanged; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
226 renderer->CreateTexture = GL_CreateTexture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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227 renderer->QueryTexturePixels = GL_QueryTexturePixels; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
228 renderer->SetTexturePalette = GL_SetTexturePalette; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
229 renderer->GetTexturePalette = GL_GetTexturePalette; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
230 renderer->SetTextureColorMod = GL_SetTextureColorMod; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
231 renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
232 renderer->SetTextureBlendMode = GL_SetTextureBlendMode; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
233 renderer->SetTextureScaleMode = GL_SetTextureScaleMode; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
234 renderer->UpdateTexture = GL_UpdateTexture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
235 renderer->LockTexture = GL_LockTexture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
236 renderer->UnlockTexture = GL_UnlockTexture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
237 renderer->DirtyTexture = GL_DirtyTexture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
238 renderer->RenderFill = GL_RenderFill; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
239 renderer->RenderCopy = GL_RenderCopy; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
240 renderer->RenderPresent = GL_RenderPresent; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
241 renderer->DestroyTexture = GL_DestroyTexture; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
242 renderer->DestroyRenderer = GL_DestroyRenderer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
243 renderer->info = GL_ES_RenderDriver.info; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
244 renderer->window = window->id; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
245 renderer->driverdata = data; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
246 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
247 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
248 renderer->info.flags = (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
249 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
250 if (GL_LoadFunctions(data) < 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
251 GL_DestroyRenderer(renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
252 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
253 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
254 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
255 data->context = SDL_GL_CreateContext(window->id); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
256 if (!data->context) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
257 GL_DestroyRenderer(renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
258 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
259 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
260 if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
261 GL_DestroyRenderer(renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
262 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
263 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
264 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
265 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
266 SDL_GL_SetSwapInterval(1); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
267 } else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
268 SDL_GL_SetSwapInterval(0); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
269 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
270 if (SDL_GL_GetSwapInterval() > 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
271 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
272 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
273 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
274 if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
275 if (!doublebuffer) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
276 renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
277 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
278 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
279 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
280 if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
281 printf("using draw texture\n"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
282 data->GL_OES_draw_texture_supported = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
283 data->useDrawTexture = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
284 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
285 else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
286 printf("not using draw texture\n"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
287 data->GL_OES_draw_texture_supported = SDL_FALSE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
288 data->useDrawTexture = SDL_FALSE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
289 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
290 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
291 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
292 renderer->info.max_texture_width = value; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
293 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
294 renderer->info.max_texture_height = value; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
295 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
296 /* Set up parameters for rendering */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
297 data->blendMode = -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
298 data->scaleMode = -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
299 data->glDisable(GL_DEPTH_TEST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
300 data->glDisable(GL_CULL_FACE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
301 data->glEnable(GL_TEXTURE_2D); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
302 data->updateSize = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
303 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
304 return renderer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
305 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
306 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
307 static int GL_ActivateRenderer(SDL_Renderer * renderer) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
308 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
309 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
310 GL_RenderData *data = (GL_RenderData *)renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
311 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
312 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
313 if (data->context == NULL) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
314 printf("Context is null, dude\n"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
315 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
316 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
317 if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
318 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
319 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
320 if (data->updateSize) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
321 data->glMatrixMode(GL_PROJECTION); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
322 data->glLoadIdentity(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
323 data->glMatrixMode(GL_MODELVIEW); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
324 data->glLoadIdentity(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
325 data->glViewport(0, 0, window->w, window->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
326 data->glOrthof(0.0, (GLfloat)window->w, (GLfloat)window->h, 0.0, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
327 0.0, 1.0); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
328 data->updateSize = SDL_FALSE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
329 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
330 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
331 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
332 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
333 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
334 GL_DisplayModeChanged(SDL_Renderer * renderer) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
335 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
336 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
337 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
338 data->updateSize = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
339 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
340 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
341 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
342 static __inline__ int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
343 power_of_2(int input) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
344 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
345 int value = 1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
346 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
347 while (value < input) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
348 value <<= 1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
349 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
350 return value; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
351 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
352 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
353 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
354 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
355 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
356 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
357 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
358 GL_TextureData *data; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
359 GLint internalFormat; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
360 GLenum format, type; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
361 int texture_w, texture_h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
362 GLenum result; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
363 switch (texture->format) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
364 case SDL_PIXELFORMAT_INDEX1LSB: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
365 case SDL_PIXELFORMAT_INDEX1MSB: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
366 case SDL_PIXELFORMAT_INDEX8: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
367 case SDL_PIXELFORMAT_RGB332: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
368 case SDL_PIXELFORMAT_RGB444: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
369 case SDL_PIXELFORMAT_RGB555: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
370 case SDL_PIXELFORMAT_ARGB4444: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
371 case SDL_PIXELFORMAT_ARGB1555: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
372 case SDL_PIXELFORMAT_BGR24: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
373 case SDL_PIXELFORMAT_BGR888: /* can't convert 32 bit format to 24 */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
374 case SDL_PIXELFORMAT_RGB888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
375 case SDL_PIXELFORMAT_RGBA8888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
376 case SDL_PIXELFORMAT_ARGB2101010: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
377 SDL_SetError("Unsupported format"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
378 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
379 case SDL_PIXELFORMAT_ARGB8888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
380 #ifdef GL_IMG_texture_format_BGRA8888 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
381 internalFormat = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
382 format = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
383 type = GL_UNSIGNED_BYTE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
384 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
385 #else |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
386 SDL_SetError("Unsupported format"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
387 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
388 #endif |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
389 case SDL_PIXELFORMAT_RGB24: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
390 internalFormat = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
391 format = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
392 type = GL_UNSIGNED_BYTE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
393 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
394 case SDL_PIXELFORMAT_ABGR8888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
395 internalFormat = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
396 format = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
397 type = GL_UNSIGNED_BYTE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
398 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
399 /* |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
400 These formats would be supported if SDL had the necessary pixel formats |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
401 case SDL_PIXELFORMAT_BGR565: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
402 internalFormat = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
403 format = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
404 type = GL_UNSIGNED_SHORT_5_6_5; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
405 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
406 case SDL_PIXELFORMAT_ABGR5551: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
407 internalFormat = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
408 format = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
409 type = GL_UNSIGNED_SHORT_5_5_5_1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
410 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
411 case SDL_PIXELFORMAT_ABGR4444: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
412 internalFormat = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
413 format = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
414 type = GL_UNSIGNED_SHORT_4_4_4_4; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
415 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
416 */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
417 default: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
418 SDL_SetError("Unsupported texture format"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
419 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
420 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
421 data = (GL_TextureData *) SDL_calloc(1, sizeof(*data)); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
422 if (!data) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
423 SDL_OutOfMemory(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
424 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
425 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
426 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
427 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
428 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
429 data->pixels = SDL_malloc(texture->h * data->pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
430 if (!data->pixels) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
431 SDL_OutOfMemory(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
432 SDL_free(data); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
433 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
434 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
435 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
436 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
437 texture->driverdata = data; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
438 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
439 renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
440 renderdata->glGenTextures(1, &data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
441 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
442 data->type = GL_TEXTURE_2D; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
443 texture_w = power_of_2(texture->w); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
444 texture_h = power_of_2(texture->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
445 data->texw = (GLfloat) texture->w / texture_w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
446 data->texh = (GLfloat) texture->h / texture_h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
447 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
448 data->format = format; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
449 data->formattype = type; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
450 renderdata->glBindTexture(data->type, data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
451 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
452 GL_NEAREST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
453 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
454 GL_NEAREST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
455 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
456 GL_CLAMP_TO_EDGE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
457 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
458 GL_CLAMP_TO_EDGE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
459 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
460 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
461 texture_h, 0, format, type, NULL); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
462 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
463 result = renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
464 if (result != GL_NO_ERROR) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
465 GL_SetError("glTexImage2D()", result); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
466 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
467 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
468 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
469 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
470 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
471 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
472 GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
473 void **pixels, int *pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
474 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
475 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
476 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
477 *pixels = data->pixels; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
478 *pitch = data->pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
479 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
480 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
481 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
482 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
483 GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
484 const SDL_Color * colors, int firstcolor, int ncolors) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
485 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
486 SDL_SetError("OpenGL ES does not support paletted textures"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
487 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
488 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
489 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
490 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
491 GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
492 SDL_Color * colors, int firstcolor, int ncolors) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
493 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
494 SDL_SetError("OpenGL ES does not support paletted textures"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
495 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
496 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
497 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
498 static void |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
499 SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
500 int pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
501 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
502 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
503 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
504 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
505 renderdata->glBindTexture(data->type, data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
506 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
507 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
508 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
509 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
510 GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
511 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
512 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
513 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
514 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
515 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
516 GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
517 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
518 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
519 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
520 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
521 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
522 GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
523 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
524 switch (texture->blendMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
525 case SDL_TEXTUREBLENDMODE_NONE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
526 case SDL_TEXTUREBLENDMODE_MASK: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
527 case SDL_TEXTUREBLENDMODE_BLEND: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
528 case SDL_TEXTUREBLENDMODE_ADD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
529 case SDL_TEXTUREBLENDMODE_MOD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
