annotate android/project/AndroidManifest.xml @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Mon, 27 Sep 2010 00:48:56 -0700 |
parents |
9076cdb027af |
children |
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rev |
line source |
4726
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
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3 package="org.libsdl.app"
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4 android:versionCode="1"
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5 android:versionName="1.0">
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6 <application android:label="@string/app_name" android:icon="@drawable/icon">
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7 <activity android:name="SDLActivity"
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8 android:label="@string/app_name">
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9 <intent-filter>
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10 <action android:name="android.intent.action.MAIN" />
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11 <category android:name="android.intent.category.LAUNCHER" />
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12 </intent-filter>
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13 </activity>
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14 </application>
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15 </manifest>
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