Mercurial > sdl-ios-xcode
annotate src/events/SDL_touch.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | d79ff339d1f2 |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* General touch handling code for SDL */ |
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
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28 #include "../video/SDL_sysvideo.h" |
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29 |
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30 #include <stdio.h> |
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31 |
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32 |
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33 static int SDL_num_touch = 0; |
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34 static SDL_Touch **SDL_touchPads = NULL; |
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35 |
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36 |
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37 /* Public functions */ |
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38 int |
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39 SDL_TouchInit(void) |
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40 { |
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41 return (0); |
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42 } |
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43 |
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44 SDL_Touch * |
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45 SDL_GetTouch(SDL_TouchID id) |
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46 { |
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47 int index = SDL_GetTouchIndexId(id); |
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48 if (index < 0 || index >= SDL_num_touch) { |
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49 return NULL; |
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50 } |
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51 return SDL_touchPads[index]; |
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52 } |
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53 |
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54 SDL_Touch * |
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55 SDL_GetTouchIndex(int index) |
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56 { |
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57 if (index < 0 || index >= SDL_num_touch) { |
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58 return NULL; |
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59 } |
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60 return SDL_touchPads[index]; |
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61 } |
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62 |
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63 int |
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64 SDL_GetFingerIndexId(SDL_Touch* touch,SDL_FingerID fingerid) |
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65 { |
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66 int i; |
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67 for(i = 0;i < touch->num_fingers;i++) |
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68 if(touch->fingers[i]->id == fingerid) |
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69 return i; |
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70 return -1; |
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71 } |
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72 |
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73 |
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74 SDL_Finger * |
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75 SDL_GetFinger(SDL_Touch* touch,SDL_FingerID id) |
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76 { |
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77 int index = SDL_GetFingerIndexId(touch,id); |
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78 if(index < 0 || index >= touch->num_fingers) |
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79 return NULL; |
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80 return touch->fingers[index]; |
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81 } |
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82 |
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83 |
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84 int |
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85 SDL_GetTouchIndexId(SDL_TouchID id) |
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86 { |
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87 int index; |
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88 SDL_Touch *touch; |
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89 |
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90 for (index = 0; index < SDL_num_touch; ++index) { |
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91 touch = SDL_touchPads[index]; |
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92 if (touch->id == id) { |
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93 return index; |
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94 } |
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95 } |
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96 return -1; |
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97 } |
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98 |
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99 int |
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100 SDL_AddTouch(const SDL_Touch * touch, char *name) |
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101 { |
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102 SDL_Touch **touchPads; |
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103 int index; |
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104 size_t length; |
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105 |
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106 if (SDL_GetTouchIndexId(touch->id) != -1) { |
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107 SDL_SetError("Touch ID already in use"); |
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108 } |
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109 |
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110 /* Add the touch to the list of touch */ |
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111 touchPads = (SDL_Touch **) SDL_realloc(SDL_touchPads, |
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112 (SDL_num_touch + 1) * sizeof(*touch)); |
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113 if (!touchPads) { |
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114 SDL_OutOfMemory(); |
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115 return -1; |
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116 } |
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117 |
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118 SDL_touchPads = touchPads; |
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119 index = SDL_num_touch++; |
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120 |
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121 SDL_touchPads[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchPads[index])); |
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122 if (!SDL_touchPads[index]) { |
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123 SDL_OutOfMemory(); |
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124 return -1; |
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125 } |
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126 *SDL_touchPads[index] = *touch; |
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127 |
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128 /* we're setting the touch properties */ |
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129 length = 0; |
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130 length = SDL_strlen(name); |
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131 SDL_touchPads[index]->focus = 0; |
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132 SDL_touchPads[index]->name = SDL_malloc((length + 2) * sizeof(char)); |
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133 SDL_strlcpy(SDL_touchPads[index]->name, name, length + 1); |
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134 |
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135 SDL_touchPads[index]->num_fingers = 0; |
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136 SDL_touchPads[index]->max_fingers = 1; |
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137 SDL_touchPads[index]->fingers = (SDL_Finger **) SDL_malloc(sizeof(SDL_Finger*)); |
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138 SDL_touchPads[index]->fingers[0] = NULL; |
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139 SDL_touchPads[index]->buttonstate = 0; |
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140 SDL_touchPads[index]->relative_mode = SDL_FALSE; |
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141 SDL_touchPads[index]->flush_motion = SDL_FALSE; |
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142 |
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143 SDL_touchPads[index]->xres = (1<<(16-1)); |
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144 SDL_touchPads[index]->yres = (1<<(16-1)); |
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145 //Do I want this here? Probably |
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146 SDL_GestureAddTouch(SDL_touchPads[index]); |
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147 |
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148 return index; |
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149 } |
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150 |
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151 void |
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152 SDL_DelTouch(SDL_TouchID id) |