530 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
531 default: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
532 SDL_Unsupported(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
533 texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
534 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
535 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
536 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
537 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
538 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
539 GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
540 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
541 switch (texture->scaleMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
542 case SDL_TEXTURESCALEMODE_NONE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
543 case SDL_TEXTURESCALEMODE_FAST: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
544 case SDL_TEXTURESCALEMODE_SLOW: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
545 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
546 case SDL_TEXTURESCALEMODE_BEST: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
547 SDL_Unsupported(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
548 texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
549 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
550 default: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
551 SDL_Unsupported(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
552 texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
553 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
554 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
555 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
556 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
557 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
558 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
559 const SDL_Rect * rect, const void *pixels, int pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
560 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
561 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
562 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
563 GLenum result; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
564 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
565 SetupTextureUpdate(renderdata, texture, pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
566 renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
567 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
568 rect->h, data->format, data->formattype, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
569 pixels); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
570 result = renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
571 if (result != GL_NO_ERROR) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
572 GL_SetError("glTexSubImage2D()", result); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
573 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
574 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
575 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
576 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
577 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
578 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
579 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
580 const SDL_Rect * rect, int markDirty, void **pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
581 int *pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
582 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
583 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
584 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
585 if (markDirty) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
586 SDL_AddDirtyRect(&data->dirty, rect); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
587 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
588 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
589 *pixels = |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
590 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
591 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
592 *pitch = data->pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
593 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
594 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
595 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
596 static void |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
597 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
598 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
599 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
600 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
601 static void |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
602 GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
603 const SDL_Rect * rects) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
604 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
605 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
606 int i; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
607 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
608 for (i = 0; i < numrects; ++i) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
609 SDL_AddDirtyRect(&data->dirty, &rects[i]); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
610 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
611 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
612 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
613 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
614 GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
615 const SDL_Rect * rect) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
616 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
617 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
618 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
619 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
620 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
621 /* set proper drawing color */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
622 GLfloat oldClearColor[4]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
623 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
624 data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
625 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
626 data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
627 (GLclampf) b * inv255f, (GLclampf) a * inv255f); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
628 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
629 data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
630 data->glEnable(GL_SCISSOR_TEST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
631 data->glClear(GL_COLOR_BUFFER_BIT); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
632 data->glDisable(GL_SCISSOR_TEST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
633 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
634 /* reset clear color */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
635 data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], oldClearColor[2]); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
636 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
637 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
638 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
639 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
640 static int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
641 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
642 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
643 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
644 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
645 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
646 GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
647 int minx, miny, maxx, maxy; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
648 GLfloat minu, maxu, minv, maxv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
649 int i; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
650 void *temp_buffer; /* used for reformatting dirty rect pixels */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
651 void *temp_ptr; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
652 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
653 if (texturedata->dirty.list) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
654 SDL_DirtyRect *dirty; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
655 void *pixels; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
656 int bpp = SDL_BYTESPERPIXEL(texture->format); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
657 int pitch = texturedata->pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
658 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
659 SetupTextureUpdate(data, texture, pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
660 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
661 data->glBindTexture(texturedata->type, texturedata->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
662 for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
663 SDL_Rect *rect = &dirty->rect; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
664 pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
665 /* There is no GL_UNPACK_ROW_LENGTH in OpenGLES |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
666 we must do this reformatting ourselves(!) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
667 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
668 maybe it'd be a good idea to keep a temp buffer around |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
669 for this purpose rather than allocating it each time |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
670 */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
671 temp_buffer = SDL_malloc(rect->w * rect->h * bpp); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
672 temp_ptr = temp_buffer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
673 for (i=0; i<rect->h; i++) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
674 SDL_memcpy(temp_ptr, pixels, rect->w * bpp); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
675 temp_ptr += rect->w * bpp; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
676 pixels += pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
677 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
678 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
679 data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
680 rect->w, rect->h, texturedata->format, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
681 texturedata->formattype, temp_buffer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
682 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
683 SDL_free(temp_buffer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
684 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
685 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
686 SDL_ClearDirtyRects(&texturedata->dirty); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
687 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
