Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetcolors.html @ 566:d6e7d7006062
Enable the glXGetProcAddressARB code (fixes problems with NVidia drivers)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Jan 2003 00:25:28 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetColors</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Flip" | |
17 HREF="sdlflip.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetPalette" | |
20 HREF="sdlsetpalette.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlflip.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlsetpalette.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLSETCOLORS" | |
71 >SDL_SetColors</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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76 NAME="AEN1078" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN1081" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN1082" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_SetColors</B | |
105 ></CODE | |
106 >(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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115 NAME="AEN1088" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Sets a portion of the colormap for the given 8-bit surface.</P | |
121 ><P | |
122 >When <TT | |
123 CLASS="PARAMETER" | |
124 ><I | |
125 >surface</I | |
126 ></TT | |
127 > is the surface associated with the current | |
128 display, the display colormap will be updated with the requested colors. If | |
129 <TT | |
130 CLASS="LITERAL" | |
131 >SDL_HWPALETTE</TT | |
132 > was set in <A | |
133 HREF="sdlsetvideomode.html" | |
134 >SDL_SetVideoMode</A | |
135 > flags, | |
136 <TT | |
137 CLASS="FUNCTION" | |
138 >SDL_SetColors</TT | |
139 > will always return <SPAN | |
140 CLASS="RETURNVALUE" | |
141 >1</SPAN | |
142 >, | |
143 and the palette is guaranteed to be set the way you desire, even if the window | |
144 colormap has to be warped or run under emulation.</P | |
145 ><P | |
146 >The color components of a | |
147 <A | |
148 HREF="sdlcolor.html" | |
149 ><SPAN | |
150 CLASS="STRUCTNAME" | |
151 >SDL_Color</SPAN | |
152 ></A | |
153 > | |
154 structure are 8-bits in size, giving you a total of 256<SUP | |
155 >3</SUP | |
156 > | |
157 =16777216 colors.</P | |
158 ><P | |
159 >Palettized (8-bit) screen surfaces with the <TT | |
160 CLASS="LITERAL" | |
161 >SDL_HWPALETTE</TT | |
162 > | |
163 flag have two palettes, a logical palette that is used for mapping blits | |
164 to/from the surface and a physical palette (that determines how the | |
165 hardware will map the colors to the display). <TT | |
166 CLASS="FUNCTION" | |
167 >SDL_SetColors</TT | |
168 > | |
169 modifies both palettes (if present), and is equivalent to calling | |
170 <A | |
171 HREF="sdlsetpalette.html" | |
172 >SDL_SetPalette</A | |
173 > with the | |
174 <TT | |
175 CLASS="PARAMETER" | |
176 ><I | |
177 >flags</I | |
178 ></TT | |
179 > set to | |
180 <TT | |
181 CLASS="LITERAL" | |
182 >(SDL_LOGPAL | SDL_PHYSPAL)</TT | |
183 >.</P | |
184 ></DIV | |
185 ><DIV | |
186 CLASS="REFSECT1" | |
187 ><A | |
181
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188 NAME="AEN1107" |
0 | 189 ></A |
190 ><H2 | |
191 >Return Value</H2 | |
192 ><P | |
193 >If <TT | |
194 CLASS="PARAMETER" | |
195 ><I | |
196 >surface</I | |
197 ></TT | |