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153 { |
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154 int index = SDL_GetTouchIndexId(id); |
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155 SDL_Touch *touch = SDL_GetTouch(id); |
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156 |
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157 if (!touch) { |
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158 return; |
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159 } |
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160 |
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161 |
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162 SDL_free(touch->name); |
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163 |
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164 if (touch->FreeTouch) { |
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165 touch->FreeTouch(touch); |
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166 } |
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167 SDL_free(touch); |
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168 |
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169 SDL_num_touch--; |
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170 SDL_touchPads[index] = SDL_touchPads[SDL_num_touch]; |
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171 } |
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172 |
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173 void |
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174 SDL_TouchQuit(void) |
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175 { |
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176 int i; |
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177 |
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178 for (i = SDL_num_touch-1; i > 0 ; --i) { |
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179 SDL_DelTouch(i); |
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180 } |
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181 SDL_num_touch = 0; |
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182 |
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183 if (SDL_touchPads) { |
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184 SDL_free(SDL_touchPads); |
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185 SDL_touchPads = NULL; |
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186 } |
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187 } |
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188 |
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189 int |
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190 SDL_GetNumTouch(void) |
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191 { |
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192 return SDL_num_touch; |
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193 } |
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194 SDL_Window * |
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195 SDL_GetTouchFocusWindow(SDL_TouchID id) |
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196 { |
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197 SDL_Touch *touch = SDL_GetTouch(id); |
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198 |
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199 if (!touch) { |
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200 return 0; |
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201 } |
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202 return touch->focus; |
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203 } |
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204 |
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205 void |
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206 SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window) |
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207 { |
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208 int index = SDL_GetTouchIndexId(id); |
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209 SDL_Touch *touch = SDL_GetTouch(id); |
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210 int i; |
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211 SDL_bool focus; |
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212 |
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213 if (!touch || (touch->focus == window)) { |
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214 return; |
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215 } |
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216 |
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217 /* See if the current window has lost focus */ |
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218 if (touch->focus) { |
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219 focus = SDL_FALSE; |
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220 for (i = 0; i < SDL_num_touch; ++i) { |
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221 SDL_Touch *check; |
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222 if (i != index) { |
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223 check = SDL_touchPads[i]; |
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224 if (check && check->focus == touch->focus) { |
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225 focus = SDL_TRUE; |
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226 break; |
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227 } |
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228 } |
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229 } |
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230 if (!focus) { |
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231 SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_LEAVE, 0, 0); |
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232 } |
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233 } |
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234 |
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235 touch->focus = window; |
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236 |
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237 if (touch->focus) { |
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238 focus = SDL_FALSE; |
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239 for (i = 0; i < SDL_num_touch; ++i) { |
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240 SDL_Touch *check; |
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241 if (i != index) { |
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242 check = SDL_touchPads[i]; |
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243 if (check && check->focus == touch->focus) { |
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244 focus = SDL_TRUE; |
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245 break; |
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246 } |
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247 } |
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248 } |
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249 if (!focus) { |
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250 SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_ENTER, 0, 0); |
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251 } |
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252 } |
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253 } |
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254 |
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255 int |
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256 SDL_AddFinger(SDL_Touch* touch,SDL_Finger *finger) |
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257 { |
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258 int index; |
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259 SDL_Finger **fingers; |
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260 //printf("Adding Finger...\n"); |
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261 if (SDL_GetFingerIndexId(touch,finger->id) != -1) { |
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262 SDL_SetError("Finger ID already in use"); |
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263 } |
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264 |
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265 /* Add the touch to the list of touch */ |
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266 if(touch->num_fingers >= touch->max_fingers){ |
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267 //printf("Making room for it!\n"); |
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268 fingers = (SDL_Finger **) SDL_realloc(touch->fingers, |
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269 (touch->num_fingers + 1) * sizeof(SDL_Finger *)); |
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270 touch->max_fingers = touch->num_fingers+1; |
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271 if (!fingers) { |
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272 SDL_OutOfMemory(); |
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273 return -1; |
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274 } else { |
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275 touch->max_fingers = touch->num_fingers+1; |
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276 touch->fingers = fingers; |
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277 } |
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278 } |
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279 |
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280 index = touch->num_fingers; |
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281 //printf("Max_Fingers: %i Index: %i\n",touch->max_fingers,index); |
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282 |
