Mercurial > sdl-ios-xcode
annotate docs/html/guideeventexamples.html @ 182:d4ebd1bbea9a
Fix XVideo on GeForce by using last available adaptor
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:55:36 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Event Examples</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Examples" | |
14 HREF="guideexamples.html"><LINK | |
15 REL="PREVIOUS" | |
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16 TITLE="Examples" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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17 HREF="guideexamples.html"><LINK |
0 | 18 REL="NEXT" |
19 TITLE="Audio Examples" | |
20 HREF="guideaudioexamples.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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47 HREF="guideexamples.html" |
0 | 48 >Prev</A |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 >Chapter 4. Examples</TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="guideaudioexamples.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><DIV | |
69 CLASS="SECT1" | |
70 ><H1 | |
71 CLASS="SECT1" | |
72 ><A | |
73 NAME="GUIDEEVENTEXAMPLES" | |
74 >Event Examples</A | |
75 ></H1 | |
76 ><P | |
77 ></P | |
78 ><DIV | |
79 CLASS="SECT2" | |
80 ><H2 | |
81 CLASS="SECT2" | |
82 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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83 NAME="AEN375" |
0 | 84 >Filtering and Handling Events</A |
85 ></H2 | |
86 ><P | |
87 ><PRE | |
88 CLASS="PROGRAMLISTING" | |
89 >#include <stdio.h> | |
90 #include <stdlib.h> | |
91 | |
92 #include "SDL.h" | |
93 | |
94 /* This function may run in a separate event thread */ | |
95 int FilterEvents(const SDL_Event *event) { | |
96 static int boycott = 1; | |
97 | |
98 /* This quit event signals the closing of the window */ | |
99 if ( (event->type == SDL_QUIT) && boycott ) { | |
100 printf("Quit event filtered out -- try again.\n"); | |
101 boycott = 0; | |
102 return(0); | |
103 } | |
104 if ( event->type == SDL_MOUSEMOTION ) { | |
105 printf("Mouse moved to (%d,%d)\n", | |
106 event->motion.x, event->motion.y); | |
107 return(0); /* Drop it, we've handled it */ | |
108 } | |
109 return(1); | |
110 } | |
111 | |
112 int main(int argc, char *argv[]) | |
113 { | |
114 SDL_Event event; | |
115 | |
116 /* Initialize the SDL library (starts the event loop) */ | |
117 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { | |
118 fprintf(stderr, | |
119 "Couldn't initialize SDL: %s\n", SDL_GetError()); | |
120 exit(1); | |
121 } | |
122 | |
123 /* Clean up on exit, exit on window close and interrupt */ | |
124 atexit(SDL_Quit); | |
125 | |
126 /* Ignore key events */ | |
127 SDL_EventState(SDL_KEYDOWN, SDL_IGNORE); | |
128 SDL_EventState(SDL_KEYUP, SDL_IGNORE); | |
129 | |
130 /* Filter quit and mouse motion events */ | |
131 SDL_SetEventFilter(FilterEvents); | |
132 | |
133 /* The mouse isn't much use unless we have a display for reference */ | |
134 if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) { | |
135 fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n", | |
136 SDL_GetError()); | |
137 exit(1); | |
138 } | |
139 | |
140 /* Loop waiting for ESC+Mouse_Button */ | |
141 while ( SDL_WaitEvent(&event) >= 0 ) { | |
142 switch (event.type) { | |
143 case SDL_ACTIVEEVENT: { | |
144 if ( event.active.state & SDL_APPACTIVE ) { | |
145 if ( event.active.gain ) { | |
146 printf("App activated\n"); | |
147 } else { | |
148 printf("App iconified\n"); | |
149 } | |
150 } | |
151 } | |
152 break; | |
153 | |
154 case SDL_MOUSEBUTTONDOWN: { | |
155 Uint8 *keys; | |
156 | |
157 keys = SDL_GetKeyState(NULL); | |
158 if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) { | |
159 printf("Bye bye...\n"); | |
160 exit(0); | |
161 } | |
162 printf("Mouse button pressed\n"); | |
163 } | |
164 break; | |
165 | |
166 case SDL_QUIT: { | |
167 printf("Quit requested, quitting.\n"); | |
168 exit(0); | |
169 } | |
170 break; | |
171 } | |
172 } | |
173 /* This should never happen */ | |
174 printf("SDL_WaitEvent error: %s\n", SDL_GetError()); | |
175 exit(1); | |
176 }</PRE | |
177 ></P | |
178 ></DIV | |
179 ></DIV | |
180 ><DIV | |
181 CLASS="NAVFOOTER" | |
182 ><HR | |
183 ALIGN="LEFT" | |
184 WIDTH="100%"><TABLE | |
185 WIDTH="100%" | |
186 BORDER="0" | |
187 CELLPADDING="0" | |
188 CELLSPACING="0" | |
189 ><TR | |
190 ><TD | |
191 WIDTH="33%" | |
192 ALIGN="left" | |
193 VALIGN="top" | |
194 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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195 HREF="guideexamples.html" |
0 | 196 >Prev</A |
197 ></TD | |
198 ><TD | |
199 WIDTH="34%" | |
200 ALIGN="center" | |
201 VALIGN="top" | |
202 ><A | |
203 HREF="index.html" | |
204 >Home</A | |
205 ></TD | |
206 ><TD | |
207 WIDTH="33%" | |
208 ALIGN="right" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="guideaudioexamples.html" | |
212 >Next</A | |
213 ></TD | |
214 ></TR | |
215 ><TR | |
216 ><TD | |
217 WIDTH="33%" | |
218 ALIGN="left" | |
219 VALIGN="top" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
220 >Examples</TD |
0 | 221 ><TD |
222 WIDTH="34%" | |
223 ALIGN="center" | |
224 VALIGN="top" | |
225 ><A | |
226 HREF="guideexamples.html" | |
227 >Up</A | |
228 ></TD | |
229 ><TD | |
230 WIDTH="33%" | |
231 ALIGN="right" | |
232 VALIGN="top" | |
233 >Audio Examples</TD | |
234 ></TR | |
235 ></TABLE | |
236 ></DIV | |
237 ></BODY | |
238 ></HTML | |
239 > |