Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.c @ 955:d74fbf56f2f6
Date: Fri, 25 Jun 2004 13:29:15 +0100
From: "alan buckley"
Subject: Modification for RISC OS version of SDL
Ive attached a zip file with the changes to this email, it contains the
following:
The file sdldiff.txt is the output from cvs diff u. .
The directory thread/riscos contains all the new files to support threading.
Readme.riscos is a new readme file to add.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Sep 2004 13:20:10 +0000 |
parents | 84f930aebaeb |
children | c9b51268668f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include <AudioUnit/AudioUnit.h> |
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29 |
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30 #include <assert.h> |
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31 #include <stdlib.h> |
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32 #include <stdio.h> |
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33 #include <string.h> |
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34 |
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35 #include "SDL_endian.h" |
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36 #include "SDL_audio.h" |
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37 #include "SDL_audio_c.h" |
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38 #include "SDL_audiomem.h" |
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39 #include "SDL_sysaudio.h" |
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40 #include "SDL_coreaudio.h" |
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41 |
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42 |
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43 /* Audio driver functions */ |
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44 |
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45 static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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46 static void Core_WaitAudio(_THIS); |
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47 static void Core_PlayAudio(_THIS); |
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48 static Uint8 *Core_GetAudioBuf(_THIS); |
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49 static void Core_CloseAudio(_THIS); |
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50 |
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51 /* Audio driver bootstrap functions */ |
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52 |
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53 static int Audio_Available(void) |
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54 { |
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55 return(1); |
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56 } |
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57 |
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58 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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59 { |
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60 free(device->hidden); |
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61 free(device); |
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62 } |
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63 |
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64 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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65 { |
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66 SDL_AudioDevice *this; |
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67 |
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68 /* Initialize all variables that we clean on shutdown */ |
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69 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
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70 if ( this ) { |
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71 memset(this, 0, (sizeof *this)); |
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72 this->hidden = (struct SDL_PrivateAudioData *) |
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73 malloc((sizeof *this->hidden)); |
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74 } |
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75 if ( (this == NULL) || (this->hidden == NULL) ) { |
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76 SDL_OutOfMemory(); |
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77 if ( this ) { |
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78 free(this); |
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79 } |
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80 return(0); |
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81 } |
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82 memset(this->hidden, 0, (sizeof *this->hidden)); |
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83 |
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84 /* Set the function pointers */ |
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85 this->OpenAudio = Core_OpenAudio; |
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86 this->WaitAudio = Core_WaitAudio; |
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87 this->PlayAudio = Core_PlayAudio; |
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88 this->GetAudioBuf = Core_GetAudioBuf; |
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89 this->CloseAudio = Core_CloseAudio; |
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90 |
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91 this->free = Audio_DeleteDevice; |
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92 |
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93 return this; |
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94 } |
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95 |
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96 AudioBootStrap COREAUDIO_bootstrap = { |
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97 "coreaudio", "Mac OS X CoreAudio", |
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98 Audio_Available, Audio_CreateDevice |
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99 }; |
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100 |
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101 /* The CoreAudio callback */ |
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102 static OSStatus audioCallback (void *inRefCon, |
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103 AudioUnitRenderActionFlags inActionFlags, |
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104 const AudioTimeStamp *inTimeStamp, |
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105 UInt32 inBusNumber, |
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106 AudioBuffer *ioData) |
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107 { |
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108 SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; |
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109 UInt32 remaining, len; |
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110 void *ptr; |
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111 |
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112 /* Only do anything if audio is enabled and not paused */ |
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113 if ( ! this->enabled || this->paused ) { |
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114 memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); |
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115 return 0; |
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116 } |
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117 |
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118 /* No SDL conversion should be needed here, ever, since we accept |
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119 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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120 */ |
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121 assert(!this->convert.needed); |
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122 assert(this->spec.channels == ioData->mNumberChannels); |
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123 |
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124 remaining = ioData->mDataByteSize; |
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125 ptr = ioData->mData; |
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126 while (remaining > 0) { |
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127 if (bufferOffset >= bufferSize) { |
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128 /* Generate the data */ |
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129 memset(buffer, this->spec.silence, bufferSize); |
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130 SDL_mutexP(this->mixer_lock); |
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131 (*this->spec.callback)(this->spec.userdata, |
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132 buffer, bufferSize); |
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133 SDL_mutexV(this->mixer_lock); |
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134 bufferOffset = 0; |
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135 } |
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136 |
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137 len = bufferSize - bufferOffset; |
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138 if (len > remaining) |
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139 len = remaining; |
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140 memcpy(ptr, buffer + bufferOffset, len); |
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141 ptr += len; |
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142 remaining -= len; |
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143 bufferOffset += len; |
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144 } |
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145 |
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146 return 0; |
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147 } |
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148 |
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149 /* Dummy functions -- we don't use thread-based audio */ |
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150 void Core_WaitAudio(_THIS) |
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151 { |
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152 return; |
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153 } |
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154 |
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155 void Core_PlayAudio(_THIS) |
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156 { |
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157 return; |
