Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer.c @ 566:d6e7d7006062
Enable the glXGetProcAddressARB code (fixes problems with NVidia drivers)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Jan 2003 00:25:28 +0000 |
parents | e8157fcb3114 |
children | e719ee25439d |
rev | line source |
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1
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 5635-34 Springhouse Dr. |
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21 Pleasanton, CA 94588 (USA) |
252
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22 slouken@libsdl.org |
1
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23 */ |
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24 |
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25 #ifdef SAVE_RCSID |
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26 static char rcsid = |
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27 "@(#) $Id$"; |
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28 #endif |
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29 |
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30 #include <stdlib.h> |
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31 #include <stdio.h> /* For the definition of NULL */ |
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32 |
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33 #include "SDL_error.h" |
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34 #include "SDL_timer.h" |
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35 #include "SDL_timer_c.h" |
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36 #include "SDL_mutex.h" |
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37 #include "SDL_systimer.h" |
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38 |
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39 /* #define DEBUG_TIMERS */ |
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40 |
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41 int SDL_timer_started = 0; |
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42 int SDL_timer_running = 0; |
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43 |
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44 /* Data to handle a single periodic alarm */ |
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45 Uint32 SDL_alarm_interval = 0; |
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46 SDL_TimerCallback SDL_alarm_callback; |
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47 |
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48 static SDL_bool list_changed = SDL_FALSE; |
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49 |
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50 /* Data used for a thread-based timer */ |
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51 static int SDL_timer_threaded = 0; |
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52 |
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53 struct _SDL_TimerID { |
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54 Uint32 interval; |
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55 SDL_NewTimerCallback cb; |
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56 void *param; |
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57 Uint32 last_alarm; |
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58 struct _SDL_TimerID *next; |
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59 }; |
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60 |
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61 static SDL_TimerID SDL_timers = NULL; |
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62 static Uint32 num_timers = 0; |
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63 static SDL_mutex *SDL_timer_mutex; |
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64 |
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65 /* Set whether or not the timer should use a thread. |
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66 This should not be called while the timer subsystem is running. |
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67 */ |
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68 int SDL_SetTimerThreaded(int value) |
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69 { |
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70 int retval; |
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71 |
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72 if ( SDL_timer_started ) { |
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73 SDL_SetError("Timer already initialized"); |
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74 retval = -1; |
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75 } else { |
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76 retval = 0; |
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77 SDL_timer_threaded = value; |
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78 } |
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79 return retval; |
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80 } |
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81 |
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82 int SDL_TimerInit(void) |
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83 { |
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84 int retval; |
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85 |
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86 SDL_timer_running = 0; |
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87 SDL_SetTimer(0, NULL); |
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88 retval = 0; |
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89 if ( ! SDL_timer_threaded ) { |
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90 retval = SDL_SYS_TimerInit(); |
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91 } |
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92 if ( SDL_timer_threaded ) { |
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93 SDL_timer_mutex = SDL_CreateMutex(); |
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94 } |
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95 SDL_timer_started = 1; |
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96 return(retval); |
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97 } |
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98 |
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99 void SDL_TimerQuit(void) |
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100 { |
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101 SDL_SetTimer(0, NULL); |
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102 if ( SDL_timer_threaded < 2 ) { |
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103 SDL_SYS_TimerQuit(); |
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104 } |
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105 if ( SDL_timer_threaded ) { |
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106 SDL_DestroyMutex(SDL_timer_mutex); |
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107 } |
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108 SDL_timer_started = 0; |
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109 SDL_timer_threaded = 0; |
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110 } |
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111 |
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112 void SDL_ThreadedTimerCheck(void) |
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113 { |
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114 Uint32 now, ms; |
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115 SDL_TimerID t, prev, next; |
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116 int removed; |
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117 |
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118 now = SDL_GetTicks(); |
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119 |
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120 SDL_mutexP(SDL_timer_mutex); |
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121 for ( prev = NULL, t = SDL_timers; t; t = next ) { |
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122 removed = 0; |
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123 ms = t->interval - SDL_TIMESLICE; |
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124 next = t->next; |
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125 if ( (t->last_alarm < now) && ((now - t->last_alarm) > ms) ) { |
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126 if ( (now - t->last_alarm) < t->interval ) { |
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127 t->last_alarm += t->interval; |
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128 } else { |
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129 t->last_alarm = now; |
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130 } |
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131 list_changed = SDL_FALSE; |
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132 #ifdef DEBUG_TIMERS |
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133 printf("Executing timer %p (thread = %d)\n", |
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134 t, SDL_ThreadID()); |
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135 #endif |
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136 SDL_mutexV(SDL_timer_mutex); |
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137 ms = t->cb(t->interval, t->param); |
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138 SDL_mutexP(SDL_timer_mutex); |
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139 if ( list_changed ) { |
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140 /* Abort, list of timers has been modified */ |
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141 break; |
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142 } |
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143 if ( ms != t->interval ) { |
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144 if ( ms ) { |
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145 t->interval = ROUND_RESOLUTION(ms); |
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146 } else { /* Remove the timer from the linked list */ |
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147 #ifdef DEBUG_TIMERS |
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148 printf("SDL: Removing timer %p\n", t); |
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149 #endif |
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150 if ( prev ) { |
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151 prev->next = next; |
