annotate src/audio/SDL_audiomem.h @ 566:d6e7d7006062

Enable the glXGetProcAddressARB code (fixes problems with NVidia drivers)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 00:25:28 +0000
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children b8d311d90021
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Functions to allocate audio buffer memory, shareable across threads
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29 (necessary because SDL audio emulates threads with fork()
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30 */
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31
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32 extern void *SDL_AllocAudioMem(int size);
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33 extern void SDL_FreeAudioMem(void *mem);
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34