Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ActiveEvent.3 @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 07 May 2009 12:40:16 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
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1 .TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
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3 SDL_ActiveEvent \- Application visibility event structure |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 type; | |
9 Uint8 gain; | |
10 Uint8 state; | |
11 } SDL_ActiveEvent;\fR | |
12 .fi | |
13 .PP | |
14 .SH "STRUCTURE DATA" | |
15 .TP 20 | |
16 \fBtype\fR | |
17 \fBSDL_ACTIVEEVENT\&.\fP | |
18 .TP 20 | |
19 \fBgain\fR | |
20 0 if the event is a loss or 1 if it is a gain\&. | |
21 .TP 20 | |
22 \fBstate\fR | |
23 \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&. | |
24 .SH "DESCRIPTION" | |
25 .PP | |
26 \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&. | |
27 .PP | |
28 When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&. | |
29 .PP | |
30 .RS | |
31 \fBNote: | |
32 .PP | |
33 This event does not occur when an application window is first created\&. | |
34 .RE | |
35 .SH "SEE ALSO" | |
36 .PP | |
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR | |
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Updated from the SDL Documentation Project
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parents:
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38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |