annotate src/video/android/SDL_androidgl.c @ 4701:d40bb3165d2b

Added (partially implemented) android video backend and associated files needed to build
author Paul Hunkin <paul@bieh.net>
date Thu, 10 Jun 2010 18:54:23 +1200
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children c93b44ddc63e
rev   line source
4701
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Android SDL video driver implementation
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25 */
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26
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27 #include "SDL_video.h"
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28 #include "SDL_mouse.h"
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29 #include "../SDL_sysvideo.h"
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30 #include "../SDL_pixels_c.h"
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31 #include "../../events/SDL_events_c.h"
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32
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33 #include "SDL_androidvideo.h"
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34 #include "SDL_androidevents_c.h"
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35 #include "SDL_androidrender_c.h"
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36
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37 /* Android header */
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38 #include "egl.h"
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39
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40
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41 //EGL globals
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42 static EGLDisplay iEglDisplay;
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43 static EGLConfig iEglConfig;
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44 static EGLContext iEglContext;
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45 static EGLSurface iEglSurface;
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46
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47 EGLint attribList [] =
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48 {
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49 EGL_BUFFER_SIZE, 16, //16 bit color
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50 EGL_DEPTH_SIZE, 15,
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51 EGL_NONE
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52 };
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53
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54
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55
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56
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57 /* GL functions */
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58 int Android_GL_LoadLibrary(_THIS, const char *path){
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59 printf("[STUB] GL_LoadLibrary\n");
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60 return 0;
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61 }
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62
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63 void *Android_GL_GetProcAddress(_THIS, const char *proc){
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64 printf("[STUB] GL_GetProcAddress\n");
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65 return 0;
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66 }
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67
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68 void Android_GL_UnloadLibrary(_THIS){
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69 printf("[STUB] GL_UnloadLibrary\n");
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70 }
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71
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72 /*
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73 int *Android_GL_GetVisual(_THIS, Display * display, int screen){
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74 printf("[STUB] GL_GetVisual\n");
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75 return 0;
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76 }
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77 */
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78
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79 SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
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80 printf("[STUB] GL_CreateContext\n");
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81
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82 //Start up the display
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83 iEglDisplay = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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84 if(iEglDisplay == EGL_NO_DISPLAY){
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85 printf("Unable to find a suitable EGLDisplay\n");
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86 return NULL;
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87 }
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88
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89 printf("1\n");
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90
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91 if(!eglInitialize(iEglDisplay, 0, 0)){
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92 printf("Couldn't init display\n");
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93 return NULL;
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94 }
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95
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96 printf("2\n");
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97
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98 EGLint numConfigs;
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99
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100 if(!eglChooseConfig(iEglDisplay, attribList, &iEglConfig, 1, &numConfigs)){
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101 printf("Couldn't choose config\n");
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102 return NULL;
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103 }
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104
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105 printf("3\n");
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106
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107 iEglContext = eglCreateContext(iEglDisplay, iEglConfig, EGL_NO_CONTEXT, 0);
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108
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109 if(iEglContext == 0){
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110 printf("Couldn't create context\n");
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111 return NULL;
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112 }
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113
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114 printf("4\n");
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115
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116 NativeWindowType iWindow = 1; //android_createDisplaySurface();
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117
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118 iEglSurface = eglCreateWindowSurface(iEglDisplay, iEglConfig, iWindow, 0);
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119
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120 printf("5\n");
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121
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122 if(iEglSurface == NULL){
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123 printf("Couldn't create surface\n");
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124 return NULL;
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125 }
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126
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127 printf("6\n");
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128
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129 eglMakeCurrent(iEglDisplay, iEglSurface, iEglSurface, iEglContext);
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130
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131 printf("fininshed making context\n");
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132
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133 return iEglSurface;
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134 }
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135
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136 int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
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137 SDL_GLContext context){
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138 printf("[STUB] GL_MakeCurrent\n");
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139 return 0;
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140 }
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141
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142 int Android_GL_SetSwapInterval(_THIS, int interval){
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143 printf("[STUB] GL_SetSwapInterval\n");
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144 return 0;
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145 }
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146
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147 int Android_GL_GetSwapInterval(_THIS){
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148 printf("[STUB] GL_GetSwapInterval\n");
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149 return 0;
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150 }
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151
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152 void Android_GL_SwapWindow(_THIS, SDL_Window * window){
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153 printf("[STUB] GL_SwapWindow\n");
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154 }
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155
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156 void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
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157 printf("[STUB] GL_DeleteContext\n");
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158 }