Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_KeyboardEvent.3 @ 3023:d72a0dd80e8b
DirectFB cleanups & simple window manager
- use SDL_getenv, not getenv ...
- no more support for 0.9.25 - not even mentioned any longer on directfb.org
- fix fullscreen issues
- add a simple window manager unless the directfb team comes up with a working wm.
The driver has support for a very, very basic window manager you may
want to use when runnning with "wm=default". Use
export SDL_DIRECTFB_WM=1
to enable basic window borders including icon support. In order to have the window title rendered,
you need to have the following font installed:
/usr/share/fonts/truetype/freefont/FreeSans.ttf
author | Couriersud <couriersud@arcor.de> |
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date | Sun, 11 Jan 2009 23:49:23 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_KeyboardEvent \- Keyboard event structure |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 type; | |
9 Uint8 state; | |
10 SDL_keysym keysym; | |
11 } SDL_KeyboardEvent;\fR | |
12 .fi | |
13 .PP | |
14 .SH "STRUCTURE DATA" | |
15 .TP 20 | |
16 \fBtype\fR | |
17 \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP | |
18 .TP 20 | |
19 \fBstate\fR | |
20 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP | |
21 .TP 20 | |
22 \fBkeysym\fR | |
23 Contains key press information | |
24 .SH "DESCRIPTION" | |
25 .PP | |
26 \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&. | |
27 .PP | |
28 The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&. | |
29 .PP | |
30 .RS | |
31 \fBNote: | |
32 .PP | |
33 Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&. | |
34 .RE | |
35 .SH "SEE ALSO" | |
36 .PP | |
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |