Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GLattr.3 @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 07 May 2009 12:40:16 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
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1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
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3 SDL_GLattr \- SDL GL Attributes |
0 | 4 .SH "ATTRIBUTES" |
5 .TP 20 | |
6 \fBSDL_GL_RED_SIZE\fP | |
7 Size of the framebuffer red component, in bits | |
8 .TP 20 | |
9 \fBSDL_GL_GREEN_SIZE\fP | |
10 Size of the framebuffer green component, in bits | |
11 .TP 20 | |
12 \fBSDL_GL_BLUE_SIZE\fP | |
13 Size of the framebuffer blue component, in bits | |
14 .TP 20 | |
15 \fBSDL_GL_ALPHA_SIZE\fP | |
16 Size of the framebuffer alpha component, in bits | |
17 .TP 20 | |
18 \fBSDL_GL_DOUBLEBUFFER\fP | |
19 0 or 1, enable or disable double buffering | |
20 .TP 20 | |
21 \fBSDL_GL_BUFFER_SIZE\fP | |
22 Size of the framebuffer, in bits | |
23 .TP 20 | |
24 \fBSDL_GL_DEPTH_SIZE\fP | |
25 Size of the depth buffer, in bits | |
26 .TP 20 | |
27 \fBSDL_GL_STENCIL_SIZE\fP | |
28 Size of the stencil buffer, in bits | |
29 .TP 20 | |
30 \fBSDL_GL_ACCUM_RED_SIZE\fP | |
31 Size of the accumulation buffer red component, in bits | |
32 .TP 20 | |
33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP | |
34 Size of the accumulation buffer green component, in bits | |
35 .TP 20 | |
36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP | |
37 Size of the accumulation buffer blue component, in bits | |
38 .TP 20 | |
39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP | |
40 Size of the accumulation buffer alpha component, in bits | |
41 .SH "DESCRIPTION" | |
42 .PP | |
43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. | |
44 .SH "SEE ALSO" | |
45 .PP | |
46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR | |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |