annotate include/SDL_events.h @ 3331:d44a0a913aa2

Eric Wing to Sam Lots of fixes. Fixed missing power management building. Added template icons to the project templates. DocSet stuff Documentation fixes.. Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Oct 2009 15:30:26 +0000
parents 00cace2d9080
children d3baf5ac4e37
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_events.h
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25 *
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26 * Include file for SDL event handling
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27 */
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28
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29 #ifndef _SDL_events_h
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30 #define _SDL_events_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_video.h"
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35 #include "SDL_keyboard.h"
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36 #include "SDL_mouse.h"
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37 #include "SDL_joystick.h"
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38 #include "SDL_quit.h"
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39
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40 #include "begin_code.h"
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41 /* Set up for C function definitions, even when using C++ */
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42 #ifdef __cplusplus
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43 /* *INDENT-OFF* */
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44 extern "C" {
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45 /* *INDENT-ON* */
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46 #endif
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47
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48 /* General keyboard/mouse state definitions */
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49 #define SDL_RELEASED 0
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50 #define SDL_PRESSED 1
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51
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52 /**
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53 * \enum SDL_EventType
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54 *
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55 * \brief The types of events that can be delivered
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56 */
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57 typedef enum
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58 {
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59 SDL_NOEVENT = 0, /**< Unused (do not remove) */
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60 SDL_WINDOWEVENT, /**< Window state change */
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61 SDL_KEYDOWN, /**< Keys pressed */
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62 SDL_KEYUP, /**< Keys released */
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63 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
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64 SDL_TEXTINPUT, /**< Keyboard text input */
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65 SDL_MOUSEMOTION, /**< Mouse moved */
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66 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
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67 SDL_MOUSEBUTTONUP, /**< Mouse button released */
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68 SDL_MOUSEWHEEL, /**< Mouse wheel motion */
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69 SDL_JOYAXISMOTION, /**< Joystick axis motion */
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70 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
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71 SDL_JOYHATMOTION, /**< Joystick hat position change */
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72 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
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73 SDL_JOYBUTTONUP, /**< Joystick button released */
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74 SDL_QUIT, /**< User-requested quit */
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75 SDL_SYSWMEVENT, /**< System specific event */
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76 SDL_PROXIMITYIN, /**< Proximity In event */
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77 SDL_PROXIMITYOUT, /**< Proximity Out event */
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78 SDL_EVENT_RESERVED1, /**< Reserved for future use... */
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79 SDL_EVENT_RESERVED2,
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80 SDL_EVENT_RESERVED3,
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81 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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82 SDL_USEREVENT = 24,
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83 /* This last event is only for bounding internal arrays
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84 It is the number of bits in the event mask datatype -- Uint32
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85 */
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86 SDL_NUMEVENTS = 32
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87 } SDL_EventType;
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88
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89 /**
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90 * \enum SDL_EventMask
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91 *
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92 * \brief Predefined event masks
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93 */
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94 #define SDL_EVENTMASK(X) (1<<(X))
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95 typedef enum
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96 {
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97 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
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98 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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99 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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100 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
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101 SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING),
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102 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT),
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103 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
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104 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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105 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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106 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL),
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107 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) |
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108 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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109 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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110 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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111 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
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112 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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113 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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114 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) |
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115 SDL_EVENTMASK(SDL_JOYBALLMOTION) |
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116 SDL_EVENTMASK(SDL_JOYHATMOTION) |
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117 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
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118 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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119 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT),
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120 SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN),
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121 SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT)
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122 } SDL_EventMask;
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123 #define SDL_ALLEVENTS 0xFFFFFFFF
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124
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125 /**
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126 * \struct SDL_WindowEvent
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127 *
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128 * \brief Window state change event data (event.window.*)
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129 */
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130 typedef struct SDL_WindowEvent
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131 {
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132 Uint8 type; /**< SDL_WINDOWEVENT */
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133 SDL_WindowID windowID; /**< The associated window */
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134 Uint8 event; /**< SDL_WindowEventID */
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135 int data1; /**< event dependent data */
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136 int data2; /**< event dependent data */
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137 } SDL_WindowEvent;
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138
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139 /**
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140 * \struct SDL_KeyboardEvent
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141 *
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142 * \brief Keyboard button event structure (event.key.*)
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143 */
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144 typedef struct SDL_KeyboardEvent
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145 {
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146 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
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147 SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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148 Uint8 which; /**< The keyboard device index */
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149 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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150 SDL_keysym keysym; /**< The key that was pressed or released */