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283 touch->fingers[index] = (SDL_Finger *) SDL_malloc(sizeof(SDL_Finger)); |
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284 if (!touch->fingers[index]) { |
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285 SDL_OutOfMemory(); |
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286 return -1; |
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287 } |
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288 *(touch->fingers[index]) = *finger; |
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289 touch->num_fingers++; |
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290 |
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291 return index; |
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292 } |
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293 |
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294 int |
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295 SDL_DelFinger(SDL_Touch* touch,SDL_FingerID fingerid) |
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296 { |
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297 int index = SDL_GetFingerIndexId(touch,fingerid); |
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298 SDL_Finger* finger = SDL_GetFinger(touch,fingerid); |
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299 |
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300 if (!finger) { |
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301 return -1; |
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302 } |
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303 |
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304 |
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305 SDL_free(finger); |
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306 touch->num_fingers--; |
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307 touch->fingers[index] = touch->fingers[touch->num_fingers]; |
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308 return 0; |
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309 } |
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310 |
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311 |
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312 int |
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313 SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down, |
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314 float xin, float yin, float pressurein) |
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315 { |
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316 int posted; |
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317 Uint16 x; |
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318 Uint16 y; |
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319 Uint16 pressure; |
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320 SDL_Finger *finger; |
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321 |
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322 SDL_Touch* touch = SDL_GetTouch(id); |
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323 |
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324 if(!touch) { |
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325 return SDL_TouchNotFoundError(id); |
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326 } |
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327 |
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328 |
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329 //scale to Integer coordinates |
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330 x = (Uint16)((xin+touch->x_min)*(touch->xres)/(touch->native_xres)); |
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331 y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres)); |
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332 pressure = (Uint16)((yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres)); |
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333 |
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334 finger = SDL_GetFinger(touch,fingerid); |
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335 if(down) { |
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336 if(finger == NULL) { |
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337 SDL_Finger nf; |
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338 nf.id = fingerid; |
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339 nf.x = x; |
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340 nf.y = y; |
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341 nf.pressure = pressure; |
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342 nf.xdelta = 0; |
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343 nf.ydelta = 0; |
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344 nf.last_x = x; |
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345 nf.last_y = y; |
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346 nf.last_pressure = pressure; |
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347 nf.down = SDL_FALSE; |
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348 if(SDL_AddFinger(touch,&nf) < 0) return 0; |
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349 finger = SDL_GetFinger(touch,fingerid); |
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350 } |
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351 else if(finger->down) return 0; |
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352 if(xin < touch->x_min || yin < touch->y_min) return 0; //should defer if only a partial input |
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353 posted = 0; |
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354 if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { |
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355 SDL_Event event; |
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356 event.tfinger.type = SDL_FINGERDOWN; |
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357 event.tfinger.touchId = id; |
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358 event.tfinger.x = x; |
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359 event.tfinger.y = y; |
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360 event.tfinger.pressure = pressure; |
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361 event.tfinger.state = touch->buttonstate; |
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362 event.tfinger.windowID = touch->focus ? touch->focus->id : 0; |
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363 event.tfinger.fingerId = fingerid; |
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364 posted = (SDL_PushEvent(&event) > 0); |
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365 } |
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366 if(posted) finger->down = SDL_TRUE; |
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367 return posted; |
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368 } |
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369 else { |
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370 if(finger == NULL) { |
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371 SDL_SetError("Finger not found."); |
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372 return 0; |
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373 } |
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374 posted = 0; |
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375 if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { |
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376 SDL_Event event; |
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377 event.tfinger.type = SDL_FINGERUP; |
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378 event.tfinger.touchId = id; |
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379 event.tfinger.state = touch->buttonstate; |
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380 event.tfinger.windowID = touch->focus ? touch->focus->id : 0; |
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381 event.tfinger.fingerId = fingerid; |
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382 //I don't trust the coordinates passed on fingerUp |
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383 event.tfinger.x = finger->x; |
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384 event.tfinger.y = finger->y; |
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385 event.tfinger.dx = 0; |
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386 event.tfinger.dy = 0; |
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387 |
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388 if(SDL_DelFinger(touch,fingerid) < 0) return 0; |
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389 posted = (SDL_PushEvent(&event) > 0); |
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390 } |
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391 return posted; |
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392 } |
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393 } |
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394 |
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395 int |
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396 SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative, |
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397 float xin, float yin, float pressurein) |
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398 { |
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399 int index = SDL_GetTouchIndexId(id); |
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400 SDL_Touch *touch; |
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401 SDL_Finger *finger; |
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402 int posted; |
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403 Sint16 xrel, yrel; |
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Upgraded touchId/fingerId to long. Changed position variables to floats.