688 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
689 data->glBindTexture(texturedata->type, texturedata->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
690 data->glEnable(GL_TEXTURE_2D); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
691 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
692 if (texture->modMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
693 data->glColor4f((GLfloat) texture->r * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
694 (GLfloat) texture->g * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
695 (GLfloat) texture->b * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
696 (GLfloat) texture->a * inv255f); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
697 } else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
698 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
699 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
700 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
701 //if (texture->blendMode != data->blendMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
702 switch (texture->blendMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
703 case SDL_TEXTUREBLENDMODE_NONE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
704 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
705 data->glDisable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
706 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
707 case SDL_TEXTUREBLENDMODE_MASK: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
708 case SDL_TEXTUREBLENDMODE_BLEND: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
709 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
710 data->glEnable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
711 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
712 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
713 case SDL_TEXTUREBLENDMODE_ADD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
714 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
715 data->glEnable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
716 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
717 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
718 case SDL_TEXTUREBLENDMODE_MOD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
719 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
720 data->glEnable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
721 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
722 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
723 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
724 data->blendMode = texture->blendMode; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
725 // } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
726 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
727 // if (texture->scaleMode != data->scaleMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
728 switch (texture->scaleMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
729 case SDL_TEXTURESCALEMODE_NONE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
730 case SDL_TEXTURESCALEMODE_FAST: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
731 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
732 GL_NEAREST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
733 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
734 GL_NEAREST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
735 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
736 case SDL_TEXTURESCALEMODE_SLOW: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
737 case SDL_TEXTURESCALEMODE_BEST: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
738 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
739 GL_LINEAR); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
740 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
741 GL_LINEAR); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
742 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
743 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
744 data->scaleMode = texture->scaleMode; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
745 //} |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
746 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
747 if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
748 /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
749 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
750 GLint cropRect[4]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
751 cropRect[0] = srcrect->x; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
752 cropRect[1] = srcrect->y + srcrect->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
753 cropRect[2] = srcrect->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
754 cropRect[3] = -srcrect->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
755 data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
756 data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h, 0, dstrect->w, dstrect->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
757 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
758 else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
759 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
760 minx = dstrect->x; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
761 miny = dstrect->y; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
762 maxx = dstrect->x + dstrect->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
763 maxy = dstrect->y + dstrect->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
764 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
765 minu = (GLfloat) srcrect->x / texture->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
766 minu *= texturedata->texw; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
767 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
768 maxu *= texturedata->texw; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
769 minv = (GLfloat) srcrect->y / texture->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
770 minv *= texturedata->texh; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
771 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
772 maxv *= texturedata->texh; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
773 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
774 GLshort vertices[8]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
775 GLfloat texCoords[8]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
776 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
777 vertices[0] = minx; vertices[1] = miny; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
778 vertices[2] = maxx; vertices[3] = miny; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
779 vertices[4] = minx; vertices[5] = maxy; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
780 vertices[6] = maxx; vertices[7] = maxy; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
781 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
782 texCoords[0] = minu; texCoords[1] = minv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
783 texCoords[2] = maxu; texCoords[3] = minv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
784 texCoords[4] = minu; texCoords[5] = maxv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
785 texCoords[6] = maxu; texCoords[7] = maxv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
786 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
787 data->glVertexPointer(2, GL_SHORT, 0, vertices); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
788 data->glEnableClientState(GL_VERTEX_ARRAY); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
789 data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
790 data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
791 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
792 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
793 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
794 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
795 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
796 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
797 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
798 static void |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
799 GL_RenderPresent(SDL_Renderer * renderer) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
800 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
801 SDL_GL_SwapWindow(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
802 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
803 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
804 static void |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
805 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
806 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
807 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
808 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
809 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
810 if (!data) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
811 return; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
812 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
813 if (data->texture) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
814 glDeleteTextures(1, &data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
815 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
816 if (data->pixels) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
817 SDL_free(data->pixels); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
818 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
819 SDL_FreeDirtyRects(&data->dirty); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
820 SDL_free(data); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
821 texture->driverdata = NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
822 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
823 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
824 static void |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
825 GL_DestroyRenderer(SDL_Renderer * renderer) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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826 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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827 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
828 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
829 if (data) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
830 if (data->context) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
831 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
832 SDL_GL_DeleteContext(data->context); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
833 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
834 SDL_free(data); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
835 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
836 SDL_free(renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
837 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
838 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
839 #endif /* SDL_VIDEO_RENDER_OGL */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
840 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
841 /* vi: set ts=4 sw=4 expandtab: */ |