annotate Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/SDLCocoaApp.xcodeproj/TemplateInfo.plist @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Mon, 27 Sep 2010 00:48:56 -0700 |
parents |
232e5e00e398 |
children |
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rev |
line source |
3329
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1 {
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2 FilesToRename = {
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3 "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
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4 };
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5 FilesToMacroExpand = (
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6 "ÇPROJECTNAMEÈ_Prefix.pch",
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7 "Info.plist",
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8 "English.lproj/InfoPlist.strings",
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9 "main.c",
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10 );
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11 Description = "This project builds an SDL-based application with Cocoa menus.";
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12 }
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