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404 float x_max = 0, y_max = 0; |
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405 Uint16 x; |
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406 Uint16 y; |
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407 Uint16 pressure; |
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408 |
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409 touch = SDL_GetTouch(id); |
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410 if (!touch) { |
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411 return SDL_TouchNotFoundError(id); |
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412 } |
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413 |
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Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
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414 //scale to Integer coordinates |
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415 x = (Uint16)((xin+touch->x_min)*(touch->xres)/(touch->native_xres)); |
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416 y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres)); |
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417 pressure = (Uint16)((yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres)); |
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418 if(touch->flush_motion) { |
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419 return 0; |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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420 } |
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Added $1 gesture recognition.
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421 |
5126
d79ff339d1f2
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
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422 finger = SDL_GetFinger(touch,fingerid); |
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Fixed bugs in input, cleaned up $1
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423 if(finger == NULL || !finger->down) { |
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424 return SDL_SendFingerDown(id,fingerid,SDL_TRUE,xin,yin,pressurein); |
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425 } else { |
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426 /* the relative motion is calculated regarding the last position */ |
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427 if (relative) { |
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428 xrel = x; |
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429 yrel = y; |
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430 x = (finger->last_x + x); |
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431 y = (finger->last_y + y); |
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432 } else { |
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433 if(xin < touch->x_min) x = finger->last_x; /*If movement is only in one axis,*/ |
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434 if(yin < touch->y_min) y = finger->last_y; /*The other is marked as -1*/ |
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435 if(pressurein < touch->pressure_min) pressure = finger->last_pressure; |
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|
436 xrel = x - finger->last_x; |
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|
437 yrel = y - finger->last_y; |
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438 //printf("xrel,yrel (%i,%i)\n",(int)xrel,(int)yrel); |
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439 } |
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|
440 |
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441 /* Drop events that don't change state */ |
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442 if (!xrel && !yrel) { |
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443 #if 0 |
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444 printf("Touch event didn't change state - dropped!\n"); |
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445 #endif |
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446 return 0; |
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447 } |
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448 |
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449 /* Update internal touch coordinates */ |
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450 |
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451 finger->x = x; |
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452 finger->y = y; |
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453 |
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454 /*Should scale to window? Normalize? Maintain Aspect?*/ |
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455 //SDL_GetWindowSize(touch->focus, &x_max, &y_max); |
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|
456 |
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457 /* make sure that the pointers find themselves inside the windows */ |
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458 /* only check if touch->xmax is set ! */ |
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459 /* |
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460 if (x_max && touch->x > x_max) { |
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461 touch->x = x_max; |
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462 } else if (touch->x < 0) { |
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463 touch->x = 0; |
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464 } |
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465 |
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|
466 if (y_max && touch->y > y_max) { |
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467 touch->y = y_max; |
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468 } else if (touch->y < 0) { |
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469 touch->y = 0; |
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470 } |
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471 */ |
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472 finger->xdelta = xrel; |
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473 finger->ydelta = yrel; |
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474 finger->pressure = pressure; |
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475 |
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476 |
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477 |
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478 /* Post the event, if desired */ |
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479 posted = 0; |
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480 if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { |
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481 SDL_Event event; |
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482 event.tfinger.type = SDL_FINGERMOTION; |
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483 event.tfinger.touchId = id; |
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484 event.tfinger.fingerId = fingerid; |
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|
485 event.tfinger.x = x; |
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changeset
|
486 event.tfinger.y = y; |
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|
487 event.tfinger.dx = xrel; |
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|
488 event.tfinger.dy = yrel; |
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|
489 |
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First pass at Windows multi-touch gesture support
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490 event.tfinger.pressure = pressure; |
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|
491 event.tfinger.state = touch->buttonstate; |
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492 event.tfinger.windowID = touch->focus ? touch->focus->id : 0; |
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493 posted = (SDL_PushEvent(&event) > 0); |
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494 } |
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changeset
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495 finger->last_x = finger->x; |
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496 finger->last_y = finger->y; |
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497 finger->last_pressure = finger->pressure; |
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|
498 return posted; |
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Fixed bugs in input, cleaned up $1
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diff
changeset
|
499 } |
4640
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
|
500 } |
5126
d79ff339d1f2
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
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diff
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|
501 |
4640
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
|
502 int |
4678
f8431f66613d
Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
jimtla
parents:
4676
diff
changeset
|
503 SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button) |
4640
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
|
504 { |
5126
d79ff339d1f2
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
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|
505 SDL_Touch *touch; |
4640
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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changeset
|
506 int posted; |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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changeset
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507 Uint32 type; |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
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|
508 |
4674
89d5e2201b00
Prevented SDL_SendDown from sending on nonexistent touch devices.