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151 } SDL_KeyboardEvent;
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152
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153 /**
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154 * \struct SDL_TextEditingEvent
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155 *
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156 * \brief Keyboard text editing event structure (event.edit.*)
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157 */
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158 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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159 typedef struct SDL_TextEditingEvent
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160 {
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161 Uint8 type; /**< SDL_TEXTEDITING */
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162 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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163 int start; /**< The start cursor of selected editing text */
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164 int length; /**< The length of selected editing text */
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165 } SDL_TextEditingEvent;
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166
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167 /**
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168 * \struct SDL_TextInputEvent
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169 *
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170 * \brief Keyboard text input event structure (event.text.*)
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171 */
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172 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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173 typedef struct SDL_TextInputEvent
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174 {
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175 Uint8 type; /**< SDL_TEXTINPUT */
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176 SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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177 Uint8 which; /**< The keyboard device index */
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178 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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179 } SDL_TextInputEvent;
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180
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181 /**
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182 * \struct SDL_MouseMotionEvent
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183 *
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184 * \brief Mouse motion event structure (event.motion.*)
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185 */
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186 typedef struct SDL_MouseMotionEvent
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187 {
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188 Uint8 type; /**< SDL_MOUSEMOTION */
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189 SDL_WindowID windowID; /**< The window with mouse focus, if any */
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190 Uint8 which; /**< The mouse device index */
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191 Uint8 state; /**< The current button state */
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192 int x; /**< X coordinate, relative to window */
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193 int y; /**< Y coordinate, relative to window */
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194 int z; /**< Z coordinate, for future use */
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195 int pressure; /**< Pressure reported by tablets */
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196 int pressure_max; /**< Maximum value of the pressure reported by the device */
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197 int pressure_min; /**< Minimum value of the pressure reported by the device */
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198 int rotation; /**< For future use */
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199 int tilt; /**< For future use */
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200 int cursor; /**< The cursor being used in the event */
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201 int xrel; /**< The relative motion in the X direction */
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202 int yrel; /**< The relative motion in the Y direction */
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203 } SDL_MouseMotionEvent;
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204
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205 /**
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206 * \struct SDL_MouseButtonEvent
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207 *
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208 * \brief Mouse button event structure (event.button.*)
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209 */
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210 typedef struct SDL_MouseButtonEvent
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211 {
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212 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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213 SDL_WindowID windowID; /**< The window with mouse focus, if any */
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214 Uint8 which; /**< The mouse device index */
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215 Uint8 button; /**< The mouse button index */
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216 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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217 int x; /**< X coordinate, relative to window */
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218 int y; /**< Y coordinate, relative to window */
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219 } SDL_MouseButtonEvent;
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220
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221 /**
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222 * \struct SDL_MouseWheelEvent
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223 *
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224 * \brief Mouse wheel event structure (event.wheel.*)
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225 */
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226 typedef struct SDL_MouseWheelEvent
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227 {
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228 Uint8 type; /**< SDL_MOUSEWHEEL */
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229 SDL_WindowID windowID; /**< The window with mouse focus, if any */
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230 Uint8 which; /**< The mouse device index */
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231 int x; /**< The amount scrolled horizontally */
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232 int y; /**< The amount scrolled vertically */
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233 } SDL_MouseWheelEvent;
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234
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235 /**
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236 * \struct SDL_JoyAxisEvent
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237 *
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238 * \brief Joystick axis motion event structure (event.jaxis.*)
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239 */
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240 typedef struct SDL_JoyAxisEvent
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241 {
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242 Uint8 type; /**< SDL_JOYAXISMOTION */
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243 Uint8 which; /**< The joystick device index */
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244 Uint8 axis; /**< The joystick axis index */
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245 int value; /**< The axis value (range: -32768 to 32767) */
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246 } SDL_JoyAxisEvent;
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247
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248 /**
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249 * \struct SDL_JoyBallEvent
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250 *
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251 * \brief Joystick trackball motion event structure (event.jball.*)
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252 */
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253 typedef struct SDL_JoyBallEvent
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254 {
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255 Uint8 type; /**< SDL_JOYBALLMOTION */
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256 Uint8 which; /**< The joystick device index */
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257 Uint8 ball; /**< The joystick trackball index */
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258 int xrel; /**< The relative motion in the X direction */
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259 int yrel; /**< The relative motion in the Y direction */
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260 } SDL_JoyBallEvent;
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261
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262 /**
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263 * \struct SDL_JoyHatEvent
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264 *
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265 * \brief Joystick hat position change event structure (event.jhat.*)
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266 */
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267 typedef struct SDL_JoyHatEvent
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268 {
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269 Uint8 type; /**< SDL_JOYHATMOTION */
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270 Uint8 which; /**< The joystick device index */
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271 Uint8 hat; /**< The joystick hat index */
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272 Uint8 value; /**< The hat position value:
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273 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
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274 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
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275 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
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276 Note that zero means the POV is centered.
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277 */
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278 } SDL_JoyHatEvent;
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279
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280 /**
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281 * \struct SDL_JoyButtonEvent
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282 *
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283 * \brief Joystick button event structure (event.jbutton.*)
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284 */
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285 typedef struct SDL_JoyButtonEvent
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286 {
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287 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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288 Uint8 which; /**< The joystick device index */
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289 Uint8 button; /**< The joystick button index */
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290 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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291 } SDL_JoyButtonEvent;
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292
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293 /**
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294 * \struct SDL_QuitEvent
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295 *
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296 * \brief The "quit requested" event
0
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297 */
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298 typedef struct SDL_QuitEvent
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299 {
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300 Uint8 type; /**< SDL_QUIT */
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301 } SDL_QuitEvent;
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302
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303 /**
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304 * \struct SDL_UserEvent
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305 *
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306 * \brief A user-defined event type (event.user.*)
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307 */
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308 typedef struct SDL_UserEvent
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309 {
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310 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
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311 SDL_WindowID windowID; /**< The associated window if any*/
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312 int code; /**< User defined event code */
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313 void *data1; /**< User defined data pointer */
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314 void *data2; /**< User defined data pointer */
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315 } SDL_UserEvent;
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316
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317 /**
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318 * \struct SDL_SysWMEvent
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319 *
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320 * \brief A video driver dependent system event (event.syswm.*)
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321 *
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322 * \note If you want to use this event, you should include SDL_syswm.h
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323 */
0
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324 struct SDL_SysWMmsg;
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325 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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326 typedef struct SDL_SysWMEvent
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327 {
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328 Uint8 type; /**< SDL_SYSWMEVENT */
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329 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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330 } SDL_SysWMEvent;
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331
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332 typedef struct SDL_ProximityEvent
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333 {
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334 Uint8 type;
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335 SDL_WindowID windowID; /**< The associated window */
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336 Uint8 which;
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337 int cursor;
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338 int x;
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339 int y;
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340 } SDL_ProximityEvent;
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341
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342 /* Typedefs for backwards compatibility */
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343 #ifndef SDL_NO_COMPAT
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344 typedef struct SDL_ActiveEvent
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345 {
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346 Uint8 type;
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347 Uint8 gain;
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348 Uint8 state;
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349 } SDL_ActiveEvent;
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350
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351 typedef struct SDL_ResizeEvent
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352 {
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353 Uint8 type;
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354 int w;
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355 int h;
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356 } SDL_ResizeEvent;
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357 #endif
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358
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359 /**
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360 * \union SDL_Event
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361 *
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362 * \brief General event structure
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363 */
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364 typedef union SDL_Event
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365 {
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366 Uint8 type; /**< Event type, shared with all events */
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367 SDL_WindowEvent window; /**< Window event data */
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368 SDL_KeyboardEvent key; /**< Keyboard event data */
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369 SDL_TextEditingEvent edit; /**< Text editing event data */
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370 SDL_TextInputEvent text; /**< Text input event data */
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371 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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372 SDL_MouseButtonEvent button; /**< Mouse button event data */
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373 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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374 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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375 SDL_JoyBallEvent jball; /**< Joystick ball event data */
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376 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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377 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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378 SDL_QuitEvent quit; /**< Quit request event data */
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379 SDL_UserEvent user; /**< Custom event data */
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380 SDL_SysWMEvent syswm; /**< System dependent window event data */
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381 SDL_ProximityEvent proximity; /**< Proximity In or Out event */
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382
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383 /* Temporarily here for backwards compatibility */
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384 #ifndef SDL_NO_COMPAT
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385 SDL_ActiveEvent active;
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386 SDL_ResizeEvent resize;
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387 #endif
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388 } SDL_Event;
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389
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390
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391 /* Function prototypes */
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392
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393 /* Pumps the event loop, gathering events from the input devices.
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394 This function updates the event queue and internal input device state.
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395 This should only be run in the thread that sets the video mode.
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396 */
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397 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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398
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399 /* Checks the event queue for messages and optionally returns them.
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400 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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401 the back of the event queue.
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402 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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403 of the event queue, matching 'mask', will be returned and will not
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404 be removed from the queue.
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405 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
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406 of the event queue, matching 'mask', will be returned and will be
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407 removed from the queue.
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408 This function returns the number of events actually stored, or -1
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409 if there was an error. This function is thread-safe.
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410 */
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411 typedef enum
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412 {
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413 SDL_ADDEVENT,
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414 SDL_PEEKEVENT,
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415 SDL_GETEVENT
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416 } SDL_eventaction;
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417 /* */
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418 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
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419 SDL_eventaction action,
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420 Uint32 mask);
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421
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422 /* Checks to see if certain event types are in the event queue.
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423 */
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424 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
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425
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426 /* Polls for currently pending events, and returns 1 if there are any pending
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427 events, or 0 if there are none available. If 'event' is not NULL, the next
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428 event is removed from the queue and stored in that area.
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429 */
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430 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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431
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432 /* Waits indefinitely for the next available event, returning 1, or 0 if there
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433 was an error while waiting for events. If 'event' is not NULL, the next
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434 event is removed from the queue and stored in that area.
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435 */
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436 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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437
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438 /* Waits until the specified timeout (in milliseconds) for the next available
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439 event, returning 1, or 0 if there was an error while waiting for events. If
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440 'event' is not NULL, the next event is removed from the queue and stored in
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441 that area.
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442 */
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443 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
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444 int timeout);
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445
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446 /* Add an event to the event queue.
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447 This function returns 1 on success, 0 if the event was filtered,
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448 or -1 if the event queue was full or there was some other error.
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449 */
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450 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
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451
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452 /*
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453 This function sets up a filter to process all events before they
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454 change internal state and are posted to the internal event queue.
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455
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456 The filter is protypted as:
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457 */
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458 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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459 /*
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460 If the filter returns 1, then the event will be added to the internal queue.
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461 If it returns 0, then the event will be dropped from the queue, but the
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462 internal state will still be updated. This allows selective filtering of
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463 dynamically arriving events.
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464
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465 WARNING: Be very careful of what you do in the event filter function, as
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466 it may run in a different thread!
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467
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468 There is one caveat when dealing with the SDL_QUITEVENT event type. The
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469 event filter is only called when the window manager desires to close the
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470 application window. If the event filter returns 1, then the window will
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471 be closed, otherwise the window will remain open if possible.
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472 If the quit event is generated by an interrupt signal, it will bypass the
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473 internal queue and be delivered to the application at the next event poll.
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474 */
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475 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
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476 void *userdata);
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477
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478 /*
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479 Return the current event filter - can be used to "chain" filters.
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480 If there is no event filter set, this function returns SDL_FALSE.
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481 */
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482 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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483 void **userdata);
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484
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485 /*
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486 Run the filter function on the current event queue, removing any
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487 events for which the filter returns 0.
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488 */
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489 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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490 void *userdata);
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491
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492 /*
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493 This function allows you to set the state of processing certain events.
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494 If 'state' is set to SDL_IGNORE, that event will be automatically dropped
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495 from the event queue and will not event be filtered.
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496 If 'state' is set to SDL_ENABLE, that event will be processed normally.
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497 If 'state' is set to SDL_QUERY, SDL_EventState() will return the
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498 current processing state of the specified event.
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499 */
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500 #define SDL_QUERY -1
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501 #define SDL_IGNORE 0
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502 #define SDL_DISABLE 0
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503 #define SDL_ENABLE 1
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504 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
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505
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506
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507 /* Ends C function definitions when using C++ */
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508 #ifdef __cplusplus
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509 /* *INDENT-OFF* */
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510 }
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511 /* *INDENT-ON* */
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512 #endif
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513 #include "close_code.h"
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514
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515 #endif /* _SDL_events_h */
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516
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517 /* vi: set ts=4 sw=4 expandtab: */