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152 } else { |
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153 SDL_timers = next; |
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154 } |
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155 free(t); |
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156 -- num_timers; |
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157 removed = 1; |
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158 } |
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159 } |
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160 } |
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161 /* Don't update prev if the timer has disappeared */ |
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162 if ( ! removed ) { |
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163 prev = t; |
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164 } |
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165 } |
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166 SDL_mutexV(SDL_timer_mutex); |
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167 } |
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168 |
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169 SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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170 { |
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171 SDL_TimerID t; |
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172 if ( ! SDL_timer_mutex ) { |
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173 if ( SDL_timer_started ) { |
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174 SDL_SetError("This platform doesn't support multiple timers"); |
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175 } else { |
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176 SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); |
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177 } |
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178 return NULL; |
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179 } |
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180 if ( ! SDL_timer_threaded ) { |
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181 SDL_SetError("Multiple timers require threaded events!"); |
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182 return NULL; |
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183 } |
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184 SDL_mutexP(SDL_timer_mutex); |
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185 t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID)); |
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186 if ( t ) { |
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187 t->interval = ROUND_RESOLUTION(interval); |
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188 t->cb = callback; |
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189 t->param = param; |
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190 t->last_alarm = SDL_GetTicks(); |
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191 t->next = SDL_timers; |
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192 SDL_timers = t; |
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193 ++ num_timers; |
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194 list_changed = SDL_TRUE; |
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195 SDL_timer_running = 1; |
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196 } |
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197 #ifdef DEBUG_TIMERS |
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198 printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, num_timers); |
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199 #endif |
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200 SDL_mutexV(SDL_timer_mutex); |
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201 return t; |
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202 } |
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203 |
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204 SDL_bool SDL_RemoveTimer(SDL_TimerID id) |
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205 { |
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206 SDL_TimerID t, prev = NULL; |
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207 SDL_bool removed; |
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208 |
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209 removed = SDL_FALSE; |
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210 SDL_mutexP(SDL_timer_mutex); |
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211 /* Look for id in the linked list of timers */ |
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212 for (t = SDL_timers; t; prev=t, t = t->next ) { |
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213 if ( t == id ) { |
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214 if(prev) { |
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215 prev->next = t->next; |
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216 } else { |
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217 SDL_timers = t->next; |
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218 } |
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219 free(t); |
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220 -- num_timers; |
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221 removed = SDL_TRUE; |
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222 list_changed = SDL_TRUE; |
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223 break; |
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224 } |
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225 } |
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226 #ifdef DEBUG_TIMERS |
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227 printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, num_timers, SDL_ThreadID()); |
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228 #endif |
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229 SDL_mutexV(SDL_timer_mutex); |
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230 return removed; |
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231 } |
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232 |
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233 static void SDL_RemoveAllTimers(SDL_TimerID t) |
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234 { |
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235 SDL_TimerID freeme; |
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236 |
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237 /* Changed to non-recursive implementation. |
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238 The recursive implementation is elegant, but subject to |
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239 stack overflow if there are lots and lots of timers. |
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240 */ |
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241 while ( t ) { |
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242 freeme = t; |
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243 t = t->next; |
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244 free(freeme); |
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245 } |
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246 } |
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247 |
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248 /* Old style callback functions are wrapped through this */ |
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249 static Uint32 callback_wrapper(Uint32 ms, void *param) |
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250 { |
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251 SDL_TimerCallback func = (SDL_TimerCallback) param; |
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252 return (*func)(ms); |
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253 } |
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254 |
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255 int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) |
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256 { |
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257 int retval; |
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258 |
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259 #ifdef DEBUG_TIMERS |
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260 printf("SDL_SetTimer(%d)\n", ms); |
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261 #endif |
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262 retval = 0; |
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263 if ( SDL_timer_running ) { /* Stop any currently running timer */ |
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264 SDL_timer_running = 0; |
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265 if ( SDL_timer_threaded ) { |
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266 SDL_mutexP(SDL_timer_mutex); |
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267 SDL_RemoveAllTimers(SDL_timers); |
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268 SDL_timers = NULL; |
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269 SDL_mutexV(SDL_timer_mutex); |
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270 } else { |
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271 SDL_SYS_StopTimer(); |
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272 } |
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273 } |
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274 if ( ms ) { |
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275 if ( SDL_timer_threaded ) { |
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276 retval = (SDL_AddTimer(ms, callback_wrapper, |
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277 (void *)callback) != NULL); |
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278 } else { |
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279 SDL_timer_running = 1; |
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280 SDL_alarm_interval = ms; |
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281 SDL_alarm_callback = callback; |
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282 retval = SDL_SYS_StartTimer(); |
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283 } |
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284 } |
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285 return retval; |
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286 } |