Mercurial > sdl-ios-xcode
annotate src/audio/mme/SDL_mmeaudio.h @ 1342:d73be99e9420
Fixed it Hayashi Naoyuki's way. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 12:15:46 +0000 |
parents | d02b552e5304 |
children | 19418e4422cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* Allow access to a raw mixing buffer */ |
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24 |
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25 #ifndef _SDL_lowaudio_h |
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26 #define _SDL_lowaudio_h |
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27 #include "SDL_sysaudio.h" |
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28 |
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29 /* Hidden "this" pointer for the video functions */ |
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30 #define _THIS SDL_AudioDevice *this |
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31 #define NUM_BUFFERS 2 |
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32 |
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33 struct SharedMem { |
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34 HWAVEOUT sound; |
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35 WAVEHDR wHdr[NUM_BUFFERS]; |
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36 PCMWAVEFORMAT wFmt; |
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37 }; |
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38 |
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39 struct SDL_PrivateAudioData { |
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40 Uint8 *mixbuf; /* The raw allocated mixing buffer */ |
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41 struct SharedMem *shm; |
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42 int next_buffer; |
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43 }; |
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44 |
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45 #define shm (this->hidden->shm) |
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46 #define mixbuf (this->hidden->mixbuf) |
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47 #define next_buffer (this->hidden->next_buffer) |
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48 /* Old variable names */ |
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49 #endif /* _SDL_lowaudio_h */ |