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158 } |
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159 |
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160 Uint8 *Core_GetAudioBuf(_THIS) |
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161 { |
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162 return(NULL); |
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163 } |
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164 |
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165 void Core_CloseAudio(_THIS) |
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166 { |
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167 OSStatus result; |
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168 struct AudioUnitInputCallback callback; |
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169 |
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170 /* stop processing the audio unit */ |
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171 result = AudioOutputUnitStop (outputAudioUnit); |
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172 if (result != noErr) { |
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173 SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); |
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174 return; |
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175 } |
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176 |
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177 /* Remove the input callback */ |
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178 callback.inputProc = 0; |
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179 callback.inputProcRefCon = 0; |
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180 result = AudioUnitSetProperty (outputAudioUnit, |
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181 kAudioUnitProperty_SetInputCallback, |
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182 kAudioUnitScope_Input, |
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183 0, |
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184 &callback, |
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185 sizeof(callback)); |
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186 if (result != noErr) { |
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187 SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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188 return; |
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189 } |
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190 |
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191 result = CloseComponent(outputAudioUnit); |
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192 if (result != noErr) { |
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193 SDL_SetError("Core_CloseAudio: CloseComponent"); |
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194 return; |
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195 } |
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196 |
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197 free(buffer); |
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198 } |
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199 |
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|
200 #define CHECK_RESULT(msg) \ |
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201 if (result != noErr) { \ |
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202 SDL_SetError("Failed to start CoreAudio: " msg); \ |
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203 return -1; \ |
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204 } |
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205 |
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206 |
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|
207 int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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208 { |
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|
209 OSStatus result = noErr; |
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210 Component comp; |
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|
211 ComponentDescription desc; |
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212 struct AudioUnitInputCallback callback; |
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|
213 AudioStreamBasicDescription requestedDesc; |
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214 |
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|
215 /* Setup a AudioStreamBasicDescription with the requested format */ |
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|
216 requestedDesc.mFormatID = kAudioFormatLinearPCM; |
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|
217 requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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|
218 requestedDesc.mChannelsPerFrame = spec->channels; |
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|
219 requestedDesc.mSampleRate = spec->freq; |
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220 |
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|
221 requestedDesc.mBitsPerChannel = spec->format & 0xFF; |
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|
222 if (spec->format & 0x8000) |
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|
223 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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|
224 if (spec->format & 0x1000) |
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|
225 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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226 |
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|
227 requestedDesc.mFramesPerPacket = 1; |
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|
228 requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; |
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229 requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; |
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230 |
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231 |
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232 /* Locate the default output audio unit */ |
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233 desc.componentType = kAudioUnitComponentType; |
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234 desc.componentSubType = kAudioUnitSubType_Output; |
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235 desc.componentManufacturer = kAudioUnitID_DefaultOutput; |
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236 desc.componentFlags = 0; |
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237 desc.componentFlagsMask = 0; |
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238 |
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239 comp = FindNextComponent (NULL, &desc); |
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240 if (comp == NULL) { |
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241 SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); |
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242 return -1; |
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243 } |
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244 |
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245 /* Open & initialize the default output audio unit */ |
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246 result = OpenAComponent (comp, &outputAudioUnit); |
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247 CHECK_RESULT("OpenAComponent") |
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248 |
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249 result = AudioUnitInitialize (outputAudioUnit); |
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250 CHECK_RESULT("AudioUnitInitialize") |
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251 |
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252 /* Set the input format of the audio unit. */ |
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253 result = AudioUnitSetProperty (outputAudioUnit, |
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254 kAudioUnitProperty_StreamFormat, |
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255 kAudioUnitScope_Input, |
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256 0, |
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257 &requestedDesc, |
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258 sizeof (requestedDesc)); |
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259 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") |
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260 |
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261 /* Set the audio callback */ |
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262 callback.inputProc = audioCallback; |
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263 callback.inputProcRefCon = this; |
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264 result = AudioUnitSetProperty (outputAudioUnit, |
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265 kAudioUnitProperty_SetInputCallback, |
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266 kAudioUnitScope_Input, |
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267 0, |
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268 &callback, |
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269 sizeof(callback)); |
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270 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") |
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271 |
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272 /* Calculate the final parameters for this audio specification */ |
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273 SDL_CalculateAudioSpec(spec); |
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274 |
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275 /* Allocate a sample buffer */ |
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276 bufferOffset = bufferSize = this->spec.size; |
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277 buffer = malloc(bufferSize); |
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278 assert(buffer); |
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279 |
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280 /* Finally, start processing of the audio unit */ |
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281 result = AudioOutputUnitStart (outputAudioUnit); |
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282 CHECK_RESULT("AudioOutputUnitStart") |
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283 |
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284 |
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285 /* We're running! */ |
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286 return(1); |
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287 } |