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diff
changeset
|
509 |
5126
d79ff339d1f2
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
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parents:
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diff
changeset
|
510 touch = SDL_GetTouch(id); |
4640
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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changeset
|
511 if (!touch) { |
4674
89d5e2201b00
Prevented SDL_SendDown from sending on nonexistent touch devices.
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|
512 return SDL_TouchNotFoundError(id); |
4640
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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|
513 } |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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diff
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|
514 |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
|
515 /* Figure out which event to perform */ |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
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516 switch (state) { |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
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changeset
|
517 case SDL_PRESSED: |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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diff
changeset
|
518 if (touch->buttonstate & SDL_BUTTON(button)) { |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
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changeset
|
519 /* Ignore this event, no state change */ |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
Jim Grandpre <jim.tla@gmail.com>
parents:
diff
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520 return 0; |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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521 } |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
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changeset
|
522 type = SDL_TOUCHBUTTONDOWN; |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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changeset
|
523 touch->buttonstate |= SDL_BUTTON(button); |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
|
524 break; |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
|
525 case SDL_RELEASED: |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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diff
changeset
|
526 if (!(touch->buttonstate & SDL_BUTTON(button))) { |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
Jim Grandpre <jim.tla@gmail.com>
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diff
changeset
|
527 /* Ignore this event, no state change */ |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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diff
changeset
|
528 return 0; |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
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|
529 } |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
|
530 type = SDL_TOUCHBUTTONUP; |
f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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parents:
diff
changeset
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531 touch->buttonstate &= ~SDL_BUTTON(button); |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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532 break; |
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533 default: |
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534 /* Invalid state -- bail */ |
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535 return 0; |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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536 } |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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537 |
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538 /* Post the event, if desired */ |
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539 posted = 0; |
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540 if (SDL_GetEventState(type) == SDL_ENABLE) { |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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541 SDL_Event event; |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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542 event.type = type; |
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543 event.tbutton.touchId = touch->id; |
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544 event.tbutton.state = state; |
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545 event.tbutton.button = button; |
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546 event.tbutton.windowID = touch->focus ? touch->focus->id : 0; |
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547 posted = (SDL_PushEvent(&event) > 0); |
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548 } |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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549 return posted; |
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550 } |
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551 |
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552 char * |
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Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
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553 SDL_GetTouchName(SDL_TouchID id) |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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554 { |
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555 SDL_Touch *touch = SDL_GetTouch(id); |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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556 if (!touch) { |
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557 return NULL; |
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558 } |
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559 return touch->name; |
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560 } |
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Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
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561 |
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Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
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562 int SDL_TouchNotFoundError(SDL_TouchID id) { |
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563 //int i; |
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564 SDL_SetError("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id); |
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565 #if 0 |
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Prevented SDL_SendDown from sending on nonexistent touch devices.
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566 printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch); |
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567 for(i=0;i < SDL_num_touch;i++) { |
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568 printf("ERROR: %li\n",SDL_touchPads[i]->id); |
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569 } |
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Fixed compiling with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
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570 #endif |
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571 return 0; |
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572 } |
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573 /* vi: set ts=4 sw=4 expandtab: */ |