198 > is not a palettized surface, this function | |
199 does nothing, returning <SPAN | |
200 CLASS="RETURNVALUE" | |
201 >0</SPAN | |
202 >. If all of the colors were set | |
203 as passed to <TT | |
204 CLASS="FUNCTION" | |
205 >SDL_SetColors</TT | |
206 >, it will return | |
207 <SPAN | |
208 CLASS="RETURNVALUE" | |
209 >1</SPAN | |
210 >. If not all the color entries were set exactly as | |
211 given, it will return <SPAN | |
212 CLASS="RETURNVALUE" | |
213 >0</SPAN | |
214 >, and you should look at the | |
215 surface palette to determine the actual color palette.</P | |
216 ></DIV | |
217 ><DIV | |
218 CLASS="REFSECT1" | |
219 ><A | |
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220 NAME="AEN1115" |
0 | 221 ></A |
222 ><H2 | |
223 >Example</H2 | |
224 ><PRE | |
225 CLASS="PROGRAMLISTING" | |
226 >/* Create a display surface with a grayscale palette */ | |
227 SDL_Surface *screen; | |
228 SDL_Color colors[256]; | |
229 int i; | |
230 . | |
231 . | |
232 . | |
233 /* Fill colors with color information */ | |
234 for(i=0;i<256;i++){ | |
235 colors[i].r=i; | |
236 colors[i].g=i; | |
237 colors[i].b=i; | |
238 } | |
239 | |
240 /* Create display */ | |
241 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); | |
242 if(!screen){ | |
243 printf("Couldn't set video mode: %s\n", SDL_GetError()); | |
244 exit(-1); | |
245 } | |
246 | |
247 /* Set palette */ | |
248 SDL_SetColors(screen, colors, 0, 256); | |
249 . | |
250 . | |
251 . | |
252 .</PRE | |
253 ></DIV | |
254 ><DIV | |
255 CLASS="REFSECT1" | |
256 ><A | |
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257 NAME="AEN1118" |
0 | 258 ></A |
259 ><H2 | |
260 >See Also</H2 | |
261 ><P | |
262 ><A | |
263 HREF="sdlcolor.html" | |
264 ><SPAN | |
265 CLASS="STRUCTNAME" | |
266 >SDL_Color</SPAN | |
267 ></A | |
268 > | |
269 <A | |
270 HREF="sdlsurface.html" | |
271 ><SPAN | |
272 CLASS="STRUCTNAME" | |
273 >SDL_Surface</SPAN | |
274 ></A | |
275 >, | |
276 <A | |
277 HREF="sdlsetpalette.html" | |
278 ><TT | |
279 CLASS="FUNCTION" | |
280 >SDL_SetPalette</TT | |
281 ></A | |
282 >, | |
283 <A | |
284 HREF="sdlsetvideomode.html" | |
285 ><TT | |
286 CLASS="FUNCTION" | |
287 >SDL_SetVideoMode</TT | |
288 ></A | |
289 ></P | |
290 ></DIV | |
291 ><DIV | |
292 CLASS="NAVFOOTER" | |
293 ><HR | |
294 ALIGN="LEFT" | |
295 WIDTH="100%"><TABLE | |
296 WIDTH="100%" | |
297 BORDER="0" | |
298 CELLPADDING="0" | |
299 CELLSPACING="0" | |
300 ><TR | |
301 ><TD | |
302 WIDTH="33%" | |
303 ALIGN="left" | |
304 VALIGN="top" | |
305 ><A | |
306 HREF="sdlflip.html" | |
307 >Prev</A | |
308 ></TD | |
309 ><TD | |
310 WIDTH="34%" | |
311 ALIGN="center" | |
312 VALIGN="top" | |
313 ><A | |
314 HREF="index.html" | |
315 >Home</A | |
316 ></TD | |
317 ><TD | |
318 WIDTH="33%" | |
319 ALIGN="right" | |
320 VALIGN="top" | |
321 ><A | |
322 HREF="sdlsetpalette.html" | |
323 >Next</A | |
324 ></TD | |
325 ></TR | |
326 ><TR | |
327 ><TD | |
328 WIDTH="33%" | |
329 ALIGN="left" | |
330 VALIGN="top" | |
331 >SDL_Flip</TD | |
332 ><TD | |
333 WIDTH="34%" | |
334 ALIGN="center" | |
335 VALIGN="top" | |
336 ><A | |
337 HREF="video.html" | |
338 >Up</A | |
339 ></TD | |
340 ><TD | |
341 WIDTH="33%" | |
342 ALIGN="right" | |
343 VALIGN="top" | |
344 >SDL_SetPalette</TD | |
345 ></TR | |
346 ></TABLE | |
347 ></DIV | |
348 ></BODY | |
349 ></HTML | |
350 > |